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38 lines
1.1 KiB
38 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Base combat character with no AI |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "ai_baseactor.h" |
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#include "npc_playercompanion.h" |
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#include "ai_behavior_holster.h" |
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class CNPC_Alyx : public CNPC_PlayerCompanion |
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{ |
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public: |
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DECLARE_CLASS( CNPC_Alyx, CNPC_PlayerCompanion ); |
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bool CreateBehaviors(); |
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void Spawn( void ); |
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void SelectModel(); |
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void Precache( void ); |
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void SetupAlyxWithoutParent( void ); |
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void CreateEmpTool( void ); |
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void PrescheduleThink( void ); |
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Class_T Classify ( void ); |
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void HandleAnimEvent( animevent_t *pEvent ); |
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Activity NPC_TranslateActivity ( Activity activity ); |
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void TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator ); |
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bool ShouldLookForBetterWeapon() { return false; } |
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bool IsReadinessCapable() { return false; } |
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void DeathSound( const CTakeDamageInfo &info ); |
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EHANDLE m_hEmpTool; |
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DECLARE_DATADESC(); |
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DEFINE_CUSTOM_AI; |
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};
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