You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
237 lines
5.3 KiB
237 lines
5.3 KiB
#include "shaderlib/cshader.h" |
|
class example_model_ps20b_Static_Index |
|
{ |
|
private: |
|
int m_nCONVERT_TO_SRGB; |
|
#ifdef _DEBUG |
|
bool m_bCONVERT_TO_SRGB; |
|
#endif |
|
public: |
|
void SetCONVERT_TO_SRGB( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 0 ); |
|
m_nCONVERT_TO_SRGB = i; |
|
#ifdef _DEBUG |
|
m_bCONVERT_TO_SRGB = true; |
|
#endif |
|
} |
|
void SetCONVERT_TO_SRGB( bool i ) |
|
{ |
|
m_nCONVERT_TO_SRGB = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bCONVERT_TO_SRGB = true; |
|
#endif |
|
} |
|
private: |
|
int m_nFLASHLIGHT; |
|
#ifdef _DEBUG |
|
bool m_bFLASHLIGHT; |
|
#endif |
|
public: |
|
void SetFLASHLIGHT( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nFLASHLIGHT = i; |
|
#ifdef _DEBUG |
|
m_bFLASHLIGHT = true; |
|
#endif |
|
} |
|
void SetFLASHLIGHT( bool i ) |
|
{ |
|
m_nFLASHLIGHT = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bFLASHLIGHT = true; |
|
#endif |
|
} |
|
private: |
|
int m_nFLASHLIGHTDEPTHFILTERMODE; |
|
#ifdef _DEBUG |
|
bool m_bFLASHLIGHTDEPTHFILTERMODE; |
|
#endif |
|
public: |
|
void SetFLASHLIGHTDEPTHFILTERMODE( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 2 ); |
|
m_nFLASHLIGHTDEPTHFILTERMODE = i; |
|
#ifdef _DEBUG |
|
m_bFLASHLIGHTDEPTHFILTERMODE = true; |
|
#endif |
|
} |
|
void SetFLASHLIGHTDEPTHFILTERMODE( bool i ) |
|
{ |
|
m_nFLASHLIGHTDEPTHFILTERMODE = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bFLASHLIGHTDEPTHFILTERMODE = true; |
|
#endif |
|
} |
|
public: |
|
example_model_ps20b_Static_Index( ) |
|
{ |
|
#ifdef _DEBUG |
|
m_bCONVERT_TO_SRGB = false; |
|
#endif // _DEBUG |
|
m_nCONVERT_TO_SRGB = 0; |
|
#ifdef _DEBUG |
|
m_bFLASHLIGHT = false; |
|
#endif // _DEBUG |
|
m_nFLASHLIGHT = 0; |
|
#ifdef _DEBUG |
|
m_bFLASHLIGHTDEPTHFILTERMODE = false; |
|
#endif // _DEBUG |
|
m_nFLASHLIGHTDEPTHFILTERMODE = 0; |
|
} |
|
int GetIndex() |
|
{ |
|
// Asserts to make sure that we aren't using any skipped combinations. |
|
// Asserts to make sure that we are setting all of the combination vars. |
|
#ifdef _DEBUG |
|
bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB && m_bFLASHLIGHT && m_bFLASHLIGHTDEPTHFILTERMODE; |
|
Assert( bAllStaticVarsDefined ); |
|
#endif // _DEBUG |
|
return ( 80 * m_nCONVERT_TO_SRGB ) + ( 80 * m_nFLASHLIGHT ) + ( 160 * m_nFLASHLIGHTDEPTHFILTERMODE ) + 0; |
|
} |
|
}; |
|
#define shaderStaticTest_example_model_ps20b psh_forgot_to_set_static_CONVERT_TO_SRGB + psh_forgot_to_set_static_FLASHLIGHT + psh_forgot_to_set_static_FLASHLIGHTDEPTHFILTERMODE + 0 |
|
class example_model_ps20b_Dynamic_Index |
|
{ |
|
private: |
|
int m_nWRITEWATERFOGTODESTALPHA; |
|
#ifdef _DEBUG |
|
bool m_bWRITEWATERFOGTODESTALPHA; |
|
#endif |
|
public: |
|
void SetWRITEWATERFOGTODESTALPHA( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nWRITEWATERFOGTODESTALPHA = i; |
|
#ifdef _DEBUG |
|
m_bWRITEWATERFOGTODESTALPHA = true; |
|
#endif |
|
} |
|
void SetWRITEWATERFOGTODESTALPHA( bool i ) |
|
{ |
|
m_nWRITEWATERFOGTODESTALPHA = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bWRITEWATERFOGTODESTALPHA = true; |
|
#endif |
|
} |
|
private: |
|
int m_nPIXELFOGTYPE; |
|
#ifdef _DEBUG |
