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49 lines
962 B
49 lines
962 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef DOD_RIFLEGRENADE_US_H |
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#define DOD_RIFLEGRENADE_US_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "dod_basegrenade.h" |
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class CDODRifleGrenadeUS : public CDODBaseGrenade |
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{ |
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public: |
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DECLARE_CLASS( CDODRifleGrenadeUS, CDODBaseGrenade ); |
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DECLARE_NETWORKCLASS(); |
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// Overrides. |
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public: |
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CDODRifleGrenadeUS() {} |
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virtual void Spawn(); |
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virtual void Precache(); |
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// Grenade stuff. |
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public: |
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static CDODRifleGrenadeUS* Create( |
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const Vector &position, |
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const QAngle &angles, |
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const Vector &velocity, |
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const AngularImpulse &angVelocity, |
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CBaseCombatCharacter *pOwner, |
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float timer, |
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DODWeaponID weaponID ); |
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virtual char *GetExplodingClassname(); |
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virtual float GetElasticity() { return 0.05; } |
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private: |
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float m_flDetonateTime; |
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}; |
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#endif // DOD_RIFLEGRENADE_US_H
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