Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "usermessages.h"
#include "shake.h"
#include "voice_gamemgr.h"
// NVNT include to register in haptic user messages
#include "haptics/haptic_msgs.h"
void RegisterUserMessages()
{
usermessages->Register( "Geiger", 1 ); // geiger info data
usermessages->Register( "Train", 1 ); // train control data
usermessages->Register( "HudText", -1 );
usermessages->Register( "SayText", -1 );
usermessages->Register( "SayText2", -1 );
usermessages->Register( "TextMsg", -1 );
usermessages->Register( "HudMsg", -1 );
usermessages->Register( "ResetHUD", 1 ); // called every respawn
usermessages->Register( "GameTitle", 0 ); // show game title
usermessages->Register( "ItemPickup", -1 ); // for item history on screen
usermessages->Register( "ShowMenu", -1 ); // show hud menu
usermessages->Register( "Shake", 13 ); // shake view
usermessages->Register( "Fade", 10 ); // fade HUD in/out
usermessages->Register( "VGUIMenu", -1 ); // Show VGUI menu
usermessages->Register( "Rumble", 3 ); // Send a rumble to a controller
usermessages->Register( "CloseCaption", -1 ); // Show a caption (by string id number)(duration in 10th of a second)
usermessages->Register( "SendAudio", -1 ); // play radio command
usermessages->Register( "RawAudio", -1 ); // play a .wav as a radio command
usermessages->Register( "VoiceMask", VOICE_MAX_PLAYERS_DW*4 * 2 + 1 );
usermessages->Register( "RequestState", 0 );
usermessages->Register( "BarTime", -1 ); // For the C4 progress bar.
usermessages->Register( "Damage", -1 ); // for HUD damage indicators
usermessages->Register( "RadioText", -1 ); // for radio text display
usermessages->Register( "HintText", -1 ); // Displays hint text display
usermessages->Register( "KeyHintText", -1 ); // Displays hint text display
usermessages->Register( "ReloadEffect", 2 ); // a player reloading..
usermessages->Register( "PlayerAnimEvent", -1 ); // jumping, firing, reload, etc.
usermessages->Register( "AmmoDenied", 2 );
usermessages->Register( "UpdateRadar", -1 );
usermessages->Register( "KillCam", -1 );
usermessages->Register( "MarkAchievement", -1 );
// Voting
usermessages->Register( "CallVoteFailed", -1 );
usermessages->Register( "VoteStart", -1 );
usermessages->Register( "VotePass", -1 );
usermessages->Register( "VoteFailed", 2 );
usermessages->Register( "VoteSetup", -1 ); // Initiates client-side voting UI
// NVNT register haptic user messages
RegisterHapticMessages();
//=============================================================================
// HPE_BEGIN:
// [menglish] Registering PlayerStatsUpdate for Stats implementation
// [dwenger] AchievementEvent: Necessary for server-side achievement awarding
// [tj] Added support for absolute current match statistics updates
//=============================================================================
usermessages->Register( "PlayerStatsUpdate_DEPRECATED", -1 ); // Protocol changed, this message replaced below
usermessages->Register( "AchievementEvent", -1 );
usermessages->Register( "MatchEndConditions", -1 ); //The end conditions for the match. long frag limit, long max rounds, long rounds needed won, and long time
usermessages->Register( "MatchStatsUpdate", -1 );
usermessages->Register( "PlayerStatsUpdate", -1 ); //Processes stats update
//=============================================================================
// HPE_END
//=============================================================================
}