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34 lines
1.0 KiB
34 lines
1.0 KiB
vs.1.1 |
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# DYNAMIC: "DOWATERFOG" "0..1" |
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# DYNAMIC: "SKINNING" "0..1" |
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#include "macros.vsh" |
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;------------------------------------------------------------------------------ |
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; Vertex blending |
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;------------------------------------------------------------------------------ |
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&AllocateRegister( \$worldPos ); |
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&AllocateRegister( \$worldNormal ); |
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&SkinPositionAndNormal( $worldPos, $worldNormal ); |
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;------------------------------------------------------------------------------ |
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; Transform the position from world to view space |
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;------------------------------------------------------------------------------ |
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&AllocateRegister( \$projPos ); |
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dp4 $projPos.x, $worldPos, $cViewProj0 |
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dp4 $projPos.y, $worldPos, $cViewProj1 |
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dp4 $projPos.z, $worldPos, $cViewProj2 |
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dp4 $projPos.w, $worldPos, $cViewProj3 |
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mov oPos, $projPos |
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&FreeRegister( \$worldPos ); |
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; stick the normal in the color channel |
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mov oD0.xyz, $worldNormal.xyz |
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mov oD0.w, $cOne ; make sure all components are defined |
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&FreeRegister( \$projPos ); |
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&FreeRegister( \$worldNormal );
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