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55 lines
1.3 KiB
55 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef EXTINGUISHERJET_H |
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#define EXTINGUISHERJET_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "baseparticleentity.h" |
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class CExtinguisherJet : public CBaseEntity |
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{ |
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public: |
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DECLARE_CLASS( CExtinguisherJet, CBaseEntity ); |
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CExtinguisherJet( void ); |
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virtual void Spawn( void ); |
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virtual void Precache(); |
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void TurnOn( void ); |
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void TurnOff( void ); |
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void InputEnable( inputdata_t &inputdata ); |
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void InputDisable( inputdata_t &inputdata ); |
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void InputToggle( inputdata_t &inputdata ); |
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virtual void Think( void ); |
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void ExtinguishThink( void ); |
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DECLARE_DATADESC(); |
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DECLARE_SERVERCLASS(); |
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// Stuff from the datatable. |
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public: |
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CNetworkVar( bool, m_bEmit ); // Emit particles? |
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CNetworkVar( int, m_nLength ); // Length of jet |
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CNetworkVar( int, m_nSize ); // Size of jet (as in width and noise of particle movement) |
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int m_nRadius; // Radius area to extinguish where jet hits |
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float m_flStrength; // Strength of the extinguisher |
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bool m_bEnabled; |
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//Used for viewmodel |
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CNetworkVar( bool, m_bUseMuzzlePoint ); |
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bool m_bAutoExtinguish; //Whether extinguisher should put out fires in its think, or let owner do it |
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}; |
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#endif // EXTINGUISHERJET_H
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