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56 lines
1.5 KiB
56 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef HL2_PLAYERLOCALDATA_H |
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#define HL2_PLAYERLOCALDATA_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "networkvar.h" |
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#include "hl_movedata.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Player specific data for HL2 ( sent only to local player, too ) |
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//----------------------------------------------------------------------------- |
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class CHL2PlayerLocalData |
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{ |
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public: |
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// Save/restore |
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DECLARE_SIMPLE_DATADESC(); |
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DECLARE_CLASS_NOBASE( CHL2PlayerLocalData ); |
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DECLARE_EMBEDDED_NETWORKVAR(); |
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CHL2PlayerLocalData(); |
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CNetworkVar( float, m_flSuitPower ); |
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CNetworkVar( bool, m_bZooming ); |
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CNetworkVar( int, m_bitsActiveDevices ); |
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CNetworkVar( int, m_iSquadMemberCount ); |
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CNetworkVar( int, m_iSquadMedicCount ); |
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CNetworkVar( bool, m_fSquadInFollowMode ); |
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CNetworkVar( bool, m_bWeaponLowered ); |
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CNetworkVar( EHANDLE, m_hAutoAimTarget ); |
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CNetworkVar( Vector, m_vecAutoAimPoint ); |
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CNetworkVar( bool, m_bDisplayReticle ); |
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CNetworkVar( bool, m_bStickyAutoAim ); |
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CNetworkVar( bool, m_bAutoAimTarget ); |
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#ifdef HL2_EPISODIC |
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CNetworkVar( float, m_flFlashBattery ); |
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CNetworkVar( Vector, m_vecLocatorOrigin ); |
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#endif |
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// Ladder related data |
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CNetworkVar( EHANDLE, m_hLadder ); |
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LadderMove_t m_LadderMove; |
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}; |
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EXTERN_SEND_TABLE(DT_HL2Local); |
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#endif // HL2_PLAYERLOCALDATA_H
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