Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "toolutils/basetoolsystem.h"
#include "toolutils/recentfilelist.h"
#include "toolutils/toolmenubar.h"
#include "toolutils/toolswitchmenubutton.h"
#include "toolutils/toolfilemenubutton.h"
#include "toolutils/toolmenubutton.h"
#include "vgui_controls/Menu.h"
#include "tier1/KeyValues.h"
#include "toolutils/enginetools_int.h"
#include "toolframework/ienginetool.h"
#include "vgui/IInput.h"
#include "vgui/KeyCode.h"
#include "vgui_controls/FileOpenDialog.h"
#include "filesystem.h"
#include "vgui/ilocalize.h"
#include "dme_controls/elementpropertiestree.h"
#include "tier0/icommandline.h"
#include "materialsystem/imaterialsystem.h"
#include "VGuiMatSurface/IMatSystemSurface.h"
#include "tier3/tier3.h"
#include "tier2/fileutils.h"
#include "gameeventeditdoc.h"
#include "gameeventeditpanel.h"
#include "toolutils/toolwindowfactory.h"
#include "toolutils/savewindowpositions.h" // for windowposmgr
#include "toolutils/ConsolePage.h"
#include "igameevents.h"
IGameEventManager2 *gameeventmanager = NULL;
using namespace vgui;
const char *GetVGuiControlsModuleName()
{
return "GameEvents";
}
//-----------------------------------------------------------------------------
// Connect, disconnect
//-----------------------------------------------------------------------------
bool ConnectTools( CreateInterfaceFn factory )
{
gameeventmanager = ( IGameEventManager2 * )factory( INTERFACEVERSION_GAMEEVENTSMANAGER2, NULL );
if ( !gameeventmanager )
{
Warning( "Game Event Tool missing required interface\n" );
return false;
}
return (materials != NULL) && (g_pMatSystemSurface != NULL);
}
void DisconnectTools( )
{
}
//-----------------------------------------------------------------------------
// Implementation of the game events tool
//-----------------------------------------------------------------------------
class CGameEventTool : public CBaseToolSystem, public IFileMenuCallbacks
{
DECLARE_CLASS_SIMPLE( CGameEventTool, CBaseToolSystem );
public:
CGameEventTool();
// Inherited from IToolSystem
virtual const char *GetToolName() { return "Game Events"; }
virtual const char *GetBindingsContextFile() { return "cfg/GameEvents.kb"; }
virtual bool Init( );
virtual void Shutdown();
// Inherited from IFileMenuCallbacks
virtual int GetFileMenuItemsEnabled( );
virtual void AddRecentFilesToMenu( vgui::Menu *menu );
virtual bool GetPerforceFileName( char *pFileName, int nMaxLen ) { return false; }
virtual vgui::Panel* GetRootPanel() { return this; }
// Inherited from CBaseToolSystem
virtual vgui::HScheme GetToolScheme();
virtual vgui::Menu *CreateActionMenu( vgui::Panel *pParent );
virtual void OnCommand( const char *cmd );
virtual const char *GetRegistryName() { return "SampleTool"; }
virtual vgui::MenuBar *CreateMenuBar( CBaseToolSystem *pParent );
public:
MESSAGE_FUNC( OnNew, "OnNew" );
MESSAGE_FUNC( OnOpen, "OnOpen" );
MESSAGE_FUNC( OnSave, "OnSave" );
MESSAGE_FUNC( OnSaveAs, "OnSaveAs" );
MESSAGE_FUNC( OnClose, "OnClose" );
MESSAGE_FUNC( OnCloseNoSave, "OnCloseNoSave" );
MESSAGE_FUNC( OnMarkNotDirty, "OnMarkNotDirty" );
MESSAGE_FUNC( OnExit, "OnExit" );
void NewDocument();
void OpenFileFromHistory( int slot );
virtual void SetupFileOpenDialog( vgui::FileOpenDialog *pDialog, bool bOpenFile, const char *pFileFormat, KeyValues *pContextKeyValues );
virtual bool OnReadFileFromDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues );
virtual bool OnWriteFileToDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues );
virtual void OnFileOperationCompleted( const char *pFileType, bool bWroteFile, vgui::FileOpenStateMachine::CompletionState_t state, KeyValues *pContextKeyValues );
// Get at the edit panel
CGameEventEditPanel *GetGameEventEditPanel();
private:
// Loads up a new document
bool LoadDocument( const char *pDocName );
// Creates, destroys tools
void CreateTools( CGameEventEditDoc *doc );
void InitTools();
void DestroyTools();
void OnDefaultLayout();
// Updates the menu bar based on the current file
void UpdateMenuBar( );
// Shows element properties
void ShowElementProperties( );
virtual const char *GetLogoTextureName();
CConsolePage *GetConsole();
