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62 lines
1.8 KiB
62 lines
1.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef REFRACT_DX9_HELPER_H |
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#define REFRACT_DX9_HELPER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <string.h> |
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//----------------------------------------------------------------------------- |
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// Forward declarations |
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//----------------------------------------------------------------------------- |
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class CBaseVSShader; |
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class IMaterialVar; |
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class IShaderDynamicAPI; |
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class IShaderShadow; |
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//----------------------------------------------------------------------------- |
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// Init params/ init/ draw methods |
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//----------------------------------------------------------------------------- |
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struct Refract_DX9_Vars_t |
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{ |
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Refract_DX9_Vars_t() { memset( this, 0xFF, sizeof( *this ) ); } |
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int m_nBaseTexture; |
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int m_nFrame; |
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int m_nRefractAmount; |
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int m_nRefractTint; |
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int m_nNormalMap; |
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int m_nNormalMap2; |
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int m_nBumpFrame; |
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int m_nBumpFrame2; |
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int m_nBumpTransform; |
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int m_nBumpTransform2; |
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int m_nBlurAmount; |
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int m_nFadeOutOnSilhouette; |
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int m_nEnvmap; |
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int m_nEnvmapFrame; |
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int m_nEnvmapTint; |
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int m_nEnvmapContrast; |
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int m_nEnvmapSaturation; |
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int m_nRefractTintTexture; |
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int m_nRefractTintTextureFrame; |
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int m_nFresnelReflection; |
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int m_nNoWriteZ; |
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int m_nMasked; |
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int m_nVertexColorModulate; |
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int m_nForceAlphaWrite; |
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}; |
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void InitParamsRefract_DX9( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, |
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Refract_DX9_Vars_t &info ); |
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void InitRefract_DX9( CBaseVSShader *pShader, IMaterialVar** params, Refract_DX9_Vars_t &info ); |
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void DrawRefract_DX9( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI, |
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IShaderShadow* pShaderShadow, Refract_DX9_Vars_t &info, VertexCompressionType_t vertexCompression ); |
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#endif // REFRACT_DX9_HELPER_H
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