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47 lines
1.8 KiB
47 lines
1.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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//=======================================================================================// |
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#ifndef IREPLAYCONTEXT_H |
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#define IREPLAYCONTEXT_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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//---------------------------------------------------------------------------------------- |
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#include "interface.h" |
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#include "replay/replayhandle.h" |
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//---------------------------------------------------------------------------------------- |
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class IRecordingSessionManager; |
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class IRecordingSessionBlockManager; |
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class IRecordingSession; |
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class IReplayErrorSystem; |
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//---------------------------------------------------------------------------------------- |
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class IReplayContext : public IBaseInterface |
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{ |
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public: |
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virtual bool Init( CreateInterfaceFn fnCreateFactory ) = 0; |
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virtual void Shutdown() = 0; |
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virtual void Think() = 0; |
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virtual bool IsInitialized() const = 0; |
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virtual const char *GetRelativeBaseDir() const = 0; // Returns path to wherever the index .dmx lives relative to the game path, e.g. "replay\client\" |
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virtual const char *GetBaseDir() const = 0; // Returns full directory to wherever the index .dmx lives, e.g. c:\program files (x86)\steam\steamapps\<username>\team fortress 2\tf\replays\<client|server>\ -- NOTE: includes trailing slash |
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virtual const char *GetReplaySubDir() const = 0; // Returns "client" or "server" |
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virtual IReplayErrorSystem *GetErrorSystem() = 0; |
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virtual IRecordingSessionManager *GetRecordingSessionManager() = 0; |
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virtual IRecordingSessionBlockManager *GetRecordingSessionBlockManager() = 0; |
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virtual IRecordingSession *GetRecordingSession( ReplayHandle_t hSession ) = 0; |
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}; |
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//---------------------------------------------------------------------------------------- |
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#endif // IREPLAYCONTEXT_H
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