void OnToggleConsole();
void ShowToolWindow( Panel *tool, char const *toolName, bool visible );
void ToggleToolWindow( Panel *tool, char const *toolName );
CToolWindowFactory< ToolWindow > m_ToolWindowFactory;
// The entity report
vgui::DHANDLE< CGameEventEditPanel > m_hGameEventEditPanel;
// Document
CGameEventEditDoc *m_pDoc;
// The menu bar
CToolFileMenuBar *m_pMenuBar;
// console tab in viewport
vgui::DHANDLE< CConsolePage > m_hConsole;
};
//-----------------------------------------------------------------------------
// Singleton
//-----------------------------------------------------------------------------
CGameEventTool *g_pSampleTool = NULL;
void CreateTools()
{
g_pSampleTool = new CGameEventTool();
}
//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
CGameEventTool::CGameEventTool()
{
m_pMenuBar = NULL;
m_pDoc = NULL;
}
//-----------------------------------------------------------------------------
// Init, shutdown
//-----------------------------------------------------------------------------
bool CGameEventTool::Init( )
{
m_RecentFiles.LoadFromRegistry( GetRegistryName() );
// NOTE: This has to happen before BaseClass::Init
g_pVGuiLocalize->AddFile( "resource/toolgameevents_%language%.txt" );
if ( !BaseClass::Init( ) )
return false;
return true;
}
void CGameEventTool::Shutdown()
{
m_RecentFiles.SaveToRegistry( GetRegistryName() );
BaseClass::Shutdown();
}
//-----------------------------------------------------------------------------
// Derived classes can implement this to get a new scheme to be applied to this tool
//-----------------------------------------------------------------------------
vgui::HScheme CGameEventTool::GetToolScheme()
{
return vgui::scheme()->LoadSchemeFromFile( "Resource/BoxRocket.res", "SampleTool" );
}
//-----------------------------------------------------------------------------
// Initializes the menu bar
//-----------------------------------------------------------------------------
vgui::MenuBar *CGameEventTool::CreateMenuBar( CBaseToolSystem *pParent )
{
m_pMenuBar = new CToolFileMenuBar( pParent, "Main Menu Bar" );
// Sets info in the menu bar
char title[ 64 ];
ComputeMenuBarTitle( title, sizeof( title ) );
m_pMenuBar->SetInfo( title );
m_pMenuBar->SetToolName( GetToolName() );
// Add menu buttons
CToolMenuButton *pFileButton = CreateToolFileMenuButton( m_pMenuBar, "File", "&File", GetActionTarget(), this );
CToolMenuButton *pSwitchButton = CreateToolSwitchMenuButton( m_pMenuBar, "Switcher", "&Tools", GetActionTarget() );
m_pMenuBar->AddButton( pFileButton );
m_pMenuBar->AddButton( pSwitchButton );
return m_pMenuBar;
}
//-----------------------------------------------------------------------------
// Creates the action menu
//-----------------------------------------------------------------------------
vgui::Menu *CGameEventTool::CreateActionMenu( vgui::Panel *pParent )
{
vgui::Menu *pActionMenu = new Menu( pParent, "ActionMenu" );
pActionMenu->AddMenuItem( "#ToolHide", new KeyValues( "Command", "command", "HideActionMenu" ), GetActionTarget() );
return pActionMenu;
}
//-----------------------------------------------------------------------------
// Inherited from IFileMenuCallbacks
//-----------------------------------------------------------------------------
int CGameEventTool::GetFileMenuItemsEnabled( )
{
int nFlags = FILE_ALL;
if ( m_RecentFiles.IsEmpty() )
{
nFlags &= ~(FILE_RECENT | FILE_CLEAR_RECENT);
}
return nFlags;
}
void CGameEventTool::AddRecentFilesToMenu( vgui::Menu *pMenu )
{
m_RecentFiles.AddToMenu( pMenu, GetActionTarget(), "OnRecent" );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
//-----------------------------------------------------------------------------
void CGameEventTool::OnExit()
{
enginetools->Command( "quit\n" );
}
//-----------------------------------------------------------------------------
// Handle commands from the action menu and other menus
//-----------------------------------------------------------------------------
void CGameEventTool::OnCommand( const char *cmd )
{
if ( !V_stricmp( cmd, "HideActionMenu" ) )
{
if ( GetActionMenu() )
{
GetActionMenu()->SetVisible( false );
