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58 lines
1.3 KiB
58 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef WEAPON_STUNSTICK_H |
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#define WEAPON_STUNSTICK_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "basebludgeonweapon.h" |
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#define STUNSTICK_RANGE 75.0f |
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#define STUNSTICK_REFIRE 0.6f |
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class CWeaponStunStick : public CBaseHLBludgeonWeapon |
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{ |
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DECLARE_CLASS( CWeaponStunStick, CBaseHLBludgeonWeapon ); |
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DECLARE_DATADESC(); |
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public: |
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CWeaponStunStick(); |
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DECLARE_SERVERCLASS(); |
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DECLARE_ACTTABLE(); |
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virtual void Precache(); |
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void Spawn(); |
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float GetRange( void ) { return STUNSTICK_RANGE; } |
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float GetFireRate( void ) { return STUNSTICK_REFIRE; } |
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int WeaponMeleeAttack1Condition( float flDot, float flDist ); |
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bool Deploy( void ); |
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bool Holster( CBaseCombatWeapon *pSwitchingTo = NULL ); |
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void Drop( const Vector &vecVelocity ); |
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void ImpactEffect( trace_t &traceHit ); |
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void SecondaryAttack( void ) {} |
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void SetStunState( bool state ); |
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bool GetStunState( void ); |
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void Operator_HandleAnimEvent( animevent_t *pEvent, CBaseCombatCharacter *pOperator ); |
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float GetDamageForActivity( Activity hitActivity ); |
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bool CanBePickedUpByNPCs( void ) { return false; } |
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private: |
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CNetworkVar( bool, m_bActive ); |
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}; |
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#endif // WEAPON_STUNSTICK_H
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