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392 lines
14 KiB
392 lines
14 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#include "pch_serverbrowser.h" |
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using namespace vgui; |
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//----------------------------------------------------------------------------- |
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// Purpose: Constructor |
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// Input : *gameList - game list to add specified server to |
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//----------------------------------------------------------------------------- |
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CDialogAddServer::CDialogAddServer(vgui::Panel *parent, IGameList *gameList) : Frame(parent, "DialogAddServer") |
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{ |
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SetDeleteSelfOnClose(true); |
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m_pGameList = gameList; |
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SetTitle("#ServerBrowser_AddServersTitle", true); |
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SetSizeable( false ); |
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m_pTabPanel = new PropertySheet(this, "GameTabs"); |
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m_pTabPanel->SetTabWidth(72); |
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m_pDiscoveredGames = new ListPanel( this, "Servers" ); |
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// Add the column headers |
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m_pDiscoveredGames->AddColumnHeader(0, "Password", "#ServerBrowser_Password", 16, ListPanel::COLUMN_FIXEDSIZE | ListPanel::COLUMN_IMAGE); |
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m_pDiscoveredGames->AddColumnHeader(1, "Bots", "#ServerBrowser_Bots", 16, ListPanel::COLUMN_FIXEDSIZE | ListPanel::COLUMN_IMAGE | ListPanel::COLUMN_HIDDEN); |
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m_pDiscoveredGames->AddColumnHeader(2, "Secure", "#ServerBrowser_Secure", 16, ListPanel::COLUMN_FIXEDSIZE | ListPanel::COLUMN_IMAGE); |
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bool bGameSupportsReplay = GameSupportsReplay(); |
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int nReplayWidth = 16; |
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if ( !bGameSupportsReplay ) |
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{ |
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nReplayWidth = 0; |
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} |
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m_pDiscoveredGames->AddColumnHeader(3, "Replay", "#ServerBrowser_Replay", nReplayWidth, ListPanel::COLUMN_FIXEDSIZE | ListPanel::COLUMN_IMAGE); |
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m_pDiscoveredGames->AddColumnHeader(4, "Name", "#ServerBrowser_Servers", 20, ListPanel::COLUMN_RESIZEWITHWINDOW | ListPanel::COLUMN_UNHIDABLE); |
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m_pDiscoveredGames->AddColumnHeader(5, "IPAddr", "#ServerBrowser_IPAddress", 60, ListPanel::COLUMN_HIDDEN); |
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m_pDiscoveredGames->AddColumnHeader(6, "GameDesc", "#ServerBrowser_Game", 150); |
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m_pDiscoveredGames->AddColumnHeader(7, "Players", "#ServerBrowser_Players", 60); |
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m_pDiscoveredGames->AddColumnHeader(8, "Map", "#ServerBrowser_Map", 80); |
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m_pDiscoveredGames->AddColumnHeader(9, "Ping", "#ServerBrowser_Latency", 60); |
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m_pDiscoveredGames->SetColumnHeaderTooltip(0, "#ServerBrowser_PasswordColumn_Tooltip"); |
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m_pDiscoveredGames->SetColumnHeaderTooltip(1, "#ServerBrowser_BotColumn_Tooltip"); |
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m_pDiscoveredGames->SetColumnHeaderTooltip(2, "#ServerBrowser_SecureColumn_Tooltip"); |
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if ( bGameSupportsReplay ) |
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{ |
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m_pDiscoveredGames->SetColumnHeaderTooltip(3, "#ServerBrowser_ReplayColumn_Tooltip"); |
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} |
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// setup fast sort functions |
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m_pDiscoveredGames->SetSortFunc(0, PasswordCompare); |
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m_pDiscoveredGames->SetSortFunc(1, BotsCompare); |
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m_pDiscoveredGames->SetSortFunc(2, SecureCompare); |
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if ( bGameSupportsReplay ) |
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{ |
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m_pDiscoveredGames->SetSortFunc(3, ReplayCompare); |
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} |
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m_pDiscoveredGames->SetSortFunc(4, ServerNameCompare); |
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m_pDiscoveredGames->SetSortFunc(5, IPAddressCompare); |
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m_pDiscoveredGames->SetSortFunc(6, GameCompare); |
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m_pDiscoveredGames->SetSortFunc(7, PlayersCompare); |
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m_pDiscoveredGames->SetSortFunc(8, MapCompare); |
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m_pDiscoveredGames->SetSortFunc(9, PingCompare); |
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m_pDiscoveredGames->SetSortColumn(9); // sort on ping |
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m_pTextEntry = new vgui::TextEntry( this, "ServerNameText" ); |
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m_pTextEntry->AddActionSignalTarget( this ); |
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m_pTestServersButton = new vgui::Button( this, "TestServersButton", "" ); |
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m_pAddServerButton = new vgui::Button( this, "OKButton", "" ); |
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m_pAddSelectedServerButton = new vgui::Button( this, "SelectedOKButton", "", this, "addselected" ); |
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m_pTabPanel->AddPage( m_pDiscoveredGames, "#ServerBrowser_Servers" ); |
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LoadControlSettings("Servers/DialogAddServer.res"); |
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// Setup the buttons. We leave them disabled until there is text in the textbox. |
