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124 lines
3.4 KiB
124 lines
3.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "basetempentity.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Dispatches decal tempentity |
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//----------------------------------------------------------------------------- |
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class CTEPlayerDecal : public CBaseTempEntity |
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{ |
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public: |
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DECLARE_CLASS( CTEPlayerDecal, CBaseTempEntity ); |
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CTEPlayerDecal( const char *name ); |
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virtual ~CTEPlayerDecal( void ); |
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virtual void Test( const Vector& current_origin, const QAngle& current_angles ); |
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DECLARE_SERVERCLASS(); |
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public: |
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CNetworkVar( int, m_nPlayer ); |
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CNetworkVector( m_vecOrigin ); |
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CNetworkVar( int, m_nEntity ); |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *name - |
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//----------------------------------------------------------------------------- |
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CTEPlayerDecal::CTEPlayerDecal( const char *name ) : |
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CBaseTempEntity( name ) |
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{ |
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m_nPlayer = 0; |
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m_vecOrigin.Init(); |
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m_nEntity = 0; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CTEPlayerDecal::~CTEPlayerDecal( void ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *current_origin - |
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// *current_angles - |
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//----------------------------------------------------------------------------- |
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void CTEPlayerDecal::Test( const Vector& current_origin, const QAngle& current_angles ) |
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{ |
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// Fill in data |
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m_nPlayer = 1; |
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m_nEntity = 0; |
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m_vecOrigin = current_origin; |
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Vector vecEnd; |
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Vector forward; |
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m_vecOrigin.GetForModify()[2] += 24; |
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AngleVectors( current_angles, &forward ); |
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forward[2] = 0.0; |
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VectorNormalize( forward ); |
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VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() ); |
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VectorMA( m_vecOrigin, 1024.0, forward, vecEnd ); |
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trace_t tr; |
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UTIL_TraceLine( m_vecOrigin, vecEnd, MASK_SOLID_BRUSHONLY, NULL, COLLISION_GROUP_NONE, &tr ); |
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m_vecOrigin = tr.endpos; |
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CBroadcastRecipientFilter filter; |
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Create( filter, 0.0 ); |
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} |
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IMPLEMENT_SERVERCLASS_ST(CTEPlayerDecal, DT_TEPlayerDecal) |
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SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD), |
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SendPropInt( SENDINFO(m_nEntity), MAX_EDICT_BITS, SPROP_UNSIGNED ), |
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SendPropInt( SENDINFO(m_nPlayer), Q_log2( MAX_PLAYERS ), SPROP_UNSIGNED ), |
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END_SEND_TABLE() |
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// Singleton to fire TEPlayerDecal objects |
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static CTEPlayerDecal g_TEPlayerDecal( "Player Decal" ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : msg_dest - |
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// delay - |
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// *origin - |
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// *recipient - |
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// *pos - |
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// player - |
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// entity - |
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// index - |
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//----------------------------------------------------------------------------- |
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void TE_PlayerDecal( IRecipientFilter& filter, float delay, |
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const Vector* pos, int player, int entity ) |
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{ |
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g_TEPlayerDecal.m_vecOrigin = *pos; |
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g_TEPlayerDecal.m_nPlayer = player; |
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g_TEPlayerDecal.m_nEntity = entity; |
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// Send it over the wire |
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g_TEPlayerDecal.Create( filter, delay ); |
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} |