Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//-----------------------------------------------------------------------------
// VMPI_SERVICE_INSTALL.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Macro OUTBINNAME "vmpi_service_install"
$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc"
$Configuration "Debug"
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,.\,..\,..\..\common,..\..\..\public"
$PreprocessorDefinitions "$BASE;PROTECTED_THINGS_DISABLE;WINVER=0x400"
$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
$Create/UsePCHThroughFile "stdafx.h"
}
$Linker
{
$AdditionalDependencies "nafxcwd.lib"
$IgnoreSpecificLibrary "nafxcw.lib libcmt.lib libcmtd.lib"
}
}
$Configuration "Release"
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,.\,..\,..\..\common,..\..\..\public"
$PreprocessorDefinitions "$BASE;PROTECTED_THINGS_DISABLE;WINVER=0x400"
$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
$Create/UsePCHThroughFile "stdafx.h"
}
$Linker
{
$AdditionalDependencies "nafxcw.lib libcmt.lib"
$IgnoreSpecificLibrary "nafxcwd.lib libcmtd.lib"
}
}
$Project "Vmpi_service_install"
{
$Folder "Source Files"
{
-$File "$SRCDIR\public\tier0\memoverride.cpp"
$File "StdAfx.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
}
}
}
$File "ServiceInstallDlg.cpp"
$File "vmpi_service_install.cpp"
$File "vmpi_service_install.rc"
}
$Folder "Header Files"
{
$File "ServiceInstallDlg.h"
$File "Resource.h"
$File "StdAfx.h"
$File "vmpi_service_install.h"
}
$Folder "Resource Files"
{
$File "res\vmpi_service_install.ico"
$File "res\vmpi_service_install.rc2"
}
$Folder "Link Libraries"
{
$DynamicFile "$SRCDIR\lib\public\vmpi.lib"
}
}