You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
128 lines
3.9 KiB
128 lines
3.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: A higher level link library for general use in the game and tools. |
|
// |
|
//===========================================================================// |
|
|
|
|
|
#ifndef TIER2_H |
|
#define TIER2_H |
|
|
|
#if defined( _WIN32 ) |
|
#pragma once |
|
#endif |
|
|
|
#include "tier1/tier1.h" |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Forward declarations |
|
//----------------------------------------------------------------------------- |
|
class IFileSystem; |
|
class IMaterialSystem; |
|
class IColorCorrectionSystem; |
|
class IMaterialSystemHardwareConfig; |
|
class IDebugTextureInfo; |
|
class IVBAllocTracker; |
|
class IInputSystem; |
|
class INetworkSystem; |
|
class IP4; |
|
class IMdlLib; |
|
class IQueuedLoader; |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// These tier2 libraries must be set by any users of this library. |
|
// They can be set by calling ConnectTier2Libraries or InitDefaultFileSystem. |
|
// It is hoped that setting this, and using this library will be the common mechanism for |
|
// allowing link libraries to access tier2 library interfaces |
|
//----------------------------------------------------------------------------- |
|
extern IFileSystem *g_pFullFileSystem; |
|
extern IMaterialSystem *materials; |
|
extern IMaterialSystem *g_pMaterialSystem; |
|
extern IInputSystem *g_pInputSystem; |
|
extern INetworkSystem *g_pNetworkSystem; |
|
extern IMaterialSystemHardwareConfig *g_pMaterialSystemHardwareConfig; |
|
extern IDebugTextureInfo *g_pMaterialSystemDebugTextureInfo; |
|
extern IVBAllocTracker *g_VBAllocTracker; |
|
extern IColorCorrectionSystem *colorcorrection; |
|
extern IP4 *p4; |
|
extern IMdlLib *mdllib; |
|
extern IQueuedLoader *g_pQueuedLoader; |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Call this to connect to/disconnect from all tier 2 libraries. |
|
// It's up to the caller to check the globals it cares about to see if ones are missing |
|
//----------------------------------------------------------------------------- |
|
void ConnectTier2Libraries( CreateInterfaceFn *pFactoryList, int nFactoryCount ); |
|
void DisconnectTier2Libraries(); |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Call this to get the file system set up to stdio for utilities, etc: |
|
//----------------------------------------------------------------------------- |
|
void InitDefaultFileSystem(void); |
|
void ShutdownDefaultFileSystem(void); |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// for simple utilities using valve libraries, call the entry point below in main(). It will |
|
// init a filesystem for you, init mathlib, and create the command line. |
|
//----------------------------------------------------------------------------- |
|
void InitCommandLineProgram( int argc, char **argv ); |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Helper empty implementation of an IAppSystem for tier2 libraries |
|
//----------------------------------------------------------------------------- |
|
template< class IInterface, int ConVarFlag = 0 > |
|
class CTier2AppSystem : public CTier1AppSystem< IInterface, ConVarFlag > |
|
{ |
|
typedef CTier1AppSystem< IInterface, ConVarFlag > BaseClass; |
|
|
|
public: |
|
CTier2AppSystem( bool bIsPrimaryAppSystem = true ) : BaseClass( bIsPrimaryAppSystem ) |
|
{ |
|
} |
|
|
|
virtual bool Connect( CreateInterfaceFn factory ) |
|
{ |
|
if ( !BaseClass::Connect( factory ) ) |
|
return false; |
|
|
|
if ( BaseClass::IsPrimaryAppSystem() ) |
|
{ |
|
ConnectTier2Libraries( &factory, 1 ); |
|
} |
|
|
|
return true; |
|
} |
|
|
|
virtual InitReturnVal_t Init() |
|
{ |
|
InitReturnVal_t nRetVal = BaseClass::Init(); |
|
if ( nRetVal != INIT_OK ) |
|
return nRetVal; |
|
|
|
return INIT_OK; |
|
} |
|
|
|
virtual void Shutdown() |
|
{ |
|
BaseClass::Shutdown(); |
|
} |
|
|
|
virtual void Disconnect() |
|
{ |
|
if ( BaseClass::IsPrimaryAppSystem() ) |
|
{ |
|
DisconnectTier2Libraries(); |
|
} |
|
BaseClass::Disconnect(); |
|
} |
|
}; |
|
|
|
|
|
#endif // TIER2_H |
|
|
|
|