Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef WEAPON_CROWBAR_H
#define WEAPON_CROWBAR_H
#include "basebludgeonweapon.h"
#if defined( _WIN32 )
#pragma once
#endif
#ifdef HL2MP
#error weapon_crowbar.h must not be included in hl2mp. The windows compiler will use the wrong class elsewhere if it is.
#endif
#define CROWBAR_RANGE 75.0f
#define CROWBAR_REFIRE 0.4f
//-----------------------------------------------------------------------------
// CWeaponCrowbar
//-----------------------------------------------------------------------------
class CWeaponCrowbar : public CBaseHLBludgeonWeapon
{
public:
DECLARE_CLASS( CWeaponCrowbar, CBaseHLBludgeonWeapon );
DECLARE_SERVERCLASS();
DECLARE_ACTTABLE();
CWeaponCrowbar();
float GetRange( void ) { return CROWBAR_RANGE; }
float GetFireRate( void ) { return CROWBAR_REFIRE; }
void AddViewKick( void );
float GetDamageForActivity( Activity hitActivity );
virtual int WeaponMeleeAttack1Condition( float flDot, float flDist );
void SecondaryAttack( void ) { return; }
// Animation event
virtual void Operator_HandleAnimEvent( animevent_t *pEvent, CBaseCombatCharacter *pOperator );
private:
// Animation event handlers
void HandleAnimEventMeleeHit( animevent_t *pEvent, CBaseCombatCharacter *pOperator );
};
#endif // WEAPON_CROWBAR_H