|
bool m_bPIXELFOGTYPE; |
|
#endif |
|
public: |
|
void SetPIXELFOGTYPE( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nPIXELFOGTYPE = i; |
|
#ifdef _DEBUG |
|
m_bPIXELFOGTYPE = true; |
|
#endif |
|
} |
|
void SetPIXELFOGTYPE( bool i ) |
|
{ |
|
m_nPIXELFOGTYPE = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bPIXELFOGTYPE = true; |
|
#endif |
|
} |
|
private: |
|
int m_nNUM_LIGHTS; |
|
#ifdef _DEBUG |
|
bool m_bNUM_LIGHTS; |
|
#endif |
|
public: |
|
void SetNUM_LIGHTS( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 4 ); |
|
m_nNUM_LIGHTS = i; |
|
#ifdef _DEBUG |
|
m_bNUM_LIGHTS = true; |
|
#endif |
|
} |
|
void SetNUM_LIGHTS( bool i ) |
|
{ |
|
m_nNUM_LIGHTS = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bNUM_LIGHTS = true; |
|
#endif |
|
} |
|
private: |
|
int m_nWRITE_DEPTH_TO_DESTALPHA; |
|
#ifdef _DEBUG |
|
bool m_bWRITE_DEPTH_TO_DESTALPHA; |
|
#endif |
|
public: |
|
void SetWRITE_DEPTH_TO_DESTALPHA( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nWRITE_DEPTH_TO_DESTALPHA = i; |
|
#ifdef _DEBUG |
|
m_bWRITE_DEPTH_TO_DESTALPHA = true; |
|
#endif |
|
} |
|
void SetWRITE_DEPTH_TO_DESTALPHA( bool i ) |
|
{ |
|
m_nWRITE_DEPTH_TO_DESTALPHA = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bWRITE_DEPTH_TO_DESTALPHA = true; |
|
#endif |
|
} |
|
private: |
|
int m_nFLASHLIGHTSHADOWS; |
|
#ifdef _DEBUG |
|
bool m_bFLASHLIGHTSHADOWS; |
|
#endif |
|
public: |
|
void SetFLASHLIGHTSHADOWS( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nFLASHLIGHTSHADOWS = i; |
|
#ifdef _DEBUG |
|
m_bFLASHLIGHTSHADOWS = true; |
|
#endif |
|
} |
|
void SetFLASHLIGHTSHADOWS( bool i ) |
|
{ |
|
m_nFLASHLIGHTSHADOWS = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bFLASHLIGHTSHADOWS = true; |
|
#endif |
|
} |
|
public: |
|
example_model_ps20b_Dynamic_Index() |
|
{ |
|
#ifdef _DEBUG |
|
m_bWRITEWATERFOGTODESTALPHA = false; |
|
#endif // _DEBUG |
|
m_nWRITEWATERFOGTODESTALPHA = 0; |
|
#ifdef _DEBUG |
|
m_bPIXELFOGTYPE = false; |
|
#endif // _DEBUG |
|
m_nPIXELFOGTYPE = 0; |
|
#ifdef _DEBUG |
|
m_bNUM_LIGHTS = false; |
|
#endif // _DEBUG |
|
m_nNUM_LIGHTS = 0; |
|
#ifdef _DEBUG |
|
m_bWRITE_DEPTH_TO_DESTALPHA = false; |
|
#endif // _DEBUG |
|
m_nWRITE_DEPTH_TO_DESTALPHA = 0; |
|
#ifdef _DEBUG |
|
m_bFLASHLIGHTSHADOWS = false; |
|
#endif // _DEBUG |
|
m_nFLASHLIGHTSHADOWS = 0; |
|
} |
|
int GetIndex() |
|
{ |
|
// Asserts to make sure that we aren't using any skipped combinations. |
|
// Asserts to make sure that we are setting all of the combination vars. |
|
#ifdef _DEBUG |
|
bool bAllDynamicVarsDefined = m_bWRITEWATERFOGTODESTALPHA && m_bPIXELFOGTYPE && m_bNUM_LIGHTS && m_bWRITE_DEPTH_TO_DESTALPHA && m_bFLASHLIGHTSHADOWS; |
|
Assert( bAllDynamicVarsDefined ); |
|
#endif // _DEBUG |
|
return ( 1 * m_nWRITEWATERFOGTODESTALPHA ) + ( 2 * m_nPIXELFOGTYPE ) + ( 4 * m_nNUM_LIGHTS ) + ( 20 * m_nWRITE_DEPTH_TO_DESTALPHA ) + ( 40 * m_nFLASHLIGHTSHADOWS ) + 0; |
|
} |
|
}; |
|
#define shaderDynamicTest_example_model_ps20b psh_forgot_to_set_dynamic_WRITEWATERFOGTODESTALPHA + psh_forgot_to_set_dynamic_PIXELFOGTYPE + psh_forgot_to_set_dynamic_NUM_LIGHTS + psh_forgot_to_set_dynamic_WRITE_DEPTH_TO_DESTALPHA + psh_forgot_to_set_dynamic_FLASHLIGHTSHADOWS + 0
|
|
|