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258 lines
7.7 KiB
258 lines
7.7 KiB
@echo off |
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set TTEXE=..\..\devtools\bin\timeprecise.exe |
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if not exist %TTEXE% goto no_ttexe |
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goto no_ttexe_end |
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:no_ttexe |
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set TTEXE=time /t |
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:no_ttexe_end |
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echo. |
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rem echo ==================== buildshaders %* ================== |
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%TTEXE% -cur-Q |
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set tt_start=%ERRORLEVEL% |
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set tt_chkpt=%tt_start% |
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REM **************** |
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REM usage: buildshaders <shaderProjectName> [-x360] |
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REM **************** |
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setlocal |
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set arg_filename=%1 |
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rem set shadercompilecommand=echo shadercompile.exe -mpi_graphics -mpi_TrackEvents |
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set shadercompilecommand=shadercompile.exe |
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set shadercompileworkers=128 |
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set x360_args= |
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set targetdir=..\..\..\game\hl2\shaders |
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set SrcDirBase=..\.. |
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set ChangeToDir=../../../game/bin |
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set shaderDir=shaders |
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set SDKArgs= |
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set SHADERINCPATH=vshtmp9/... fxctmp9/... |
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set DIRECTX_SDK_VER=pc09.00 |
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set DIRECTX_SDK_BIN_DIR=dx9sdk\utilities |
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if /i "%2" == "-x360" goto dx_sdk_x360 |
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if /i "%2" == "-dx9_30" goto dx_sdk_dx9_30 |
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if /i "%2" == "-dx10" goto dx_sdk_dx10 |
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goto dx_sdk_end |
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:dx_sdk_x360 |
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set DIRECTX_SDK_VER=x360.00 |
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set DIRECTX_SDK_BIN_DIR=x360xdk\bin\win32 |
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goto dx_sdk_end |
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:dx_sdk_dx9_30 |
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set DIRECTX_SDK_VER=pc09.30 |
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set DIRECTX_SDK_BIN_DIR=dx10sdk\utilities\dx9_30 |
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goto dx_sdk_end |
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:dx_sdk_dx10 |
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set DIRECTX_SDK_VER=pc10.00 |
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set DIRECTX_SDK_BIN_DIR=dx10sdk\utilities\dx10_40 |
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goto dx_sdk_end |
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:dx_sdk_end |
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if "%1" == "" goto usage |
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set inputbase=%1 |
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if /i "%3" == "-force30" goto set_force30_arg |
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goto set_force_end |
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:set_force30_arg |
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set DIRECTX_FORCE_MODEL=30 |
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goto set_force_end |
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:set_force_end |
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if /i "%2" == "-x360" goto set_x360_args |
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if /i "%2" == "-game" goto set_mod_args |
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goto build_shaders |
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REM **************** |
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REM USAGE |
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REM **************** |
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:usage |
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echo. |
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echo "usage: buildshaders <shaderProjectName> [-x360 or -dx10 or -game] [gameDir if -game was specified] [-source sourceDir]" |
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echo " gameDir is where gameinfo.txt is (where it will store the compiled shaders)." |
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echo " sourceDir is where the source code is (where it will find scripts and compilers)." |
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echo "ex : buildshaders myshaders" |
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echo "ex : buildshaders myshaders -game c:\steam\steamapps\sourcemods\mymod -source c:\mymod\src" |
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goto :end |
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REM **************** |
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REM X360 ARGS |
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REM **************** |
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:set_x360_args |
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set x360_args=-x360 |
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set SHADERINCPATH=vshtmp9_360/... fxctmp9_360/... |
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goto build_shaders |
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REM **************** |
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REM MOD ARGS - look for -game or the vproject environment variable |
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REM **************** |
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:set_mod_args |
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if not exist %sourcesdk%\bin\shadercompile.exe goto NoShaderCompile |
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set ChangeToDir=%sourcesdk%\bin |
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if /i "%4" NEQ "-source" goto NoSourceDirSpecified |
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set SrcDirBase=%~5 |
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REM ** use the -game parameter to tell us where to put the files |
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set targetdir=%~3\shaders |
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set SDKArgs=-nompi -game "%~3" |
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if not exist "%~3\gameinfo.txt" goto InvalidGameDirectory |
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goto build_shaders |
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REM **************** |
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REM ERRORS |
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REM **************** |
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:InvalidGameDirectory |
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echo - |
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echo Error: "%~3" is not a valid game directory. |
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echo (The -game directory must have a gameinfo.txt file) |
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echo - |
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goto end |
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:NoSourceDirSpecified |
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echo ERROR: If you specify -game on the command line, you must specify -source. |
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goto usage |
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goto end |
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:NoShaderCompile |
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echo - |
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echo - ERROR: shadercompile.exe doesn't exist in %sourcesdk%\bin |
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echo - |
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goto end |
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REM **************** |
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REM BUILD SHADERS |
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REM **************** |
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:build_shaders |
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rem echo -------------------------------- |
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rem echo %inputbase% |
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rem echo -------------------------------- |
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REM make sure that target dirs exist |
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REM files will be built in these targets and copied to their final destination |
