You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
48 lines
1.2 KiB
48 lines
1.2 KiB
vs.1.1 |
|
|
|
# DYNAMIC: "DOWATERFOG" "0..1" |
|
|
|
#include "macros.vsh" |
|
|
|
local( $worldPos, $worldNormal, $projPos, $reflectionVector ); |
|
|
|
&AllocateRegister( \$projPos ); |
|
|
|
dp4 $projPos.x, $vPos, $cModelViewProj0 |
|
dp4 $projPos.y, $vPos, $cModelViewProj1 |
|
dp4 $projPos.z, $vPos, $cModelViewProj2 |
|
dp4 $projPos.w, $vPos, $cModelViewProj3 |
|
mov oPos, $projPos |
|
|
|
&AllocateRegister( \$worldPos ); |
|
|
|
; garymcthack |
|
dp4 $worldPos.z, $vPos, $cModel2 |
|
|
|
&CalcFog( $worldPos, $projPos ); |
|
|
|
&FreeRegister( \$worldPos ); |
|
&FreeRegister( \$projPos ); |
|
|
|
;------------------------------------------------------------------------------ |
|
; Texture coordinates |
|
;------------------------------------------------------------------------------ |
|
; base texcoords |
|
dp4 oT0.x, $vTexCoord0, $SHADER_SPECIFIC_CONST_0 |
|
dp4 oT0.y, $vTexCoord0, $SHADER_SPECIFIC_CONST_1 |
|
|
|
dp4 oT1.x, $vTexCoord0, $SHADER_SPECIFIC_CONST_2 |
|
dp4 oT1.y, $vTexCoord0, $SHADER_SPECIFIC_CONST_3 |
|
|
|
; lightmap texcoords |
|
mov oT2, $vTexCoord1 |
|
|
|
; detail |
|
dp4 oT3.x, $vTexCoord0, $SHADER_SPECIFIC_CONST_4 |
|
dp4 oT3.y, $vTexCoord0, $SHADER_SPECIFIC_CONST_5 |
|
|
|
; Now the basetexture/basetexture2 blend uses vertex color, so send it into the psh. |
|
mov oD0, $vColor |
|
|
|
&FreeRegister( \$worldPos ); # garymcthack |
|
|
|
|