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322 lines
9.8 KiB
322 lines
9.8 KiB
// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!! |
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// ($PIXELFOGTYPE == 0) && ($WRITEWATERFOGTODESTALPHA != 0) |
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// (! $DETAILTEXTURE) && ( $DETAIL_BLEND_MODE != 0 ) |
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// ( $FLASHLIGHT == 0 ) && ( $FLASHLIGHTSHADOWS == 1 ) |
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// ( $FLASHLIGHT == 0 ) && ( $FLASHLIGHTDEPTHFILTERMODE != 0 ) |
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// ( $SELFILLUM == 0 ) && ( $SELFILLUMFRESNEL == 1 ) |
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// ( $FLASHLIGHT == 1 ) && ( $SELFILLUMFRESNEL == 1 ) |
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// ( $FLASHLIGHT == 1 ) && ( $SELFILLUM == 1 ) |
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// ( $BLENDTINTBYBASEALPHA ) && ( $SELFILLUM ) |
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// $FASTPATH_NOBUMP && ( $RIMLIGHT || $DETAILTEXTURE || $PHONGWARPTEXTURE || $SELFILLUM || $BLENDTINTBYBASEALPHA ) |
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// defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED |
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// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA |
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// defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0 |
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT |
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST |
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// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH |
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// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW |
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// defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED |
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// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA |
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// defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0 |
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT |
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST |
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// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH |
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// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW |
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#ifndef SKIN_PS20B_H |
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#define SKIN_PS20B_H |
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#include "shaderapi/ishaderapi.h" |
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#include "shaderapi/ishadershadow.h" |
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#include "materialsystem/imaterialvar.h" |
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class skin_ps20b_Static_Index |
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{ |
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unsigned int m_nCONVERT_TO_SRGB : 1; |
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unsigned int m_nCUBEMAP : 2; |
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unsigned int m_nSELFILLUM : 2; |
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unsigned int m_nSELFILLUMFRESNEL : 2; |
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unsigned int m_nFLASHLIGHT : 2; |
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unsigned int m_nLIGHTWARPTEXTURE : 2; |
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unsigned int m_nPHONGWARPTEXTURE : 2; |
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unsigned int m_nWRINKLEMAP : 2; |
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unsigned int m_nDETAIL_BLEND_MODE : 3; |
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unsigned int m_nDETAILTEXTURE : 2; |
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unsigned int m_nRIMLIGHT : 2; |
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unsigned int m_nFLASHLIGHTDEPTHFILTERMODE : 2; |
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unsigned int m_nFASTPATH_NOBUMP : 2; |
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unsigned int m_nBLENDTINTBYBASEALPHA : 2; |
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#ifdef _DEBUG |
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bool m_bCONVERT_TO_SRGB : 1; |
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bool m_bCUBEMAP : 1; |
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bool m_bSELFILLUM : 1; |
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bool m_bSELFILLUMFRESNEL : 1; |
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bool m_bFLASHLIGHT : 1; |
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bool m_bLIGHTWARPTEXTURE : 1; |
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bool m_bPHONGWARPTEXTURE : 1; |
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bool m_bWRINKLEMAP : 1; |
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bool m_bDETAIL_BLEND_MODE : 1; |
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bool m_bDETAILTEXTURE : 1; |
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bool m_bRIMLIGHT : 1; |
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bool m_bFLASHLIGHTDEPTHFILTERMODE : 1; |
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bool m_bFASTPATH_NOBUMP : 1; |
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bool m_bBLENDTINTBYBASEALPHA : 1; |
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#endif // _DEBUG |
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public: |
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void SetCONVERT_TO_SRGB( int i ) |
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{ |
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Assert( i >= 0 && i <= 0 ); |
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m_nCONVERT_TO_SRGB = i; |
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#ifdef _DEBUG |
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m_bCONVERT_TO_SRGB = true; |
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#endif // _DEBUG |
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} |
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void SetCUBEMAP( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nCUBEMAP = i; |
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#ifdef _DEBUG |
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m_bCUBEMAP = true; |
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#endif // _DEBUG |
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} |
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void SetSELFILLUM( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSELFILLUM = i; |
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#ifdef _DEBUG |
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m_bSELFILLUM = true; |
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#endif // _DEBUG |
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} |
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void SetSELFILLUMFRESNEL( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSELFILLUMFRESNEL = i; |
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#ifdef _DEBUG |
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m_bSELFILLUMFRESNEL = true; |
