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15 lines
301 B
15 lines
301 B
#include "common_ps_fxc.h" |
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sampler TextureSampler : register( s0 ); |
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struct PS_INPUT |
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{ |
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float2 baseTexCoord : TEXCOORD0; |
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}; |
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float4 main( PS_INPUT i ) : COLOR |
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{ |
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float4 result = tex2D( TextureSampler, i.baseTexCoord ); |
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return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); |
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} |
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