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83 lines
2.0 KiB
83 lines
2.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: SLAM |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef WEAPONSLAM_H |
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#define WEAPONSLAM_H |
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#ifndef HL2MP |
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#include "basegrenade_shared.h" |
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#include "basehlcombatweapon.h" |
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enum SlamState_t |
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{ |
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SLAM_TRIPMINE_READY, |
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SLAM_SATCHEL_THROW, |
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SLAM_SATCHEL_ATTACH, |
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}; |
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class CWeapon_SLAM : public CBaseHLCombatWeapon |
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{ |
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public: |
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DECLARE_CLASS( CWeapon_SLAM, CBaseHLCombatWeapon ); |
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DECLARE_SERVERCLASS(); |
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SlamState_t m_tSlamState; |
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bool m_bDetonatorArmed; |
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bool m_bNeedDetonatorDraw; |
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bool m_bNeedDetonatorHolster; |
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bool m_bNeedReload; |
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bool m_bClearReload; |
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bool m_bThrowSatchel; |
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bool m_bAttachSatchel; |
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bool m_bAttachTripmine; |
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float m_flWallSwitchTime; |
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void Spawn( void ); |
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void Precache( void ); |
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int CapabilitiesGet( void ) { return bits_CAP_WEAPON_RANGE_ATTACK1; } |
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void PrimaryAttack( void ); |
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void SecondaryAttack( void ); |
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void WeaponIdle( void ); |
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void WeaponSwitch( void ); |
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void SLAMThink( void ); |
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void SetPickupTouch( void ); |
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void SlamTouch( CBaseEntity *pOther ); // default weapon touch |
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void ItemPostFrame( void ); |
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bool Reload( void ); |
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void SetSlamState( SlamState_t newState ); |
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bool CanAttachSLAM(void); // In position where can attach SLAM? |
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bool AnyUndetonatedCharges(void); |
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void StartTripmineAttach( void ); |
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void TripmineAttach( void ); |
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void StartSatchelDetonate( void ); |
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void SatchelDetonate( void ); |
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void StartSatchelThrow( void ); |
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void StartSatchelAttach( void ); |
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void SatchelThrow( void ); |
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void SatchelAttach( void ); |
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bool Deploy( void ); |
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bool Holster( CBaseCombatWeapon *pSwitchingTo = NULL ); |
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CWeapon_SLAM(); |
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DECLARE_ACTTABLE(); |
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DECLARE_DATADESC(); |
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}; |
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#endif //HL2MP |
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#endif //WEAPONSLAM_H
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