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85 lines
1.7 KiB
85 lines
1.7 KiB
#include "shaderlib/cshader.h" |
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class water_vs20_Static_Index |
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{ |
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private: |
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int m_nBASETEXTURE; |
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#ifdef _DEBUG |
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bool m_bBASETEXTURE; |
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#endif |
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public: |
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void SetBASETEXTURE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nBASETEXTURE = i; |
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#ifdef _DEBUG |
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m_bBASETEXTURE = true; |
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#endif |
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} |
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void SetBASETEXTURE( bool i ) |
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{ |
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m_nBASETEXTURE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bBASETEXTURE = true; |
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#endif |
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} |
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private: |
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int m_nMULTITEXTURE; |
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#ifdef _DEBUG |
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bool m_bMULTITEXTURE; |
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#endif |
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public: |
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void SetMULTITEXTURE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nMULTITEXTURE = i; |
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#ifdef _DEBUG |
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m_bMULTITEXTURE = true; |
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#endif |
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} |
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void SetMULTITEXTURE( bool i ) |
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{ |
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m_nMULTITEXTURE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bMULTITEXTURE = true; |
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#endif |
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} |
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public: |
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water_vs20_Static_Index( ) |
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{ |
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#ifdef _DEBUG |
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m_bBASETEXTURE = false; |
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#endif // _DEBUG |
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m_nBASETEXTURE = 0; |
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#ifdef _DEBUG |
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m_bMULTITEXTURE = false; |
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#endif // _DEBUG |
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m_nMULTITEXTURE = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllStaticVarsDefined = m_bBASETEXTURE && m_bMULTITEXTURE; |
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Assert( bAllStaticVarsDefined ); |
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#endif // _DEBUG |
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return ( 1 * m_nBASETEXTURE ) + ( 2 * m_nMULTITEXTURE ) + 0; |
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} |
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}; |
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#define shaderStaticTest_water_vs20 vsh_forgot_to_set_static_BASETEXTURE + vsh_forgot_to_set_static_MULTITEXTURE + 0 |
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class water_vs20_Dynamic_Index |
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{ |
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public: |
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water_vs20_Dynamic_Index() |
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{ |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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#endif // _DEBUG |
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return 0; |
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} |
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}; |
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#define shaderDynamicTest_water_vs20 0
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