Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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212 lines
4.1 KiB

#include "shaderlib/cshader.h"
class water_ps20_Static_Index
{
private:
int m_nBASETEXTURE;
#ifdef _DEBUG
bool m_bBASETEXTURE;
#endif
public:
void SetBASETEXTURE( int i )
{
Assert( i >= 0 && i <= 1 );
m_nBASETEXTURE = i;
#ifdef _DEBUG
m_bBASETEXTURE = true;
#endif
}
void SetBASETEXTURE( bool i )
{
m_nBASETEXTURE = i ? 1 : 0;
#ifdef _DEBUG
m_bBASETEXTURE = true;
#endif
}
private:
int m_nMULTITEXTURE;
#ifdef _DEBUG
bool m_bMULTITEXTURE;
#endif
public:
void SetMULTITEXTURE( int i )
{
Assert( i >= 0 && i <= 1 );
m_nMULTITEXTURE = i;
#ifdef _DEBUG
m_bMULTITEXTURE = true;
#endif
}
void SetMULTITEXTURE( bool i )
{
m_nMULTITEXTURE = i ? 1 : 0;
#ifdef _DEBUG
m_bMULTITEXTURE = true;
#endif
}
private:
int m_nREFLECT;
#ifdef _DEBUG
bool m_bREFLECT;
#endif
public:
void SetREFLECT( int i )
{
Assert( i >= 0 && i <= 1 );
m_nREFLECT = i;
#ifdef _DEBUG
m_bREFLECT = true;
#endif
}
void SetREFLECT( bool i )
{
m_nREFLECT = i ? 1 : 0;
#ifdef _DEBUG
m_bREFLECT = true;
#endif
}
private:
int m_nREFRACT;
#ifdef _DEBUG
bool m_bREFRACT;
#endif
public:
void SetREFRACT( int i )
{
Assert( i >= 0 && i <= 1 );
m_nREFRACT = i;
#ifdef _DEBUG
m_bREFRACT = true;
#endif
}
void SetREFRACT( bool i )
{
m_nREFRACT = i ? 1 : 0;
#ifdef _DEBUG
m_bREFRACT = true;
#endif
}
private:
int m_nABOVEWATER;
#ifdef _DEBUG
bool m_bABOVEWATER;
#endif
public:
void SetABOVEWATER( int i )
{
Assert( i >= 0 && i <= 1 );
m_nABOVEWATER = i;
#ifdef _DEBUG
m_bABOVEWATER = true;
#endif
}
void SetABOVEWATER( bool i )
{
m_nABOVEWATER = i ? 1 : 0;
#ifdef _DEBUG
m_bABOVEWATER = true;
#endif
}
private:
int m_nNORMAL_DECODE_MODE;
#ifdef _DEBUG
bool m_bNORMAL_DECODE_MODE;
#endif
public:
void SetNORMAL_DECODE_MODE( int i )
{
Assert( i >= 0 && i <= 0 );
m_nNORMAL_DECODE_MODE = i;
#ifdef _DEBUG
m_bNORMAL_DECODE_MODE = true;
#endif
}
void SetNORMAL_DECODE_MODE( bool i )
{
m_nNORMAL_DECODE_MODE = i ? 1 : 0;
#ifdef _DEBUG
m_bNORMAL_DECODE_MODE = true;
#endif
}
public:
water_ps20_Static_Index( )
{
#ifdef _DEBUG
m_bBASETEXTURE = false;
#endif // _DEBUG
m_nBASETEXTURE = 0;
#ifdef _DEBUG
m_bMULTITEXTURE = false;
#endif // _DEBUG
m_nMULTITEXTURE = 0;
#ifdef _DEBUG
m_bREFLECT = false;
#endif // _DEBUG
m_nREFLECT = 0;
#ifdef _DEBUG
m_bREFRACT = false;
#endif // _DEBUG
m_nREFRACT = 0;
#ifdef _DEBUG
m_bABOVEWATER = false;
#endif // _DEBUG
m_nABOVEWATER = 0;
#ifdef _DEBUG
m_bNORMAL_DECODE_MODE = false;
#endif // _DEBUG
m_nNORMAL_DECODE_MODE = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllStaticVarsDefined = m_bBASETEXTURE && m_bMULTITEXTURE && m_bREFLECT && m_bREFRACT && m_bABOVEWATER && m_bNORMAL_DECODE_MODE;
Assert( bAllStaticVarsDefined );
#endif // _DEBUG
return ( 2 * m_nBASETEXTURE ) + ( 4 * m_nMULTITEXTURE ) + ( 8 * m_nREFLECT ) + ( 16 * m_nREFRACT ) + ( 32 * m_nABOVEWATER ) + ( 64 * m_nNORMAL_DECODE_MODE ) + 0;
}
};
#define shaderStaticTest_water_ps20 psh_forgot_to_set_static_BASETEXTURE + psh_forgot_to_set_static_MULTITEXTURE + psh_forgot_to_set_static_REFLECT + psh_forgot_to_set_static_REFRACT + psh_forgot_to_set_static_ABOVEWATER + psh_forgot_to_set_static_NORMAL_DECODE_MODE + 0
class water_ps20_Dynamic_Index
{
private:
int m_nPIXELFOGTYPE;
#ifdef _DEBUG
bool m_bPIXELFOGTYPE;
#endif
public:
void SetPIXELFOGTYPE( int i )
{
Assert( i >= 0 && i <= 1 );
m_nPIXELFOGTYPE = i;
#ifdef _DEBUG
m_bPIXELFOGTYPE = true;
#endif
}
void SetPIXELFOGTYPE( bool i )
{
m_nPIXELFOGTYPE = i ? 1 : 0;
#ifdef _DEBUG
m_bPIXELFOGTYPE = true;
#endif
}
public:
water_ps20_Dynamic_Index()
{
#ifdef _DEBUG
m_bPIXELFOGTYPE = false;
#endif // _DEBUG
m_nPIXELFOGTYPE = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllDynamicVarsDefined = m_bPIXELFOGTYPE;
Assert( bAllDynamicVarsDefined );
#endif // _DEBUG
return ( 1 * m_nPIXELFOGTYPE ) + 0;
}
};
#define shaderDynamicTest_water_ps20 psh_forgot_to_set_dynamic_PIXELFOGTYPE + 0