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27 lines
706 B
27 lines
706 B
#define HDRTYPE HDR_TYPE_NONE |
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#include "common_ps_fxc.h" |
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struct PS_INPUT |
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{ |
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float2 texCoord0 : TEXCOORD0; |
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float2 texCoord1 : TEXCOORD3; |
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}; |
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sampler BaseTextureSampler : register( s0 ); |
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sampler DetailTextureSampler : register( s3 ); |
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const float4 g_OutlineColor : register( c0 ); |
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const float4 g_OutlineEnd : register( c1 ); // a comp |
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const float4 g_OutlineStart : register( c2 ); // a comp |
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float4 main( PS_INPUT i ) : COLOR |
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{ |
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// Sample frames from texture 0 |
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float4 base= tex2D( BaseTextureSampler, i.texCoord0 ); |
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float4 detail=tex2D( DetailTextureSampler, i.texCoord1 ); |
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if ( detail.a < g_OutlineEnd.a ) |
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base = g_OutlineColor; |
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base.a *= ( detail.a > g_OutlineStart.a ); |
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return base; |
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} |
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