You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
65 lines
1.6 KiB
65 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: Molotov weapon |
|
// |
|
// $Workfile: $ |
|
// $Date: $ |
|
// |
|
//----------------------------------------------------------------------------- |
|
// $Log: $ |
|
// |
|
// $NoKeywords: $ |
|
//=============================================================================// |
|
|
|
#include "basehlcombatweapon.h" |
|
|
|
#ifndef WEAPON_MOLOTOV_H |
|
#define WEAPON_MOLOTOV_H |
|
|
|
class CGrenade_Molotov; |
|
|
|
class CWeaponMolotov : public CBaseHLCombatWeapon |
|
{ |
|
public: |
|
DECLARE_CLASS( CWeaponMolotov, CBaseHLCombatWeapon ); |
|
|
|
DECLARE_SERVERCLASS(); |
|
|
|
private: |
|
int m_nNumAmmoTypes; |
|
bool m_bNeedDraw; |
|
int m_iThrowBits; // Save the current throw bits state |
|
float m_fNextThrowCheck; // When to check throw ability next |
|
Vector m_vecTossVelocity; |
|
|
|
public: |
|
|
|
void Precache( void ); |
|
void Spawn( void ); |
|
|
|
void DrawAmmo( void ); |
|
|
|
virtual int WeaponRangeAttack1Condition( float flDot, float flDist ); |
|
virtual bool WeaponLOSCondition(const Vector &ownerPos, const Vector &targetPos, bool bSetConditions); |
|
|
|
void SetPickupTouch( void ); |
|
void MolotovTouch( CBaseEntity *pOther ); // default weapon touch |
|
|
|
int CapabilitiesGet( void ) { return bits_CAP_WEAPON_RANGE_ATTACK1; } |
|
|
|
bool ObjectInWay( void ); |
|
|
|
void ThrowMolotov( const Vector &vecSrc, const Vector &vecVelocity); |
|
void ItemPostFrame( void ); |
|
void PrimaryAttack( void ); |
|
void SecondaryAttack( void ); |
|
|
|
void Operator_HandleAnimEvent( animevent_t *pEvent, CBaseCombatCharacter *pOperator ); |
|
|
|
DECLARE_ACTTABLE(); |
|
DECLARE_DATADESC(); |
|
|
|
CWeaponMolotov(void); |
|
}; |
|
|
|
#endif //WEAPON_MOLOTOV_H
|
|
|