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25 lines
863 B
25 lines
863 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef ITEM_DYNAMIC_RESUPPLY_H |
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#define ITEM_DYNAMIC_RESUPPLY_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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// Spawnflags |
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#define SF_DYNAMICRESUPPLY_USE_MASTER 1 |
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#define SF_DYNAMICRESUPPLY_IS_MASTER 2 |
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#define SF_DYNAMICRESUPPLY_ALWAYS_SPAWN 4 // even if the player has met his target |
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#define SF_DYNAMICRESUPPLY_FALLBACK_TO_VIAL 8 // If we fail to spawn anything, spawn a health vial |
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#define SF_DYNAMICRESUPPLY_ALTERNATE_MASTER 16 // Don't assume role as master on activate, but don't think either |
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float DynamicResupply_GetDesiredHealthPercentage( void ); |
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void DynamicResupply_InitFromAlternateMaster( CBaseEntity *pResupply, string_t iszMaster ); |
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#endif // ITEM_DYNAMIC_RESUPPLY_H
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