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97 lines
2.6 KiB
97 lines
2.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "basehlcombatweapon_shared.h" |
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#ifndef BASEHLCOMBATWEAPON_H |
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#define BASEHLCOMBATWEAPON_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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//========================================================= |
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// Machine gun base class |
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//========================================================= |
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abstract_class CHLMachineGun : public CBaseHLCombatWeapon |
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{ |
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public: |
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DECLARE_CLASS( CHLMachineGun, CBaseHLCombatWeapon ); |
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DECLARE_DATADESC(); |
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CHLMachineGun(); |
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DECLARE_SERVERCLASS(); |
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void PrimaryAttack( void ); |
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// Default calls through to m_hOwner, but plasma weapons can override and shoot projectiles here. |
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virtual void ItemPostFrame( void ); |
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virtual void FireBullets( const FireBulletsInfo_t &info ); |
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virtual float GetFireRate( void ) = 0; |
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virtual int WeaponRangeAttack1Condition( float flDot, float flDist ); |
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virtual bool Deploy( void ); |
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virtual const Vector &GetBulletSpread( void ); |
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int WeaponSoundRealtime( WeaponSound_t shoot_type ); |
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// utility function |
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static void DoMachineGunKick( CBasePlayer *pPlayer, float dampEasy, float maxVerticleKickAngle, float fireDurationTime, float slideLimitTime ); |
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protected: |
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int m_nShotsFired; // Number of consecutive shots fired |
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float m_flNextSoundTime; // real-time clock of when to make next sound |
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}; |
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//========================================================= |
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// Machine guns capable of switching between full auto and |
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// burst fire modes. |
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//========================================================= |
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// Mode settings for select fire weapons |
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enum |
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{ |
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FIREMODE_FULLAUTO = 1, |
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FIREMODE_SEMI, |
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FIREMODE_3RNDBURST, |
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}; |
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//========================================================= |
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// >> CHLSelectFireMachineGun |
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//========================================================= |
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class CHLSelectFireMachineGun : public CHLMachineGun |
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{ |
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DECLARE_CLASS( CHLSelectFireMachineGun, CHLMachineGun ); |
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public: |
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CHLSelectFireMachineGun( void ); |
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DECLARE_SERVERCLASS(); |
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virtual float GetBurstCycleRate( void ); |
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virtual float GetFireRate( void ); |
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virtual bool Deploy( void ); |
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virtual void WeaponSound( WeaponSound_t shoot_type, float soundtime = 0.0f ); |
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DECLARE_DATADESC(); |
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virtual int GetBurstSize( void ) { return 3; }; |
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void BurstThink( void ); |
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virtual void PrimaryAttack( void ); |
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virtual void SecondaryAttack( void ); |
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virtual int WeaponRangeAttack1Condition( float flDot, float flDist ); |
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virtual int WeaponRangeAttack2Condition( float flDot, float flDist ); |
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protected: |
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int m_iBurstSize; |
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int m_iFireMode; |
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}; |
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#endif // BASEHLCOMBATWEAPON_H
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