You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
114 lines
3.3 KiB
114 lines
3.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
// $Workfile: $ |
|
// $Date: $ |
|
// |
|
//----------------------------------------------------------------------------- |
|
// $Log: $ |
|
// |
|
// $NoKeywords: $ |
|
//=============================================================================// |
|
#include "cbase.h" |
|
#include "basetempentity.h" |
|
|
|
|
|
#define NUM_BULLET_SEED_BITS 8 |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Display's a blood sprite |
|
//----------------------------------------------------------------------------- |
|
class CTEFireBullets : public CBaseTempEntity |
|
{ |
|
public: |
|
DECLARE_CLASS( CTEFireBullets, CBaseTempEntity ); |
|
DECLARE_SERVERCLASS(); |
|
|
|
CTEFireBullets( const char *name ); |
|
virtual ~CTEFireBullets( void ); |
|
|
|
virtual void Create( IRecipientFilter& filter, float delay = 0.0f ); |
|
|
|
|
|
public: |
|
CNetworkVar( int, m_iPlayer ); |
|
CNetworkVector( m_vecOrigin ); |
|
CNetworkQAngle( m_vecAngles ); |
|
CNetworkVar( int, m_iWeaponID ); |
|
CNetworkVar( int, m_iMode ); |
|
CNetworkVar( int, m_iSeed ); |
|
CNetworkVar( float, m_flSpread ); |
|
|
|
}; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : *name - |
|
//----------------------------------------------------------------------------- |
|
CTEFireBullets::CTEFireBullets( const char *name ) : |
|
CBaseTempEntity( name ) |
|
{ |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
CTEFireBullets::~CTEFireBullets( void ) |
|
{ |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : msg_dest - |
|
// delay - |
|
// *origin - |
|
// *recipient - |
|
//----------------------------------------------------------------------------- |
|
void CTEFireBullets::Create( IRecipientFilter& filter, float delay ) |
|
{ |
|
engine->PlaybackTempEntity( filter, delay, |
|
(void *)this, GetServerClass()->m_pTable, GetServerClass()->m_ClassID ); |
|
} |
|
|
|
IMPLEMENT_SERVERCLASS_ST_NOBASE(CTEFireBullets, DT_TEFireBullets) |
|
SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD ), |
|
SendPropAngle( SENDINFO_VECTORELEM( m_vecAngles, 0 ), 13, 0 ), |
|
SendPropAngle( SENDINFO_VECTORELEM( m_vecAngles, 1 ), 13, 0 ), |
|
SendPropInt( SENDINFO( m_iWeaponID ), 5, SPROP_UNSIGNED ), // max 31 weapons |
|
SendPropInt( SENDINFO( m_iMode ), 1, SPROP_UNSIGNED ), |
|
SendPropInt( SENDINFO( m_iSeed ), NUM_BULLET_SEED_BITS, SPROP_UNSIGNED ), |
|
SendPropInt( SENDINFO( m_iPlayer ), 6, SPROP_UNSIGNED ), // max 64 players, see MAX_PLAYERS |
|
SendPropFloat( SENDINFO( m_flSpread ), 10, 0, 0, 1 ), |
|
END_SEND_TABLE() |
|
|
|
|
|
// Singleton |
|
static CTEFireBullets g_TEFireBullets( "FireBullets" ); |
|
|
|
|
|
void TE_FireBullets( |
|
int iPlayerIndex, |
|
const Vector &vOrigin, |
|
const QAngle &vAngles, |
|
int iWeaponID, |
|
int iMode, |
|
int iSeed, |
|
float flSpread ) |
|
{ |
|
CPASFilter filter( vOrigin ); |
|
filter.UsePredictionRules(); |
|
|
|
g_TEFireBullets.m_iPlayer = iPlayerIndex-1; |
|
g_TEFireBullets.m_vecOrigin = vOrigin; |
|
g_TEFireBullets.m_vecAngles = vAngles; |
|
g_TEFireBullets.m_iSeed = iSeed; |
|
g_TEFireBullets.m_flSpread = flSpread; |
|
g_TEFireBullets.m_iMode = iMode; |
|
g_TEFireBullets.m_iWeaponID = iWeaponID; |
|
|
|
Assert( iSeed < (1 << NUM_BULLET_SEED_BITS) ); |
|
|
|
g_TEFireBullets.Create( filter, 0 ); |
|
}
|
|
|