}
}
else if ( const char *pOnRecentSuffix = StringAfterPrefix( cmd, "OnRecent" ) )
{
int idx = Q_atoi( pOnRecentSuffix );
OpenFileFromHistory( idx );
}
else if( const char *pOnToolSuffix = StringAfterPrefix( cmd, "OnTool" ) )
{
int idx = Q_atoi( pOnToolSuffix );
enginetools->SwitchToTool( idx );
}
else
{
BaseClass::OnCommand( cmd );
}
}
//-----------------------------------------------------------------------------
// Command handlers
//-----------------------------------------------------------------------------
void CGameEventTool::OnNew()
{
if ( m_pDoc )
{
if ( m_pDoc->IsDirty() )
{
SaveFile( m_pDoc->GetTXTFileName(), "xt", FOSM_SHOW_PERFORCE_DIALOGS | FOSM_SHOW_SAVE_QUERY,
new KeyValues( "OnNew" ) );
return;
}
}
NewDocument();
}
//-----------------------------------------------------------------------------
// Loads up a new document
//-----------------------------------------------------------------------------
void CGameEventTool::NewDocument( )
{
Assert( !m_pDoc );
m_pDoc = new CGameEventEditDoc(/* this */);
CreateTools( m_pDoc );
UpdateMenuBar();
InitTools();
}
//-----------------------------------------------------------------------------
// Called when the File->Open menu is selected
//-----------------------------------------------------------------------------
void CGameEventTool::OnOpen( )
{
int nFlags = 0;
const char *pSaveFileName = NULL;
if ( m_pDoc && m_pDoc->IsDirty() )
{
nFlags = FOSM_SHOW_PERFORCE_DIALOGS | FOSM_SHOW_SAVE_QUERY;
pSaveFileName = m_pDoc->GetTXTFileName();
}
OpenFile( "txt", pSaveFileName, "txt", nFlags );
}
bool CGameEventTool::OnReadFileFromDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues )
{
OnCloseNoSave();
if ( !LoadDocument( pFileName ) )
return false;
m_RecentFiles.Add( pFileName, pFileFormat );
m_RecentFiles.SaveToRegistry( GetRegistryName() );
UpdateMenuBar();
return true;
}
//-----------------------------------------------------------------------------
// Updates the menu bar based on the current file
//-----------------------------------------------------------------------------
void CGameEventTool::UpdateMenuBar( )
{
if ( !m_pDoc )
{
m_pMenuBar->SetFileName( "#CommEditNoFile" );
return;
}
const char *pTXTFile = m_pDoc->GetTXTFileName();
if ( !pTXTFile[0] )
{
m_pMenuBar->SetFileName( "#CommEditNoFile" );
return;
}
if ( m_pDoc->IsDirty() )
{
char sz[ 512 ];
Q_snprintf( sz, sizeof( sz ), "* %s", pTXTFile );
m_pMenuBar->SetFileName( sz );
}
else
{
m_pMenuBar->SetFileName( pTXTFile );
}
}
void CGameEventTool::OnSave()
{
// FIXME: Implement
}
void CGameEventTool::OnSaveAs()
{
SaveFile( NULL, NULL, 0 );
}
bool CGameEventTool::OnWriteFileToDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues )
{
// FIXME: Implement
m_RecentFiles.Add( pFileName, pFileFormat );
return true;
}
void CGameEventTool::OnClose()
{
// FIXME: Implement
}
void CGameEventTool::OnCloseNoSave()
{
// FIXME: Implement
}
void CGameEventTool::OnMarkNotDirty()
{
// FIXME: Implement
}
//-----------------------------------------------------------------------------
// Show the save document query dialog
//-----------------------------------------------------------------------------
void CGameEventTool::OpenFileFromHistory( int slot )
{
const char *pFileName = m_RecentFiles.GetFile( slot );
OnReadFileFromDisk( pFileName, NULL, 0 );
}
//-----------------------------------------------------------------------------
// Called when file operations complete
//-----------------------------------------------------------------------------
void CGameEventTool::OnFileOperationCompleted( const char *pFileType, bool bWroteFile, vgui::FileOpenStateMachine::CompletionState_t state, KeyValues *pContextKeyValues )
{
// FIXME: Implement
}
//-----------------------------------------------------------------------------
// Show the File browser dialog
//-----------------------------------------------------------------------------
void CGameEventTool::SetupFileOpenDialog( vgui::FileOpenDialog *pDialog, bool bOpenFile, const char *pFileFormat, KeyValues *pContextKeyValues )
{
char pStartingDir[ MAX_PATH ];
GetModSubdirectory( NULL, pStartingDir, sizeof(pStartingDir) );
