Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef IREPLAYSERVER_H
#define IREPLAYSERVER_H
#ifdef _WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
#include "interface.h"
//-----------------------------------------------------------------------------
class IServer;
class IReplayDirector;
class IGameEvent;
struct netadr_s;
class CServerReplay;
//-----------------------------------------------------------------------------
// Interface the Replay module exposes to the engine
//-----------------------------------------------------------------------------
#define INTERFACEVERSION_REPLAYSERVER "ReplayServer001"
class IReplayServer : public IBaseInterface
{
public:
virtual ~IReplayServer() {}
virtual IServer *GetBaseServer() = 0; // get Replay base server interface
virtual IReplayDirector *GetDirector() = 0; // get director interface
virtual int GetReplaySlot() = 0; // return entity index-1 of Replay in game
virtual float GetOnlineTime() = 0; // seconds since broadcast started
virtual void BroadcastEvent(IGameEvent *event) = 0; // send a director command to all specs
virtual bool IsRecording() = 0;
virtual void StartRecording() = 0;
virtual void StopRecording() = 0;
};
#endif