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44 lines
847 B
44 lines
847 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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/* |
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===== item_security.cpp ======================================================== |
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handling for the security item |
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*/ |
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#include "cbase.h" |
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#include "player.h" |
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//#include "weapons.h" |
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#include "gamerules.h" |
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#include "items.h" |
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class CItemSecurity : public CItem |
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{ |
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public: |
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DECLARE_CLASS( CItemSecurity, CItem ); |
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void Spawn( void ) |
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{ |
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Precache( ); |
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SetModel( "models/w_security.mdl" ); |
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BaseClass::Spawn( ); |
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} |
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void Precache( void ) |
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{ |
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PrecacheModel ("models/w_security.mdl"); |
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} |
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bool MyTouch( CBasePlayer *pPlayer ) |
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{ |
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pPlayer->m_rgItems[ITEM_SECURITY] += 1; |
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return true; |
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} |
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}; |
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LINK_ENTITY_TO_CLASS(item_security, CItemSecurity); |
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