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68 lines
1.9 KiB
68 lines
1.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#ifndef NPC_BULLSQUID_H |
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#define NPC_BULLSQUID_H |
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#include "hl1_ai_basenpc.h" |
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class CNPC_Bullsquid : public CHL1BaseNPC |
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{ |
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DECLARE_CLASS( CNPC_Bullsquid, CHL1BaseNPC ); |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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Class_T Classify( void ); |
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void IdleSound( void ); |
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void PainSound( const CTakeDamageInfo &info ); |
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void AlertSound( void ); |
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void DeathSound( const CTakeDamageInfo &info ); |
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void AttackSound( void ); |
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float MaxYawSpeed( void ); |
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void HandleAnimEvent( animevent_t *pEvent ); |
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int RangeAttack1Conditions( float flDot, float flDist ); |
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int MeleeAttack1Conditions( float flDot, float flDist ); |
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int MeleeAttack2Conditions( float flDot, float flDist ); |
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bool FValidateHintType ( CAI_Hint *pHint ); |
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void RemoveIgnoredConditions( void ); |
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Disposition_t IRelationType( CBaseEntity *pTarget ); |
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int OnTakeDamage_Alive( const CTakeDamageInfo &inputInfo ); |
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int GetSoundInterests ( void ); |
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void RunAI ( void ); |
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virtual void OnListened ( void ); |
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int SelectSchedule( void ); |
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int TranslateSchedule( int scheduleType ); |
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bool FInViewCone ( Vector pOrigin ); |
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bool FVisible ( Vector vecOrigin ); |
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void StartTask ( const Task_t *pTask ); |
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void RunTask ( const Task_t *pTask ); |
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NPC_STATE SelectIdealState ( void ); |
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DEFINE_CUSTOM_AI; |
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DECLARE_DATADESC() |
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private: |
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bool m_fCanThreatDisplay;// this is so the squid only does the "I see a headcrab!" dance one time. |
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float m_flLastHurtTime;// we keep track of this, because if something hurts a squid, it will forget about its love of headcrabs for a while. |
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float m_flNextSpitTime;// last time the bullsquid used the spit attack. |
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float m_flHungryTime;// set this is a future time to stop the monster from eating for a while. |
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}; |
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#endif // NPC_BULLSQUID_H
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