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66 lines
1.5 KiB
66 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: TRIPWIRE |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef WEAPONTRIPWIRE_H |
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#define WEAPONTRIPWIRE_H |
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#include "basegrenade_shared.h" |
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#include "basehlcombatweapon.h" |
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enum TripwireState_t |
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{ |
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TRIPWIRE_TRIPMINE_READY, |
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TRIPWIRE_SATCHEL_THROW, |
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TRIPWIRE_SATCHEL_ATTACH, |
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}; |
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class CWeapon_Tripwire : public CBaseHLCombatWeapon |
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{ |
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public: |
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DECLARE_CLASS( CWeapon_Tripwire, CBaseHLCombatWeapon ); |
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DECLARE_SERVERCLASS(); |
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bool m_bNeedReload; |
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bool m_bClearReload; |
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bool m_bAttachTripwire; |
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void Spawn( void ); |
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void Precache( void ); |
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int CapabilitiesGet( void ) { return bits_CAP_WEAPON_RANGE_ATTACK1; } |
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void PrimaryAttack( void ); |
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void SecondaryAttack( void ); |
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void WeaponIdle( void ); |
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void WeaponSwitch( void ); |
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void SetPickupTouch( void ); |
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void TripwireTouch( CBaseEntity *pOther ); // default weapon touch |
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void ItemPostFrame( void ); |
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bool Reload( void ); |
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bool CanAttachTripwire(void); // In position where can attach TRIPWIRE? |
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void StartTripwireAttach( void ); |
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void TripwireAttach( void ); |
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bool Deploy( void ); |
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bool Holster( CBaseCombatWeapon *pSwitchingTo = NULL ); |
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CWeapon_Tripwire(); |
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DECLARE_ACTTABLE(); |
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DECLARE_DATADESC(); |
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}; |
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#endif //WEAPONTRIPWIRE_H
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