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#endif // _DEBUG |
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} |
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void SetFLASHLIGHT( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nFLASHLIGHT = i; |
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#ifdef _DEBUG |
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m_bFLASHLIGHT = true; |
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#endif // _DEBUG |
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} |
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void SetLIGHTWARPTEXTURE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nLIGHTWARPTEXTURE = i; |
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#ifdef _DEBUG |
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m_bLIGHTWARPTEXTURE = true; |
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#endif // _DEBUG |
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} |
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void SetPHONGWARPTEXTURE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nPHONGWARPTEXTURE = i; |
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#ifdef _DEBUG |
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m_bPHONGWARPTEXTURE = true; |
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#endif // _DEBUG |
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} |
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void SetWRINKLEMAP( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nWRINKLEMAP = i; |
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#ifdef _DEBUG |
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m_bWRINKLEMAP = true; |
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#endif // _DEBUG |
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} |
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void SetDETAIL_BLEND_MODE( int i ) |
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{ |
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Assert( i >= 0 && i <= 6 ); |
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m_nDETAIL_BLEND_MODE = i; |
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#ifdef _DEBUG |
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m_bDETAIL_BLEND_MODE = true; |
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#endif // _DEBUG |
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} |
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void SetDETAILTEXTURE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nDETAILTEXTURE = i; |
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#ifdef _DEBUG |
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m_bDETAILTEXTURE = true; |
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#endif // _DEBUG |
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} |
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void SetRIMLIGHT( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nRIMLIGHT = i; |
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#ifdef _DEBUG |
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m_bRIMLIGHT = true; |
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#endif // _DEBUG |
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} |
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void SetFLASHLIGHTDEPTHFILTERMODE( int i ) |
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{ |
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Assert( i >= 0 && i <= 2 ); |
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m_nFLASHLIGHTDEPTHFILTERMODE = i; |
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#ifdef _DEBUG |
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m_bFLASHLIGHTDEPTHFILTERMODE = true; |
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#endif // _DEBUG |
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} |
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void SetFASTPATH_NOBUMP( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nFASTPATH_NOBUMP = i; |
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#ifdef _DEBUG |
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m_bFASTPATH_NOBUMP = true; |
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#endif // _DEBUG |
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} |
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void SetBLENDTINTBYBASEALPHA( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nBLENDTINTBYBASEALPHA = i; |
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#ifdef _DEBUG |
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m_bBLENDTINTBYBASEALPHA = true; |
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#endif // _DEBUG |
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} |
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skin_ps20b_Static_Index() |
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{ |
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m_nCONVERT_TO_SRGB = 0; |
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m_nCUBEMAP = 0; |
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m_nSELFILLUM = 0; |
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m_nSELFILLUMFRESNEL = 0; |
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m_nFLASHLIGHT = 0; |
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m_nLIGHTWARPTEXTURE = 0; |
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m_nPHONGWARPTEXTURE = 0; |
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m_nWRINKLEMAP = 0; |
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m_nDETAIL_BLEND_MODE = 0; |
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m_nDETAILTEXTURE = 0; |
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m_nRIMLIGHT = 0; |
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m_nFLASHLIGHTDEPTHFILTERMODE = 0; |
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m_nFASTPATH_NOBUMP = 0; |
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m_nBLENDTINTBYBASEALPHA = 0; |
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#ifdef _DEBUG |
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m_bCONVERT_TO_SRGB = false; |
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m_bCUBEMAP = false; |
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m_bSELFILLUM = false; |
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m_bSELFILLUMFRESNEL = false; |
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m_bFLASHLIGHT = false; |
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m_bLIGHTWARPTEXTURE = false; |
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m_bPHONGWARPTEXTURE = false; |
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m_bWRINKLEMAP = false; |
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m_bDETAIL_BLEND_MODE = false; |
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m_bDETAILTEXTURE = false; |
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m_bRIMLIGHT = false; |
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m_bFLASHLIGHTDEPTHFILTERMODE = false; |
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m_bFASTPATH_NOBUMP = false; |
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m_bBLENDTINTBYBASEALPHA = false; |
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#endif // _DEBUG |
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} |
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int GetIndex() const |
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{ |
