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162 lines
3.2 KiB
162 lines
3.2 KiB
#include "shaderlib/cshader.h" |
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class lightmappedreflective_ps20_Static_Index |
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{ |
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private: |
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int m_nBASETEXTURE; |
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#ifdef _DEBUG |
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bool m_bBASETEXTURE; |
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#endif |
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public: |
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void SetBASETEXTURE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nBASETEXTURE = i; |
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#ifdef _DEBUG |
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m_bBASETEXTURE = true; |
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#endif |
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} |
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void SetBASETEXTURE( bool i ) |
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{ |
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m_nBASETEXTURE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bBASETEXTURE = true; |
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#endif |
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} |
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private: |
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int m_nREFLECT; |
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#ifdef _DEBUG |
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bool m_bREFLECT; |
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#endif |
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public: |
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void SetREFLECT( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nREFLECT = i; |
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#ifdef _DEBUG |
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m_bREFLECT = true; |
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#endif |
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} |
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void SetREFLECT( bool i ) |
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{ |
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m_nREFLECT = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bREFLECT = true; |
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#endif |
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} |
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private: |
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int m_nREFRACT; |
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#ifdef _DEBUG |
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bool m_bREFRACT; |
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#endif |
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public: |
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void SetREFRACT( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nREFRACT = i; |
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#ifdef _DEBUG |
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m_bREFRACT = true; |
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#endif |
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} |
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void SetREFRACT( bool i ) |
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{ |
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m_nREFRACT = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bREFRACT = true; |
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#endif |
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} |
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private: |
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int m_nENVMAPMASK; |
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#ifdef _DEBUG |
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bool m_bENVMAPMASK; |
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#endif |
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public: |
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void SetENVMAPMASK( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nENVMAPMASK = i; |
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#ifdef _DEBUG |
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m_bENVMAPMASK = true; |
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#endif |
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} |
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void SetENVMAPMASK( bool i ) |
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{ |
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m_nENVMAPMASK = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bENVMAPMASK = true; |
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#endif |
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} |
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public: |
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lightmappedreflective_ps20_Static_Index( ) |
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{ |
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#ifdef _DEBUG |
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m_bBASETEXTURE = false; |
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#endif // _DEBUG |
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m_nBASETEXTURE = 0; |
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#ifdef _DEBUG |
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m_bREFLECT = false; |
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#endif // _DEBUG |
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m_nREFLECT = 0; |
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#ifdef _DEBUG |
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m_bREFRACT = false; |
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#endif // _DEBUG |
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m_nREFRACT = 0; |
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#ifdef _DEBUG |
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m_bENVMAPMASK = false; |
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#endif // _DEBUG |
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m_nENVMAPMASK = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllStaticVarsDefined = m_bBASETEXTURE && m_bREFLECT && m_bREFRACT && m_bENVMAPMASK; |
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Assert( bAllStaticVarsDefined ); |
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#endif // _DEBUG |
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return ( 2 * m_nBASETEXTURE ) + ( 4 * m_nREFLECT ) + ( 8 * m_nREFRACT ) + ( 16 * m_nENVMAPMASK ) + 0; |
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} |
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}; |
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#define shaderStaticTest_lightmappedreflective_ps20 psh_forgot_to_set_static_BASETEXTURE + psh_forgot_to_set_static_REFLECT + psh_forgot_to_set_static_REFRACT + psh_forgot_to_set_static_ENVMAPMASK + 0 |
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class lightmappedreflective_ps20_Dynamic_Index |
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{ |
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private: |
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int m_nPIXELFOGTYPE; |
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#ifdef _DEBUG |
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bool m_bPIXELFOGTYPE; |
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#endif |
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public: |
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void SetPIXELFOGTYPE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nPIXELFOGTYPE = i; |
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#ifdef _DEBUG |
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m_bPIXELFOGTYPE = true; |
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#endif |
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} |
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void SetPIXELFOGTYPE( bool i ) |
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{ |
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m_nPIXELFOGTYPE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bPIXELFOGTYPE = true; |
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#endif |
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} |
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public: |
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lightmappedreflective_ps20_Dynamic_Index() |
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{ |
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#ifdef _DEBUG |
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m_bPIXELFOGTYPE = false; |
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#endif // _DEBUG |
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m_nPIXELFOGTYPE = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllDynamicVarsDefined = m_bPIXELFOGTYPE; |
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Assert( bAllDynamicVarsDefined ); |
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#endif // _DEBUG |
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return ( 1 * m_nPIXELFOGTYPE ) + 0; |
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} |
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}; |
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#define shaderDynamicTest_lightmappedreflective_ps20 psh_forgot_to_set_dynamic_PIXELFOGTYPE + 0
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