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m_pAddServerButton->SetEnabled( false ); |
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m_pTestServersButton->SetEnabled( false ); |
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m_pAddSelectedServerButton->SetEnabled( false ); |
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m_pAddSelectedServerButton->SetVisible( false ); |
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m_pTabPanel->SetVisible( false ); |
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m_pTextEntry->RequestFocus(); |
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// Initially, we aren't high enough to show the tab panel. |
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int x, y; |
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m_pTabPanel->GetPos( x, y ); |
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m_OriginalHeight = m_pTabPanel->GetTall() + y + 50; |
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SetTall( y ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Destructor |
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//----------------------------------------------------------------------------- |
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CDialogAddServer::~CDialogAddServer() |
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{ |
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FOR_EACH_VEC( m_Queries, i ) |
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{ |
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if ( steamapicontext->SteamMatchmakingServers() ) |
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steamapicontext->SteamMatchmakingServers()->CancelServerQuery( m_Queries[ i ] ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Lets us know when the text entry has changed. |
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//----------------------------------------------------------------------------- |
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void CDialogAddServer::OnTextChanged() |
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{ |
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bool bAnyText = (m_pTextEntry->GetTextLength() > 0); |
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m_pAddServerButton->SetEnabled( bAnyText ); |
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m_pTestServersButton->SetEnabled( bAnyText ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: button command handler |
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//----------------------------------------------------------------------------- |
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void CDialogAddServer::OnCommand(const char *command) |
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{ |
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if ( Q_stricmp(command, "OK") == 0 ) |
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{ |
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OnOK(); |
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} |
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else if ( Q_stricmp( command, "TestServers" ) == 0 ) |
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{ |
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SetTall( m_OriginalHeight ); |
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m_pTabPanel->SetVisible( true ); |
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m_pAddSelectedServerButton->SetVisible( true ); |
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TestServers(); |
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} |
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else if ( !Q_stricmp( command, "addselected" ) ) |
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{ |
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if ( m_pDiscoveredGames->GetSelectedItemsCount() ) |
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{ |
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// get the server |
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int serverID = m_pDiscoveredGames->GetItemUserData( m_pDiscoveredGames->GetSelectedItem(0) ); |
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FinishAddServer( m_Servers[ serverID ] ); |
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m_pDiscoveredGames->RemoveItem( m_pDiscoveredGames->GetSelectedItem(0) ); // as we add to favs remove from the list |
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m_pDiscoveredGames->SetEmptyListText( "" ); |
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} |
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} |
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else |
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{ |
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BaseClass::OnCommand(command); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Handles the OK button being pressed; adds the server to the game list |
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//----------------------------------------------------------------------------- |
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void CDialogAddServer::OnOK() |
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{ |
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// try and parse out IP address |
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const char *address = GetControlString("ServerNameText", ""); |
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netadr_t netaddr; |
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netaddr.SetFromString( address, true ); |
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if ( !netaddr.GetPort() && !AllowInvalidIPs() ) |
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{ |
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// use the default port since it was not entered |
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netaddr.SetPort( 27015 ); |
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} |
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if ( AllowInvalidIPs() || netaddr.IsValid() ) |
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{ |
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gameserveritem_t server; |
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memset(&server, 0, sizeof(server)); |
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server.SetName( address ); |
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// We assume here that the query and connection ports are the same. This is why it's much |
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// better if they click "Servers" and choose a server in there. |
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server.m_NetAdr.Init( netaddr.GetIPHostByteOrder(), netaddr.GetPort(), netaddr.GetPort() ); |
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server.m_nAppID = 0; |
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FinishAddServer( server ); |
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} |