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if not exist %shaderDir% mkdir %shaderDir% |
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if not exist %shaderDir%\fxc mkdir %shaderDir%\fxc |
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if not exist %shaderDir%\vsh mkdir %shaderDir%\vsh |
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if not exist %shaderDir%\psh mkdir %shaderDir%\psh |
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REM Nuke some files that we will add to later. |
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if exist filelist.txt del /f /q filelist.txt |
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if exist filestocopy.txt del /f /q filestocopy.txt |
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if exist filelistgen.txt del /f /q filelistgen.txt |
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if exist inclist.txt del /f /q inclist.txt |
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if exist vcslist.txt del /f /q vcslist.txt |
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REM **************** |
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REM Revert any targets (vcs or inc) that are opened for integrate. |
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REM **************** |
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perl "%SrcDirBase%\devtools\bin\p4revertshadertargets.pl" %x360_args% -source "%SrcDirBase%" %inputbase% |
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REM **************** |
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REM Generate a makefile for the shader project |
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REM **************** |
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perl "%SrcDirBase%\devtools\bin\updateshaders.pl" %x360_args% -source "%SrcDirBase%" %inputbase% |
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REM **************** |
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REM Run the makefile, generating minimal work/build list for fxc files, go ahead and compile vsh and psh files. |
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REM **************** |
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rem nmake /S /C -f makefile.%inputbase% clean > clean.txt 2>&1 |
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echo Building inc files, asm vcs files, and VMPI worklist for %inputbase%... |
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nmake /S /C -f makefile.%inputbase% |
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REM **************** |
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REM Copy the inc files to their target |
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REM **************** |
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if exist "inclist.txt" ( |
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echo Publishing shader inc files to target... |
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perl %SrcDirBase%\devtools\bin\copyshaderincfiles.pl inclist.txt %x360_args% |
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) |
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REM **************** |
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REM Deal with perforce operations for inc files |
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REM **************** |
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if exist inclist.txt if not "%VALVE_NO_AUTO_P4_SHADERS%" == "1" ( |
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echo Executing perforce operations on .inc files. |
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perl ..\..\devtools\bin\p4autocheckout.pl inclist.txt "Shader Auto Checkout INC" . %SHADERINCPATH% |
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) |
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REM **************** |
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REM Add the executables to the worklist. |
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REM **************** |
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if /i "%DIRECTX_SDK_VER%" == "pc09.00" ( |
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rem echo "Copy extra files for dx 9 std |
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) |
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if /i "%DIRECTX_SDK_VER%" == "pc09.30" ( |
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echo %SrcDirBase%\devtools\bin\d3dx9_33.dll >> filestocopy.txt |
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) |
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if /i "%DIRECTX_SDK_VER%" == "pc10.00" ( |
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echo %SrcDirBase%\devtools\bin\d3dx10_33.dll >> filestocopy.txt |
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) |
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if /i "%DIRECTX_SDK_VER%" == "x360.00" ( |
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rem echo "Copy extra files for xbox360 |
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) |
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echo %SrcDirBase%\%DIRECTX_SDK_BIN_DIR%\dx_proxy.dll >> filestocopy.txt |
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echo %SrcDirBase%\..\game\bin\shadercompile.exe >> filestocopy.txt |
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echo %SrcDirBase%\..\game\bin\shadercompile_dll.dll >> filestocopy.txt |
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echo %SrcDirBase%\..\game\bin\vstdlib.dll >> filestocopy.txt |
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echo %SrcDirBase%\..\game\bin\tier0.dll >> filestocopy.txt |
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REM **************** |
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REM Cull duplicate entries in work/build list |
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REM **************** |
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if exist filestocopy.txt type filestocopy.txt | perl "%SrcDirBase%\devtools\bin\uniqifylist.pl" > uniquefilestocopy.txt |
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if exist filelistgen.txt if not "%dynamic_shaders%" == "1" ( |
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echo Generating action list... |
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copy filelistgen.txt filelist.txt >nul |
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rem %SrcDirBase%\devtools\bin\fxccombogen.exe <filelistgen.txt 1>nul 2>filelist.txt |
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) |
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REM **************** |
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REM Execute distributed process on work/build list |
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REM **************** |
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set shader_path_cd=%cd% |
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if exist "filelist.txt" if exist "uniquefilestocopy.txt" if not "%dynamic_shaders%" == "1" ( |
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echo Running distributed shader compilation... |
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cd %ChangeToDir% |
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%shadercompilecommand% -mpi_workercount %shadercompileworkers% -allowdebug -shaderpath "%shader_path_cd:/=\%" %x360_args% %SDKArgs% |
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cd %shader_path_cd% |
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) |
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REM **************** |
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REM PC and 360 Shader copy |
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REM Publish the generated files to the output dir using ROBOCOPY (smart copy) or XCOPY |
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REM This batch file may have been invoked standalone or slaved (master does final smart mirror copy) |
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REM **************** |
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if not "%dynamic_shaders%" == "1" ( |
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if exist makefile.%inputbase%.copy echo Publishing shaders to target... |
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if exist makefile.%inputbase%.copy perl %SrcDirBase%\devtools\bin\copyshaders.pl makefile.%inputbase%.copy %x360_args% |
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) |
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REM **************** |
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REM Deal with perforce operations for vcs files |
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REM **************** |
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if not "%dynamic_shaders%" == "1" if exist vcslist.txt if not "%VALVE_NO_AUTO_P4_SHADERS%" == "1" ( |
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echo Executing perforce operations on .vcs files. |
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perl ..\..\devtools\bin\p4autocheckout.pl vcslist.txt "Shader Auto Checkout VCS" ../../../game/hl2/shaders ../../../game/hl2/shaders/... |
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) |
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REM **************** |
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REM END |
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REM **************** |
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:end |
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%TTEXE% -diff %tt_start% |
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echo. |
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