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155 lines
5.2 KiB
155 lines
5.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "basetempentity.h" |
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#include "shattersurfacetypes.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Dispatches Glass Shatter tempentity |
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//----------------------------------------------------------------------------- |
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class CTEShatterSurface : public CBaseTempEntity |
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{ |
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public: |
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DECLARE_CLASS( CTEShatterSurface, CBaseTempEntity ); |
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CTEShatterSurface( const char *name ); |
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virtual void Test( const Vector& current_origin, const QAngle& current_angles ); |
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DECLARE_SERVERCLASS(); |
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public: |
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CNetworkVector( m_vecOrigin ); |
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CNetworkQAngle( m_vecAngles ); |
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CNetworkVector( m_vecForce ); |
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CNetworkVector( m_vecForcePos ); |
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CNetworkVar( float, m_flWidth ); |
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CNetworkVar( float, m_flHeight ); |
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CNetworkVar( float, m_flShardSize ); |
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CNetworkVar( int, m_nSurfaceType ); |
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CNetworkArray( byte, m_uchFrontColor, 3 ); |
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CNetworkArray( byte, m_uchBackColor, 3 ); |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *name - |
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//----------------------------------------------------------------------------- |
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CTEShatterSurface::CTEShatterSurface( const char *name ) : |
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CBaseTempEntity( name ) |
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{ |
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m_vecOrigin.Init(); |
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m_vecAngles.Init(); |
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m_vecForce.Init(); |
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m_vecForcePos.Init(); |
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m_flWidth = 16.0f; |
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m_flHeight = 16.0f; |
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m_flShardSize = 3.0f; |
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m_uchFrontColor.Set( 0, 255 ); |
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m_uchFrontColor.Set( 1, 255 ); |
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m_uchFrontColor.Set( 2, 255 ); |
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m_uchBackColor.Set( 0, 255 ); |
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m_uchBackColor.Set( 1, 255 ); |
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m_uchBackColor.Set( 2, 255 ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *current_origin - |
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// *current_angles - |
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//----------------------------------------------------------------------------- |
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void CTEShatterSurface::Test( const Vector& current_origin, const QAngle& current_angles ) |
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{ |
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// Fill in data |
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m_vecOrigin = current_origin; |
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Vector vecEnd; |
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Vector forward; |
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m_vecOrigin.GetForModify()[2] += 24; |
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AngleVectors( current_angles, &forward ); |
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forward[2] = 0.0; |
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VectorNormalize( forward ); |
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VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() ); |
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VectorMA( m_vecOrigin, 1024.0, forward, vecEnd ); |
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trace_t tr; |
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UTIL_TraceLine( m_vecOrigin, vecEnd, MASK_SOLID_BRUSHONLY, NULL, COLLISION_GROUP_NONE, &tr ); |
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m_vecOrigin = tr.endpos; |
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CBroadcastRecipientFilter filter; |
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Create( filter, 0.0 ); |
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} |
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IMPLEMENT_SERVERCLASS_ST(CTEShatterSurface, DT_TEShatterSurface) |
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SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD), |
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SendPropVector( SENDINFO(m_vecAngles), -1, SPROP_COORD), |
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SendPropVector( SENDINFO(m_vecForce), -1, SPROP_COORD), |
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SendPropVector( SENDINFO(m_vecForcePos), -1, SPROP_COORD), |
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SendPropFloat( SENDINFO(m_flWidth), 0, SPROP_NOSCALE ), |
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SendPropFloat( SENDINFO(m_flHeight), 0, SPROP_NOSCALE ), |
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SendPropFloat( SENDINFO(m_flShardSize), 0, SPROP_NOSCALE ), |
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SendPropInt( SENDINFO(m_nSurfaceType), 2, SPROP_UNSIGNED ), |
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SendPropInt( SENDINFO_ARRAYELEM( m_uchFrontColor, 0 ), 8, SPROP_UNSIGNED ), |
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SendPropInt( SENDINFO_ARRAYELEM( m_uchFrontColor, 1 ), 8, SPROP_UNSIGNED ), |
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SendPropInt( SENDINFO_ARRAYELEM( m_uchFrontColor, 2 ), 8, SPROP_UNSIGNED ), |
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SendPropInt( SENDINFO_ARRAYELEM( m_uchBackColor, 0 ), 8, SPROP_UNSIGNED ), |
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SendPropInt( SENDINFO_ARRAYELEM( m_uchBackColor, 1 ), 8, SPROP_UNSIGNED ), |
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SendPropInt( SENDINFO_ARRAYELEM( m_uchBackColor, 2 ), 8, SPROP_UNSIGNED ), |
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END_SEND_TABLE() |
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// Singleton to fire TEShatterSurface objects |
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static CTEShatterSurface g_TEShatterSurface( "Surface Shatter" ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : msg_dest - |
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// delay - |
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// *origin - |
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// *recipient - |
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// *pos - |
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// entity - |
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// index - |
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//----------------------------------------------------------------------------- |
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void TE_ShatterSurface( IRecipientFilter& filter, float delay, |
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const Vector* pos, const QAngle* angle, const Vector* force, const Vector* forcepos, |
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float width, float height, float shardsize, ShatterSurface_t surfacetype, |
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int front_r, int front_g, int front_b, int back_r, int back_g, int back_b) |
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{ |
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g_TEShatterSurface.m_vecOrigin = *pos; |
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g_TEShatterSurface.m_vecAngles = *angle; |
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g_TEShatterSurface.m_vecForce = *force; |
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g_TEShatterSurface.m_vecForcePos = *forcepos; |
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g_TEShatterSurface.m_flWidth = width; |
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g_TEShatterSurface.m_flHeight = height; |
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g_TEShatterSurface.m_flShardSize = shardsize; |
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g_TEShatterSurface.m_nSurfaceType = surfacetype; |
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g_TEShatterSurface.m_uchFrontColor.Set( 0, front_r ); |
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g_TEShatterSurface.m_uchFrontColor.Set( 1, front_g ); |
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g_TEShatterSurface.m_uchFrontColor.Set( 2, front_b ); |
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g_TEShatterSurface.m_uchBackColor.Set( 0, back_r ); |
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g_TEShatterSurface.m_uchBackColor.Set( 1, back_g ); |
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g_TEShatterSurface.m_uchBackColor.Set( 2, back_b ); |
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// Send it over the wire |
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g_TEShatterSurface.Create( filter, delay ); |
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}
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