Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef PORTAL_COLLIDEABLE_ENUMERATOR_H
#define PORTAL_COLLIDEABLE_ENUMERATOR_H
#ifdef _WIN32
#pragma once
#endif
#include "ispatialpartition.h"
#ifdef CLIENT_DLL
class C_Prop_Portal;
typedef C_Prop_Portal CProp_Portal;
#else
class CProp_Portal;
#endif
//only enumerates entities in front of the associated portal and are solid (as in a player would get stuck in them)
class CPortalCollideableEnumerator : public IPartitionEnumerator
{
private:
EHANDLE m_hTestPortal; //the associated portal that we only want objects in front of
Vector m_vPlaneNormal; //portal plane normal
float m_fPlaneDist; //plane equation distance
Vector m_ptForward1000; //a point exactly 1000 units from the portal center along its forward vector
public:
IHandleEntity *m_pHandles[1024];
int m_iHandleCount;
CPortalCollideableEnumerator( const CProp_Portal *pAssociatedPortal );
virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity );
};
#endif //#ifndef PORTAL_COLLIDEABLE_ENUMERATOR_H