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162 lines
3.3 KiB
162 lines
3.3 KiB
#include "shaderlib/cshader.h" |
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class lightmappedgeneric_flashlight_vs20_Static_Index |
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{ |
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private: |
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int m_nNORMALMAP; |
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#ifdef _DEBUG |
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bool m_bNORMALMAP; |
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#endif |
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public: |
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void SetNORMALMAP( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nNORMALMAP = i; |
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#ifdef _DEBUG |
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m_bNORMALMAP = true; |
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#endif |
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} |
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void SetNORMALMAP( bool i ) |
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{ |
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m_nNORMALMAP = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bNORMALMAP = true; |
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#endif |
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} |
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private: |
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int m_nWORLDVERTEXTRANSITION; |
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#ifdef _DEBUG |
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bool m_bWORLDVERTEXTRANSITION; |
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#endif |
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public: |
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void SetWORLDVERTEXTRANSITION( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nWORLDVERTEXTRANSITION = i; |
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#ifdef _DEBUG |
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m_bWORLDVERTEXTRANSITION = true; |
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#endif |
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} |
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void SetWORLDVERTEXTRANSITION( bool i ) |
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{ |
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m_nWORLDVERTEXTRANSITION = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bWORLDVERTEXTRANSITION = true; |
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#endif |
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} |
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private: |
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int m_nSEAMLESS; |
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#ifdef _DEBUG |
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bool m_bSEAMLESS; |
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#endif |
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public: |
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void SetSEAMLESS( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSEAMLESS = i; |
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#ifdef _DEBUG |
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m_bSEAMLESS = true; |
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#endif |
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} |
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void SetSEAMLESS( bool i ) |
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{ |
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m_nSEAMLESS = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bSEAMLESS = true; |
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#endif |
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} |
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private: |
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int m_nDETAIL; |
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#ifdef _DEBUG |
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bool m_bDETAIL; |
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#endif |
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public: |
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void SetDETAIL( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nDETAIL = i; |
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#ifdef _DEBUG |
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m_bDETAIL = true; |
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#endif |
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} |
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void SetDETAIL( bool i ) |
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{ |
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m_nDETAIL = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bDETAIL = true; |
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#endif |
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} |
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public: |
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lightmappedgeneric_flashlight_vs20_Static_Index( ) |
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{ |
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#ifdef _DEBUG |
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m_bNORMALMAP = false; |
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#endif // _DEBUG |
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m_nNORMALMAP = 0; |
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#ifdef _DEBUG |
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m_bWORLDVERTEXTRANSITION = false; |
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#endif // _DEBUG |
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m_nWORLDVERTEXTRANSITION = 0; |
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#ifdef _DEBUG |
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m_bSEAMLESS = false; |
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#endif // _DEBUG |
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m_nSEAMLESS = 0; |
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#ifdef _DEBUG |
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m_bDETAIL = false; |
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#endif // _DEBUG |
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m_nDETAIL = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllStaticVarsDefined = m_bNORMALMAP && m_bWORLDVERTEXTRANSITION && m_bSEAMLESS && m_bDETAIL; |
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Assert( bAllStaticVarsDefined ); |
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#endif // _DEBUG |
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return ( 2 * m_nNORMALMAP ) + ( 4 * m_nWORLDVERTEXTRANSITION ) + ( 8 * m_nSEAMLESS ) + ( 16 * m_nDETAIL ) + 0; |
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} |
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}; |
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#define shaderStaticTest_lightmappedgeneric_flashlight_vs20 vsh_forgot_to_set_static_NORMALMAP + vsh_forgot_to_set_static_WORLDVERTEXTRANSITION + vsh_forgot_to_set_static_SEAMLESS + vsh_forgot_to_set_static_DETAIL + 0 |
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class lightmappedgeneric_flashlight_vs20_Dynamic_Index |
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{ |
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private: |
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int m_nDOWATERFOG; |
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#ifdef _DEBUG |
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bool m_bDOWATERFOG; |
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#endif |
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public: |
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void SetDOWATERFOG( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nDOWATERFOG = i; |
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#ifdef _DEBUG |
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m_bDOWATERFOG = true; |
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#endif |
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} |
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void SetDOWATERFOG( bool i ) |
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{ |
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m_nDOWATERFOG = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bDOWATERFOG = true; |
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#endif |
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} |
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public: |
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lightmappedgeneric_flashlight_vs20_Dynamic_Index() |
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{ |
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#ifdef _DEBUG |
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m_bDOWATERFOG = false; |
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#endif // _DEBUG |
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m_nDOWATERFOG = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllDynamicVarsDefined = m_bDOWATERFOG; |
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Assert( bAllDynamicVarsDefined ); |
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#endif // _DEBUG |
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return ( 1 * m_nDOWATERFOG ) + 0; |
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} |
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}; |
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#define shaderDynamicTest_lightmappedgeneric_flashlight_vs20 vsh_forgot_to_set_dynamic_DOWATERFOG + 0
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