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else |
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{ |
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// could not parse the ip address, popup an error |
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MessageBox *dlg = new MessageBox("#ServerBrowser_AddServerErrorTitle", "#ServerBrowser_AddServerError"); |
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dlg->DoModal(); |
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} |
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// mark ourselves to be closed |
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PostMessage(this, new KeyValues("Close")); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Ping a particular IP for server presence |
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//----------------------------------------------------------------------------- |
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void CDialogAddServer::TestServers() |
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{ |
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if ( !steamapicontext->SteamMatchmakingServers() ) |
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return; |
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m_pDiscoveredGames->SetEmptyListText( "" ); |
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m_pDiscoveredGames->RemoveAll(); |
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// If they specified a port, then send a query to that port. |
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const char *address = GetControlString("ServerNameText", ""); |
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netadr_t netaddr; |
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netaddr.SetFromString( address, true ); |
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m_Servers.RemoveAll(); |
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CUtlVector<netadr_t> vecAdress; |
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if ( netaddr.GetPort() == 0 ) |
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{ |
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// No port specified. Go to town on the ports. |
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CUtlVector<uint16> portsToTry; |
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GetMostCommonQueryPorts( portsToTry ); |
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for ( int i=0; i < portsToTry.Count(); i++ ) |
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{ |
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netadr_t newAddr = netaddr; |
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newAddr.SetPort( portsToTry[i] ); |
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vecAdress.AddToTail( newAddr ); |
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} |
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} |
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else |
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{ |
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vecAdress.AddToTail( netaddr ); |
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} |
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// Change the text on the tab panel.. |
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m_pTabPanel->RemoveAllPages(); |
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wchar_t wstr[512]; |
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if ( address[0] == 0 ) |
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{ |
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Q_wcsncpy( wstr, g_pVGuiLocalize->Find( "#ServerBrowser_ServersRespondingLocal"), sizeof( wstr ) ); |
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} |
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else |
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{ |
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wchar_t waddress[512]; |
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Q_UTF8ToUnicode( address, waddress, sizeof( waddress ) ); |
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g_pVGuiLocalize->ConstructString( wstr, sizeof( wstr ), g_pVGuiLocalize->Find( "#ServerBrowser_ServersResponding"), 1, waddress ); |
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} |
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char str[512]; |
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Q_UnicodeToUTF8( wstr, str, sizeof( str ) ); |
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m_pTabPanel->AddPage( m_pDiscoveredGames, str ); |
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m_pTabPanel->InvalidateLayout(); |
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FOR_EACH_VEC( vecAdress, iAddress ) |
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{ |
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m_Queries.AddToTail( steamapicontext->SteamMatchmakingServers()->PingServer( vecAdress[ iAddress ].GetIPHostByteOrder(), vecAdress[ iAddress ].GetPort(), this ) ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: A server answered our ping |
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//----------------------------------------------------------------------------- |
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void CDialogAddServer::ServerResponded( gameserveritem_t &server ) |
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{ |
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KeyValues *kv = new KeyValues( "Server" ); |
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kv->SetString( "name", server.GetName() ); |
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kv->SetString( "map", server.m_szMap ); |
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kv->SetString( "GameDir", server.m_szGameDir ); |
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kv->SetString( "GameDesc", server.m_szGameDescription ); |
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kv->SetString( "GameTags", server.m_szGameTags ); |
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kv->SetInt( "password", server.m_bPassword ? 1 : 0); |
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kv->SetInt( "bots", server.m_nBotPlayers ? 2 : 0); |
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kv->SetInt( "Replay", IsReplayServer( server ) ? 5 : 0 ); |
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if ( server.m_bSecure ) |
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{ |
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// show the denied icon if banned from secure servers, the secure icon otherwise |
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kv->SetInt("secure", ServerBrowser().IsVACBannedFromGame( server.m_nAppID ) ? 4 : 3); |
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} |
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else |
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{ |
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kv->SetInt("secure", 0); |
