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19 lines
482 B
19 lines
482 B
// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC] |
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// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX] |
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#include "common_ps_fxc.h" |
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sampler TextureSampler : register( s0 ); |
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struct PS_INPUT |
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{ |
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float4 vColor0 : COLOR0; |
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float2 vTexCoord0 : TEXCOORD0; |
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}; |
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float4 main( PS_INPUT i ) : COLOR |
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{ |
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float4 result = i.vColor0 * tex2D( TextureSampler, i.vTexCoord0 ); |
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return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); |
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} |