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63 lines
1.5 KiB
63 lines
1.5 KiB
//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// |
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// STATIC: "STAGE" "0..2" |
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// Includes |
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#include "common_vs_fxc.h" |
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// Globals |
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//const float g_flTime : register( SHADER_SPECIFIC_CONST_0 ); |
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const float4 cBaseTexCoordTransform[2] : register( SHADER_SPECIFIC_CONST_1 ); |
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const float2 g_vConst3 : register( SHADER_SPECIFIC_CONST_3 ); |
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#define g_flPortalOpenAmount g_vConst3.x |
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#define g_flPortalStaticAmount g_vConst3.y |
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// Structs |
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struct VS_INPUT |
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{ |
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float4 vPos : POSITION; // Position |
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float4 vTexCoord0 : TEXCOORD0; // Base texture coordinates |
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}; |
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struct VS_OUTPUT |
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{ |
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float4 vProjPosition : POSITION; // Projection-space position |
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float2 vUv0 : TEXCOORD0; |
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float2 vUv1 : TEXCOORD1; |
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#ifndef _X360 |
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float fog : FOG; |
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#endif |
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}; |
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// Main |
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VS_OUTPUT main( const VS_INPUT i ) |
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{ |
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float kFlPortalOuterBorder = 0.075f; // Must match PS! |
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VS_OUTPUT o; |
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// Transform the position |
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o.vProjPosition.xyzw = mul( i.vPos, cModelViewProj ); |
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// Portal open time |
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float flPortalOpenAmount = saturate( g_flPortalOpenAmount + 0.001f ); // 0.001f to avoid divide by zero |
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// Texture coordinates |
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float2 vBaseUv; |
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vBaseUv.x = dot( i.vTexCoord0.xy, cBaseTexCoordTransform[0] ); |
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vBaseUv.y = dot( i.vTexCoord0.xy, cBaseTexCoordTransform[1] ); |
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o.vUv0.xy = ( ( vBaseUv.xy - 0.5f ) / ( flPortalOpenAmount * flPortalOpenAmount ) ) + 0.5f; |
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o.vUv1.xy = o.vUv0.xy; |
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// Fog |
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#ifndef _X360 |
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{ |
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float3 vWorldPos = mul( i.vPos, cModel[0] ); |
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o.fog = CalcFog( vWorldPos.xyz, o.vProjPosition, FOGTYPE_RANGE ); |
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} |
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#endif |
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return o; |
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}
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