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} |
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netadr_t reportedIPAddr; |
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reportedIPAddr.SetIP( server.m_NetAdr.GetIP() ); |
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reportedIPAddr.SetPort( server.m_NetAdr.GetConnectionPort() ); |
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kv->SetString("IPAddr", reportedIPAddr.ToString() ); |
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char buf[32]; |
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Q_snprintf(buf, sizeof(buf), "%d / %d", server.m_nPlayers, server.m_nMaxPlayers); |
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kv->SetString("Players", buf); |
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kv->SetInt("Ping", server.m_nPing); |
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// new server, add to list |
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int iServer = m_Servers.AddToTail( server ); |
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int iListID = m_pDiscoveredGames->AddItem(kv, iServer, false, false); |
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if ( m_pDiscoveredGames->GetItemCount() == 1 ) |
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{ |
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m_pDiscoveredGames->AddSelectedItem( iListID ); |
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} |
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kv->deleteThis(); |
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m_pDiscoveredGames->InvalidateLayout(); |
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} |
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void CDialogAddServer::ServerFailedToRespond() |
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{ |
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m_pDiscoveredGames->SetEmptyListText( "#ServerBrowser_ServerNotResponding" ); |
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} |
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void CDialogAddServer::ApplySchemeSettings( IScheme *pScheme ) |
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{ |
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BaseClass::ApplySchemeSettings( pScheme ); |
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ImageList *imageList = new ImageList(false); |
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imageList->AddImage(scheme()->GetImage("servers/icon_password", false)); |
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imageList->AddImage(scheme()->GetImage("servers/icon_bots", false)); |
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imageList->AddImage(scheme()->GetImage("servers/icon_robotron", false)); |
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imageList->AddImage(scheme()->GetImage("servers/icon_secure_deny", false)); |
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imageList->AddImage(scheme()->GetImage("servers/icon_replay", false)); |
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int passwordColumnImage = imageList->AddImage(scheme()->GetImage("servers/icon_password_column", false)); |
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int botColumnImage = imageList->AddImage(scheme()->GetImage("servers/icon_bots_column", false)); |
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int secureColumnImage = imageList->AddImage(scheme()->GetImage("servers/icon_robotron_column", false)); |
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int replayColumnImage = imageList->AddImage(scheme()->GetImage("servers/icon_replay_column", false)); |
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m_pDiscoveredGames->SetImageList(imageList, true); |
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vgui::HFont hFont = pScheme->GetFont( "ListSmall", IsProportional() ); |
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if ( !hFont ) |
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hFont = pScheme->GetFont( "DefaultSmall", IsProportional() ); |
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m_pDiscoveredGames->SetFont( hFont ); |
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m_pDiscoveredGames->SetColumnHeaderImage(0, passwordColumnImage); |
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m_pDiscoveredGames->SetColumnHeaderImage(1, botColumnImage); |
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m_pDiscoveredGames->SetColumnHeaderImage(2, secureColumnImage); |
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m_pDiscoveredGames->SetColumnHeaderImage(3, replayColumnImage); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: A server on the listed IP responded |
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//----------------------------------------------------------------------------- |
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void CDialogAddServer::OnItemSelected() |
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{ |
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int nSelectedItem = m_pDiscoveredGames->GetSelectedItem(0); |
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if( nSelectedItem != -1 ) |
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{ |
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m_pAddSelectedServerButton->SetEnabled( true ); |
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} |
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else |
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{ |
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m_pAddSelectedServerButton->SetEnabled( false ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CDialogAddServer::FinishAddServer( gameserveritem_t &pServer ) |
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{ |
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ServerBrowserDialog().AddServerToFavorites( pServer ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CDialogAddBlacklistedServer::FinishAddServer( gameserveritem_t &pServer ) |
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{ |
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ServerBrowserDialog().AddServerToBlacklist( pServer ); |
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ServerBrowserDialog().BlacklistsChanged(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CDialogAddBlacklistedServer::ApplySchemeSettings( vgui::IScheme *pScheme ) |
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{ |
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BaseClass::ApplySchemeSettings( pScheme ); |
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m_pAddServerButton->SetText( "#ServerBrowser_AddAddressToBlacklist" ); |
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m_pAddSelectedServerButton->SetText( "#ServerBrowser_AddSelectedToBlacklist" ); |
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}
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