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101 lines
3.1 KiB
101 lines
3.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "entityoutput.h" |
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#include "ndebugoverlay.h" |
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#include "func_bulletshield.h" |
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#include "collisionutils.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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extern ConVar ent_debugkeys; |
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extern ConVar showtriggers; |
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LINK_ENTITY_TO_CLASS( func_bulletshield, CFuncBulletShield ); |
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BEGIN_DATADESC( CFuncBulletShield ) |
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/* |
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DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputTurnOn ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputTurnOff ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ), |
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DEFINE_KEYFIELD( m_iDisabled, FIELD_INTEGER, "StartDisabled" ), |
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DEFINE_KEYFIELD( m_iSolidity, FIELD_INTEGER, "Solidity" ), |
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DEFINE_KEYFIELD( m_bSolidBsp, FIELD_BOOLEAN, "solidbsp" ), |
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DEFINE_KEYFIELD( m_iszExcludedClass, FIELD_STRING, "excludednpc" ), |
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DEFINE_KEYFIELD( m_bInvertExclusion, FIELD_BOOLEAN, "invert_exclusion" ), |
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*/ |
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END_DATADESC() |
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void CFuncBulletShield::Spawn( void ) |
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{ |
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BaseClass::Spawn(); |
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AddSolidFlags( FSOLID_CUSTOMRAYTEST ); |
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AddSolidFlags( FSOLID_CUSTOMBOXTEST ); |
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// SetSolid(SOLID_CUSTOM); |
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VPhysicsDestroyObject(); |
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} |
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/* |
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bool IntersectRayWithOBB( const Vector &vecRayStart, const Vector &vecRayDelta, |
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const matrix3x4_t &matOBBToWorld, const Vector &vecOBBMins, const Vector &vecOBBMaxs, |
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float flTolerance, CBaseTrace *pTrace ); |
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bool IntersectRayWithOBB( const Vector &vecRayOrigin, const Vector &vecRayDelta, |
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const Vector &vecBoxOrigin, const QAngle &angBoxRotation, |
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const Vector &vecOBBMins, const Vector &vecOBBMaxs, float flTolerance, CBaseTrace *pTrace ); |
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bool IntersectRayWithOBB( const Ray_t &ray, const Vector &vecBoxOrigin, const QAngle &angBoxRotation, |
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const Vector &vecOBBMins, const Vector &vecOBBMaxs, float flTolerance, CBaseTrace *pTrace ); |
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bool IntersectRayWithOBB( const Ray_t &ray, const matrix3x4_t &matOBBToWorld, |
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const Vector &vecOBBMins, const Vector &vecOBBMaxs, float flTolerance, CBaseTrace *pTrace ); |
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bool IntersectRayWithOBB( const Vector &vecRayStart, const Vector &vecRayDelta, |
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const matrix3x4_t &matOBBToWorld, const Vector &vecOBBMins, const Vector &vecOBBMaxs, |
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float flTolerance, BoxTraceInfo_t *pTrace ); |
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*/ |
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bool CFuncBulletShield::TestCollision( const Ray_t &ray, unsigned int mask, trace_t& trace ) |
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{ |
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// ignore unless a shot |
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if ((mask & MASK_SHOT) == MASK_SHOT) |
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{ |
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// use obb collision |
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ICollideable *pCol = GetCollideable(); |
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Assert(pCol); |
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return IntersectRayWithOBB(ray,pCol->GetCollisionOrigin(),pCol->GetCollisionAngles(), |
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pCol->OBBMins(),pCol->OBBMaxs(),1.0f,&trace); |
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/* |
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const model_t *pModel = this->GetCollisionModel(); |
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if ( pModel && pModel->type == mod_brush ) |
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{ |
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int nModelIndex = this->GetCollisionModelIndex(); |
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cmodel_t *pCModel = CM_InlineModelNumber( nModelIndex - 1 ); |
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int nHeadNode = pCModel->headnode; |
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CM_TransformedBoxTrace( ray, nHeadNode, fMask, this->GetCollisionOrigin(), this->GetCollisionAngles(), *pTrace ); |
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return true; |
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} |
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return false; |
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*/ |
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// return BaseClass::TestCollision( ray, mask, trace ); |
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} |
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else |
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return false; |
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}
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