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Assert( m_bCONVERT_TO_SRGB && m_bCUBEMAP && m_bSELFILLUM && m_bSELFILLUMFRESNEL && m_bFLASHLIGHT && m_bLIGHTWARPTEXTURE && m_bPHONGWARPTEXTURE && m_bWRINKLEMAP && m_bDETAIL_BLEND_MODE && m_bDETAILTEXTURE && m_bRIMLIGHT && m_bFLASHLIGHTDEPTHFILTERMODE && m_bFASTPATH_NOBUMP && m_bBLENDTINTBYBASEALPHA ); |
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return ( 80 * m_nCONVERT_TO_SRGB ) + ( 80 * m_nCUBEMAP ) + ( 160 * m_nSELFILLUM ) + ( 320 * m_nSELFILLUMFRESNEL ) + ( 640 * m_nFLASHLIGHT ) + ( 1280 * m_nLIGHTWARPTEXTURE ) + ( 2560 * m_nPHONGWARPTEXTURE ) + ( 5120 * m_nWRINKLEMAP ) + ( 10240 * m_nDETAIL_BLEND_MODE ) + ( 71680 * m_nDETAILTEXTURE ) + ( 143360 * m_nRIMLIGHT ) + ( 286720 * m_nFLASHLIGHTDEPTHFILTERMODE ) + ( 860160 * m_nFASTPATH_NOBUMP ) + ( 1720320 * m_nBLENDTINTBYBASEALPHA ) + 0; |
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} |
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}; |
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#define shaderStaticTest_skin_ps20b psh_forgot_to_set_static_CONVERT_TO_SRGB + psh_forgot_to_set_static_CUBEMAP + psh_forgot_to_set_static_SELFILLUM + psh_forgot_to_set_static_SELFILLUMFRESNEL + psh_forgot_to_set_static_FLASHLIGHT + psh_forgot_to_set_static_LIGHTWARPTEXTURE + psh_forgot_to_set_static_PHONGWARPTEXTURE + psh_forgot_to_set_static_WRINKLEMAP + psh_forgot_to_set_static_DETAIL_BLEND_MODE + psh_forgot_to_set_static_DETAILTEXTURE + psh_forgot_to_set_static_RIMLIGHT + psh_forgot_to_set_static_FLASHLIGHTDEPTHFILTERMODE + psh_forgot_to_set_static_FASTPATH_NOBUMP + psh_forgot_to_set_static_BLENDTINTBYBASEALPHA |
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class skin_ps20b_Dynamic_Index |
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{ |
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unsigned int m_nWRITEWATERFOGTODESTALPHA : 2; |
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unsigned int m_nPIXELFOGTYPE : 2; |
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unsigned int m_nNUM_LIGHTS : 3; |
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unsigned int m_nWRITE_DEPTH_TO_DESTALPHA : 2; |
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unsigned int m_nFLASHLIGHTSHADOWS : 2; |
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#ifdef _DEBUG |
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bool m_bWRITEWATERFOGTODESTALPHA : 1; |
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bool m_bPIXELFOGTYPE : 1; |
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bool m_bNUM_LIGHTS : 1; |
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bool m_bWRITE_DEPTH_TO_DESTALPHA : 1; |
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bool m_bFLASHLIGHTSHADOWS : 1; |
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#endif // _DEBUG |
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public: |
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void SetWRITEWATERFOGTODESTALPHA( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nWRITEWATERFOGTODESTALPHA = i; |
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#ifdef _DEBUG |
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m_bWRITEWATERFOGTODESTALPHA = true; |
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#endif // _DEBUG |
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} |
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void SetPIXELFOGTYPE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nPIXELFOGTYPE = i; |
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#ifdef _DEBUG |
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m_bPIXELFOGTYPE = true; |
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#endif // _DEBUG |
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} |
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void SetNUM_LIGHTS( int i ) |
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{ |
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Assert( i >= 0 && i <= 4 ); |
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m_nNUM_LIGHTS = i; |
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#ifdef _DEBUG |
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m_bNUM_LIGHTS = true; |
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#endif // _DEBUG |
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} |
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void SetWRITE_DEPTH_TO_DESTALPHA( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nWRITE_DEPTH_TO_DESTALPHA = i; |
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#ifdef _DEBUG |
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m_bWRITE_DEPTH_TO_DESTALPHA = true; |
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#endif // _DEBUG |
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} |
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void SetFLASHLIGHTSHADOWS( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nFLASHLIGHTSHADOWS = i; |
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#ifdef _DEBUG |
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m_bFLASHLIGHTSHADOWS = true; |
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#endif // _DEBUG |
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} |
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skin_ps20b_Dynamic_Index() |
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{ |
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m_nWRITEWATERFOGTODESTALPHA = 0; |
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m_nPIXELFOGTYPE = 0; |
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m_nNUM_LIGHTS = 0; |
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m_nWRITE_DEPTH_TO_DESTALPHA = 0; |
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m_nFLASHLIGHTSHADOWS = 0; |
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#ifdef _DEBUG |
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m_bWRITEWATERFOGTODESTALPHA = false; |
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m_bPIXELFOGTYPE = false; |
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m_bNUM_LIGHTS = false; |
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m_bWRITE_DEPTH_TO_DESTALPHA = false; |
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m_bFLASHLIGHTSHADOWS = false; |
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#endif // _DEBUG |
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} |
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int GetIndex() const |
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{ |
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Assert( m_bWRITEWATERFOGTODESTALPHA && m_bPIXELFOGTYPE && m_bNUM_LIGHTS && m_bWRITE_DEPTH_TO_DESTALPHA && m_bFLASHLIGHTSHADOWS ); |
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return ( 1 * m_nWRITEWATERFOGTODESTALPHA ) + ( 2 * m_nPIXELFOGTYPE ) + ( 4 * m_nNUM_LIGHTS ) + ( 20 * m_nWRITE_DEPTH_TO_DESTALPHA ) + ( 40 * m_nFLASHLIGHTSHADOWS ) + 0; |
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} |
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}; |
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#define shaderDynamicTest_skin_ps20b psh_forgot_to_set_dynamic_WRITEWATERFOGTODESTALPHA + psh_forgot_to_set_dynamic_PIXELFOGTYPE + psh_forgot_to_set_dynamic_NUM_LIGHTS + psh_forgot_to_set_dynamic_WRITE_DEPTH_TO_DESTALPHA + psh_forgot_to_set_dynamic_FLASHLIGHTSHADOWS |
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#endif // SKIN_PS20B_H
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