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79 lines
1.8 KiB
79 lines
1.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Projectile shot from the AR2 |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef WEAPONAR2_H |
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#define WEAPONAR2_H |
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#include "basegrenade_shared.h" |
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#include "basehlcombatweapon.h" |
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class CWeaponAR2 : public CHLMachineGun |
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{ |
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public: |
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DECLARE_CLASS( CWeaponAR2, CHLMachineGun ); |
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CWeaponAR2(); |
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DECLARE_SERVERCLASS(); |
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void ItemPostFrame( void ); |
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void Precache( void ); |
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void SecondaryAttack( void ); |
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void DelayedAttack( void ); |
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const char *GetTracerType( void ) { return "AR2Tracer"; } |
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void AddViewKick( void ); |
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void FireNPCPrimaryAttack( CBaseCombatCharacter *pOperator, bool bUseWeaponAngles ); |
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void FireNPCSecondaryAttack( CBaseCombatCharacter *pOperator, bool bUseWeaponAngles ); |
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void Operator_ForceNPCFire( CBaseCombatCharacter *pOperator, bool bSecondary ); |
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void Operator_HandleAnimEvent( animevent_t *pEvent, CBaseCombatCharacter *pOperator ); |
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int GetMinBurst( void ) { return 2; } |
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int GetMaxBurst( void ) { return 5; } |
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float GetFireRate( void ) { return 0.1f; } |
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bool CanHolster( void ); |
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bool Reload( void ); |
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int CapabilitiesGet( void ) { return bits_CAP_WEAPON_RANGE_ATTACK1; } |
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Activity GetPrimaryAttackActivity( void ); |
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void DoImpactEffect( trace_t &tr, int nDamageType ); |
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virtual const Vector& GetBulletSpread( void ) |
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{ |
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static Vector cone; |
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cone = VECTOR_CONE_3DEGREES; |
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return cone; |
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} |
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const WeaponProficiencyInfo_t *GetProficiencyValues(); |
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protected: |
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float m_flDelayedFire; |
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bool m_bShotDelayed; |
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int m_nVentPose; |
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DECLARE_ACTTABLE(); |
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DECLARE_DATADESC(); |
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}; |
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#endif //WEAPONAR2_H
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