You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
79 lines
2.6 KiB
79 lines
2.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
// $NoKeywords: $ |
|
//=============================================================================// |
|
|
|
#include "BaseVSShader.h" |
|
|
|
DEFINE_FALLBACK_SHADER( IntroScreenSpaceEffect, IntroScreenSpaceEffect_dx60 ) |
|
|
|
BEGIN_SHADER_FLAGS( IntroScreenSpaceEffect_dx60, "Help for IntroScreenSpaceEffect_dx60", SHADER_NOT_EDITABLE ) |
|
BEGIN_SHADER_PARAMS |
|
SHADER_PARAM( MODE, SHADER_PARAM_TYPE_INTEGER, "0", "" ) |
|
END_SHADER_PARAMS |
|
|
|
SHADER_INIT_PARAMS() |
|
{ |
|
SET_FLAGS2( MATERIAL_VAR2_NEEDS_FULL_FRAME_BUFFER_TEXTURE ); |
|
} |
|
|
|
SHADER_INIT |
|
{ |
|
} |
|
|
|
SHADER_DRAW |
|
{ |
|
SHADOW_STATE |
|
{ |
|
pShaderShadow->EnableCulling( false ); |
|
pShaderShadow->EnableDepthWrites( false ); |
|
pShaderShadow->EnableDepthTest( false ); |
|
pShaderShadow->EnableTexture( SHADER_SAMPLER0, true ); |
|
pShaderShadow->EnableTexture( SHADER_SAMPLER1, true ); |
|
pShaderShadow->DrawFlags( SHADER_DRAW_POSITION | SHADER_DRAW_TEXCOORD0 | SHADER_DRAW_TEXCOORD1 ); |
|
DisableFog(); |
|
|
|
pShaderShadow->BlendFunc( SHADER_BLEND_SRC_ALPHA, SHADER_BLEND_ONE ); |
|
pShaderShadow->EnableCustomPixelPipe( true ); |
|
pShaderShadow->CustomTextureStages( 2 ); |
|
pShaderShadow->EnableConstantAlpha( true ); |
|
pShaderShadow->EnableBlending( true ); |
|
|
|
pShaderShadow->CustomTextureOperation( SHADER_TEXTURE_STAGE0, |
|
SHADER_TEXCHANNEL_COLOR, SHADER_TEXOP_SELECTARG1, |
|
SHADER_TEXARG_TEXTURE, SHADER_TEXARG_NONE ); |
|
|
|
pShaderShadow->CustomTextureOperation( SHADER_TEXTURE_STAGE1, |
|
SHADER_TEXCHANNEL_COLOR, SHADER_TEXOP_ADD, |
|
SHADER_TEXARG_TEXTURE, SHADER_TEXARG_PREVIOUSSTAGE ); |
|
|
|
pShaderShadow->CustomTextureOperation( SHADER_TEXTURE_STAGE1, |
|
SHADER_TEXCHANNEL_ALPHA, SHADER_TEXOP_SELECTARG1, |
|
SHADER_TEXARG_CONSTANTCOLOR, SHADER_TEXARG_NONE ); |
|
} |
|
DYNAMIC_STATE |
|
{ |
|
switch( params[MODE]->GetIntValue() ) |
|
{ |
|
case 7: |
|
pShaderAPI->BindStandardTexture( SHADER_SAMPLER0, TEXTURE_FRAME_BUFFER_FULL_TEXTURE_0 ); |
|
pShaderAPI->BindStandardTexture( SHADER_SAMPLER1, TEXTURE_BLACK ); |
|
break; |
|
case 8: |
|
pShaderAPI->BindStandardTexture( SHADER_SAMPLER0, TEXTURE_FRAME_BUFFER_FULL_TEXTURE_1 ); |
|
pShaderAPI->BindStandardTexture( SHADER_SAMPLER1, TEXTURE_BLACK ); |
|
break; |
|
default: |
|
pShaderAPI->BindStandardTexture( SHADER_SAMPLER0, TEXTURE_FRAME_BUFFER_FULL_TEXTURE_0 ); |
|
pShaderAPI->BindStandardTexture( SHADER_SAMPLER1, TEXTURE_FRAME_BUFFER_FULL_TEXTURE_1 ); |
|
break; |
|
} |
|
float color[4] = { 1.0, 1.0, 1.0, 1.0 }; |
|
color[3] = params[ALPHA]->GetFloatValue(); |
|
s_pShaderAPI->Color4fv( color ); |
|
} |
|
Draw(); |
|
} |
|
END_SHADER
|
|
|