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120 lines
2.6 KiB
120 lines
2.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef AI_BEHAVIOR_FUNCTANK_H |
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#define AI_BEHAVIOR_FUNCTANK_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "simtimer.h" |
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#include "ai_behavior.h" |
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#include "func_tank.h" |
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#define AI_FUNCTANK_BEHAVIOR_BUSYTIME 10.0f |
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enum |
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{ |
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FUNCTANK_SENTENCE_MOVE_TO_MOUNT = SENTENCE_BASE_BEHAVIOR_INDEX, |
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FUNCTANK_SENTENCE_JUST_MOUNTED, |
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FUNCTANK_SENTENCE_SCAN_FOR_ENEMIES, |
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FUNCTANK_SENTENCE_DISMOUNTING, |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class CAI_FuncTankBehavior : public CAI_SimpleBehavior |
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{ |
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DECLARE_CLASS( CAI_FuncTankBehavior, CAI_SimpleBehavior ); |
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DEFINE_CUSTOM_SCHEDULE_PROVIDER; |
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DECLARE_DATADESC(); |
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public: |
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// Contructor/Deconstructor |
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CAI_FuncTankBehavior(); |
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~CAI_FuncTankBehavior(); |
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void UpdateOnRemove(); |
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// Identifier |
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const char *GetName() { return "FuncTank"; } |
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// Schedule |
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bool CanSelectSchedule(); |
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void BeginScheduleSelection(); |
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void EndScheduleSelection(); |
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void PrescheduleThink(); |
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Activity NPC_TranslateActivity( Activity activity ); |
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// Conditions: |
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virtual void GatherConditions(); |
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enum |
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{ |
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SCHED_MOVE_TO_FUNCTANK = BaseClass::NEXT_SCHEDULE, |
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SCHED_FIRE_FUNCTANK, |
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SCHED_SCAN_WITH_FUNCTANK, |
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SCHED_FAIL_MOVE_TO_FUNCTANK, |
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}; |
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// Tasks |
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void StartTask( const Task_t *pTask ); |
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void RunTask( const Task_t *pTask ); |
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enum |
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{ |
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TASK_GET_PATH_TO_FUNCTANK = BaseClass::NEXT_TASK, |
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TASK_FACE_FUNCTANK, |
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TASK_HOLSTER_WEAPON, |
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TASK_FIRE_FUNCTANK, |
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TASK_SCAN_LEFT_FUNCTANK, |
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TASK_SCAN_RIGHT_FUNCTANK, |
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TASK_FORGET_ABOUT_FUNCTANK, |
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TASK_FUNCTANK_ANNOUNCE_SCAN, |
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}; |
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enum |
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{ |
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COND_FUNCTANK_DISMOUNT = BaseClass::NEXT_CONDITION, |
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NEXT_CONDITION, |
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}; |
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// Combat. |
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CBaseEntity *BestEnemy( void ); |
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void Event_Killed( const CTakeDamageInfo &info ); |
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bool HasFuncTank( void ) { return ( m_hFuncTank != NULL ); } |
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void SetFuncTank( CHandle<CFuncTank> hFuncTank ); |
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CFuncTank *GetFuncTank() { return m_hFuncTank; } |
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void AimGun( void ); |
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void Dismount( void ); |
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int OnTakeDamage_Alive( const CTakeDamageInfo &info ); |
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// Time. |
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void SetBusy( float flTime ) { m_flBusyTime = flTime; } |
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bool IsBusy( void ) { return ( gpGlobals->curtime < m_flBusyTime ); } |
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bool IsMounted( void ) { return m_bMounted; } |
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private: |
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// Schedule |
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int SelectSchedule(); |
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private: |
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CHandle<CFuncTank> m_hFuncTank; |
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bool m_bMounted; |
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float m_flBusyTime; |
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bool m_bSpottedPlayerOutOfCover; |
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}; |
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#endif // AI_BEHAVIOR_FUNCTANK_H
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