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106 lines
3.3 KiB
106 lines
3.3 KiB
//----------------------------------------------------------------------------- |
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// VGUIMATSURFACE.VPC |
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// |
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// Project Script |
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//----------------------------------------------------------------------------- |
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$macro SRCDIR ".." |
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$Macro OUTBINDIR "$SRCDIR\..\game\bin" |
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$include "$SRCDIR\vpc_scripts\source_dll_base.vpc" |
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$Configuration |
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{ |
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$Compiler |
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{ |
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$AdditionalIncludeDirectories "$BASE;.\;/usr/include/freetype2/" |
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$PreprocessorDefinitions "$BASE;BENCHMARK;VGUIMATSURFACE_DLL_EXPORT;GAMEUI_EXPORTS;DONT_PROTECT_FILEIO_FUNCTIONS;PROTECTED_THINGS_ENABLE" |
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$PreprocessorDefinitions "$BASE;fopen=dont_use_fopen" [$WIN32] |
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$EnableC++Exceptions "Yes (/EHsc)" |
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// $TreatWchar_tAsBuiltinType "No" |
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} |
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$Linker |
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{ |
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$SystemLibraries "iconv" [$OSXALL] |
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$SystemFrameworks "Carbon" [$OSXALL] |
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$GCC_ExtraLinkerFlags "-L/usr/lib32 -L/usr/lib -L/usr/lib/i386-linux-gnu" [$LINUXALL] |
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$SystemLibraries "fontconfig;freetype" [$LINUXALL] |
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$AdditionalDependencies "$BASE vgui_surfacelib_360.lib" [$X360] |
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$AdditionalDependencies "$BASE vgui_surfacelib.lib nvtc.lib" [$WIN32] |
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} |
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} |
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$Project "vguimatsurface" |
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{ |
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$Folder "Source Files" |
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{ |
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$File "Clip2D.cpp" |
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$File "Cursor.cpp" |
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$File "$SRCDIR\public\filesystem_helpers.cpp" |
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$File "FontTextureCache.cpp" |
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$File "Input.cpp" |
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$File "MatSystemSurface.cpp" |
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$File "asanstubs.cpp" |
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$File "memorybitmap.cpp" [$WIN32] |
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$File "TextureDictionary.cpp" |
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$File "$SRCDIR\vgui2\src\vgui_key_translation.cpp" |
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$File "$SRCDIR\public\vgui_controls\vgui_controls.cpp" |
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} |
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$Folder "Header Files" |
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{ |
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$File "Clip2D.h" |
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$File "Cursor.h" |
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$File "Input.h" |
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$File "memorybitmap.h" [$WIN32] |
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$File "TextureDictionary.h" |
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$File "vguimatsurface.h" |
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$File "MatSystemSurface.h" |
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$File "FontTextureCache.h" |
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$File "$SRCDIR\vgui2\src\vgui_key_translation.h" |
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} |
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$Folder "Public Header Files" |
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{ |
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$File "$SRCDIR\public\tier0\basetypes.h" |
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$File "$SRCDIR\public\tier1\characterset.h" |
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$File "$SRCDIR\public\tier1\checksum_crc.h" |
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$File "$SRCDIR\public\tier0\commonmacros.h" |
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$File "$SRCDIR\public\filesystem.h" |
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$File "$SRCDIR\public\filesystem_helpers.h" |
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$File "$SRCDIR\common\vgui_surfacelib\FontAmalgam.h" |
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$File "$SRCDIR\common\vgui_surfacelib\FontManager.h" |
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$File "$SRCDIR\public\appframework\IAppSystem.h" |
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$File "$SRCDIR\public\materialsystem\imaterial.h" |
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$File "$SRCDIR\public\materialsystem\imaterialsystem.h" |
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$File "$SRCDIR\public\materialsystem\imaterialvar.h" |
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$File "$SRCDIR\public\VGuiMatSurface\IMatSystemSurface.h" |
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$File "$SRCDIR\public\materialsystem\imesh.h" |
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$File "$SRCDIR\public\tier1\interface.h" |
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$File "$SRCDIR\public\materialsystem\itexture.h" |
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$File "$SRCDIR\public\pixelwriter.h" |
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$File "$SRCDIR\public\tier1\strtools.h" |
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$File "$SRCDIR\public\tier1\utllinkedlist.h" |
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$File "$SRCDIR\public\tier1\utlmemory.h" |
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$File "$SRCDIR\public\tier1\utlrbtree.h" |
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$File "$SRCDIR\public\tier1\utlvector.h" |
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$File "$SRCDIR\public\mathlib\vector.h" |
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$File "$SRCDIR\public\mathlib\vector2d.h" |
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$File "$SRCDIR\public\mathlib\vector4d.h" |
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$File "$SRCDIR\public\vstdlib\vstdlib.h" |
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$File "$SRCDIR\public\vtf\vtf.h" |
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$File "$SRCDIR\common\vgui_surfacelib\Win32Font.h" |
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} |
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$Folder "Link Libraries" |
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{ |
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$Lib bitmap |
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$Lib mathlib |
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$Lib tier2 |
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$Lib tier3 |
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$Lib vgui_controls |
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$Lib vgui_surfacelib |
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$ImpLib SDL2 [$SDL] |
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} |
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}
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