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43 lines
1.3 KiB
43 lines
1.3 KiB
// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC] |
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// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX] |
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// STATIC: "PASS" "0..1" |
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#define HDRTYPE HDR_TYPE_NONE |
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#include "common_ps_fxc.h" |
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// CENTROID: TEXCOORD1 |
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sampler BaseSampler : register( s0 ); |
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sampler LightmapSampler: register( s1 ); |
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sampler LightmapAlphaSampler: register( s2 ); |
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struct PS_INPUT |
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{ |
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float2 baseCoord : TEXCOORD0; |
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float2 lightmapCoord : TEXCOORD1; |
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}; |
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float4 main( PS_INPUT i ) : COLOR |
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{ |
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bool bAlphaPass = PASS ? true : false; |
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float4 base = tex2D( BaseSampler, i.baseCoord ); |
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float4 lightmap = tex2D( LightmapSampler, i.lightmapCoord ); |
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float4 alpha = tex2D( LightmapAlphaSampler, i.lightmapCoord ); |
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float4 color; |
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base.a = dot( base, HALF3( HALF_CONSTANT(0.33333f), HALF_CONSTANT(0.33333f), HALF_CONSTANT(0.33333f) ) ); |
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color = 2.0f * base * lightmap; // The 2x is for an assumed overbright 2 (it's always 2 on dx9) |
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if( bAlphaPass ) |
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{ |
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// Don't care about color, just return pre-multiplied alpha |
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return FinalOutput( float4( 0.0f, 0.0f, 1.0f, (1.0f - alpha.a) * color.a ), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); |
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} |
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else |
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{ |
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return FinalOutput( float4( color.rgb, (1.0f - alpha.a) ), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); |
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} |
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} |
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