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27 lines
827 B
27 lines
827 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=====================================================================================// |
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#ifndef _SSE_H |
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#define _SSE_H |
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float _SSE_Sqrt(float x); |
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float _SSE_RSqrtAccurate(float a); |
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float _SSE_RSqrtFast(float x); |
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float FASTCALL _SSE_VectorNormalize(Vector& vec); |
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void FASTCALL _SSE_VectorNormalizeFast(Vector& vec); |
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float _SSE_InvRSquared(const float* v); |
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void _SSE_SinCos(float x, float* s, float* c); |
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float _SSE_cos( float x); |
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#ifdef PLATFORM_WINDOWS_PC32 |
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void _SSE2_SinCos(float x, float* s, float* c); |
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float _SSE2_cos(float x); |
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#endif |
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#if 0 |
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void VectorTransformSSE(const float *in1, const matrix3x4_t& in2, float *out1); |
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void VectorRotateSSE( const float *in1, const matrix3x4_t& in2, float *out1 ); |
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#endif |
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#endif // _SSE_H
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