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16 lines
350 B
16 lines
350 B
#define HDRTYPE HDR_TYPE_NONE |
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#include "common_ps_fxc.h" |
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struct PS_INPUT |
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{ |
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float2 vTexCoord : TEXCOORD0; |
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}; |
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sampler MorphAccumulator : register( s0 ); |
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HALF4 main( PS_INPUT i ) : COLOR |
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{ |
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float4 vDeltas = tex2D( MorphAccumulator, i.vTexCoord ); |
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return float4( abs( vDeltas.x ), abs( vDeltas.z ), abs( vDeltas.y ) + abs( vDeltas.w ), 1.0f ); |
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} |
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