pDialog->SetTitle( "Choose SampleTool .txt file", true );
pDialog->SetStartDirectoryContext( "sample_session", pStartingDir );
pDialog->AddFilter( "*.txt", "SampleTool (*.txt)", true );
}
const char *CGameEventTool::GetLogoTextureName()
{
return "vgui/tools/sampletool/sampletool_logo";
}
CGameEventEditPanel *CGameEventTool::GetGameEventEditPanel()
{
return m_hGameEventEditPanel.Get();
}
//-----------------------------------------------------------------------------
// Creates
//-----------------------------------------------------------------------------
void CGameEventTool::CreateTools( CGameEventEditDoc *doc )
{
if ( !m_hGameEventEditPanel.Get() )
{
m_hGameEventEditPanel = new CGameEventEditPanel( m_pDoc, this );
}
if ( !m_hConsole.Get() )
{
m_hConsole = new CConsolePage( NULL, false );
}
RegisterToolWindow( m_hGameEventEditPanel );
RegisterToolWindow( m_hConsole );
}
//-----------------------------------------------------------------------------
// Initializes the tools
//-----------------------------------------------------------------------------
void CGameEventTool::InitTools()
{
//ShowElementProperties();
windowposmgr->RegisterPanel( "gameeventedit", m_hGameEventEditPanel, false );
windowposmgr->RegisterPanel( "Console", m_hConsole, false ); // No context menu
if ( !windowposmgr->LoadPositions( "cfg/commedit.txt", this, &m_ToolWindowFactory, "CommEdit" ) )
{
OnDefaultLayout();
}
}
void CGameEventTool::DestroyTools()
{
UnregisterAllToolWindows();
if ( m_hGameEventEditPanel.Get() )
{
windowposmgr->UnregisterPanel( m_hGameEventEditPanel.Get() );
delete m_hGameEventEditPanel.Get();
m_hGameEventEditPanel = NULL;
}
if ( m_hConsole.Get() )
{
windowposmgr->UnregisterPanel( m_hConsole.Get() );
delete m_hConsole.Get();
m_hConsole = NULL;
}
}
//-----------------------------------------------------------------------------
// Loads up a new document
//-----------------------------------------------------------------------------
bool CGameEventTool::LoadDocument( const char *pDocName )
{
Assert( !m_pDoc );
DestroyTools();
m_pDoc = new CGameEventEditDoc(/* this */);
if ( !m_pDoc->LoadFromFile( pDocName ) )
{
delete m_pDoc;
m_pDoc = NULL;
Warning( "Fatal error loading '%s'\n", pDocName );
return false;
}
ShowMiniViewport( true );
CreateTools( m_pDoc );
InitTools();
return true;
}
CConsolePage *CGameEventTool::GetConsole()
{
return m_hConsole;
}
void CGameEventTool::ShowToolWindow( Panel *tool, char const *toolName, bool visible )
{
Assert( tool );
if ( tool->GetParent() == NULL && visible )
{
m_ToolWindowFactory.InstanceToolWindow( this, false, tool, toolName, false );
}
else if ( !visible )
{
ToolWindow *tw = dynamic_cast< ToolWindow * >( tool->GetParent()->GetParent() );
Assert( tw );
tw->RemovePage( tool );
}
}
void CGameEventTool::ToggleToolWindow( Panel *tool, char const *toolName )
{
Assert( tool );
if ( tool->GetParent() == NULL )
{
ShowToolWindow( tool, toolName, true );
}
else
{
ShowToolWindow( tool, toolName, false );
}
}
void CGameEventTool::OnToggleConsole()
{
if ( m_hConsole.Get() )
{
ToggleToolWindow( m_hConsole.Get(), "#BxConsole" );
}
}
//-----------------------------------------------------------------------------
// Sets up the default layout
//-----------------------------------------------------------------------------
void CGameEventTool::OnDefaultLayout()
{
int y = m_pMenuBar->GetTall();
int usew, useh;
GetSize( usew, useh );
int c = ToolWindow::GetToolWindowCount();
for ( int i = c - 1; i >= 0 ; --i )
{
ToolWindow *kill = ToolWindow::GetToolWindow( i );
delete kill;
}
Assert( ToolWindow::GetToolWindowCount() == 0 );
CGameEventEditPanel *pEditPanel = GetGameEventEditPanel();
CConsolePage *pConsole = GetConsole();
// Need three containers
ToolWindow *pEditPanelWindow = m_ToolWindowFactory.InstanceToolWindow( GetClientArea(), false, pEditPanel, "#CommEditProperties", false );
ToolWindow *pMiniViewport = dynamic_cast< ToolWindow* >( GetMiniViewport() );
pMiniViewport->AddPage( pConsole, "#BxConsole", false );
int quarterScreen = usew / 4;
SetMiniViewportBounds( quarterScreen, y, 3*quarterScreen, useh - y );
pEditPanelWindow->SetBounds( 0, y, quarterScreen, useh - y );
}