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1095 lines
44 KiB
1095 lines
44 KiB
#pragma once |
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// openvr.h |
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//========= Copyright Valve Corporation ============// |
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// Dynamically generated file. Do not modify this file directly. |
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#ifndef _OPENVR_API |
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#define _OPENVR_API |
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#include <stdint.h> |
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// vrtypes.h |
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namespace vr |
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{ |
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#if defined(__linux__) || defined(__APPLE__) |
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// The 32-bit version of gcc has the alignment requirement for uint64 and double set to |
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// 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned. |
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// The 64-bit version of gcc has the alignment requirement for these types set to |
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// 8 meaning that unless we use #pragma pack(4) our structures will get bigger. |
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// The 64-bit structure packing has to match the 32-bit structure packing for each platform. |
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#pragma pack( push, 4 ) |
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#else |
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#pragma pack( push, 8 ) |
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#endif |
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// right-handed system |
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// +y is up |
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// +x is to the right |
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// -z is going away from you |
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// Distance unit is meters |
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struct HmdMatrix34_t |
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{ |
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float m[3][4]; |
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}; |
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struct HmdMatrix44_t |
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{ |
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float m[4][4]; |
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}; |
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struct HmdVector3_t |
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{ |
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float v[3]; |
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}; |
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struct HmdVector3d_t |
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{ |
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double v[3]; |
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}; |
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struct HmdVector2_t |
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{ |
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float v[2]; |
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}; |
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struct HmdQuaternion_t |
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{ |
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double w, x, y, z; |
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}; |
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struct HmdQuad_t |
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{ |
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HmdVector3_t vCorners[ 4 ]; |
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}; |
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/** Used to return the post-distortion UVs for each color channel. |
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* UVs range from 0 to 1 with 0,0 in the upper left corner of the |
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* source render target. The 0,0 to 1,1 range covers a single eye. */ |
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struct DistortionCoordinates_t |
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{ |
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float rfRed[2]; |
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float rfGreen[2]; |
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float rfBlue[2]; |
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}; |
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enum Hmd_Eye |
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{ |
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Eye_Left = 0, |
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Eye_Right = 1 |
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}; |
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enum GraphicsAPIConvention |
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{ |
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API_DirectX = 0, // Normalized Z goes from 0 at the viewer to 1 at the far clip plane |
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API_OpenGL = 1, // Normalized Z goes from 1 at the viewer to -1 at the far clip plane |
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}; |
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enum HmdTrackingResult |
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{ |
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TrackingResult_Uninitialized = 1, |
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TrackingResult_Calibrating_InProgress = 100, |
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TrackingResult_Calibrating_OutOfRange = 101, |
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TrackingResult_Running_OK = 200, |
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TrackingResult_Running_OutOfRange = 201, |
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}; |
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static const uint32_t k_unTrackingStringSize = 32; |
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static const uint32_t k_unMaxTrackedDeviceCount = 16; |
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static const uint32_t k_unTrackedDeviceIndex_Hmd = 0; |
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/** Describes what kind of object is being tracked at a given ID */ |
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enum TrackedDeviceClass |
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{ |
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TrackedDeviceClass_Invalid = 0, // the ID was not valid. |
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TrackedDeviceClass_HMD = 1, // Head-Mounted Displays |
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TrackedDeviceClass_Controller = 2, // Tracked controllers |
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TrackedDeviceClass_TrackingReference = 4, // Camera and base stations that serve as tracking reference points |
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TrackedDeviceClass_Other = 1000, |
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}; |
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/** describes a single pose for a tracked object */ |
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struct TrackedDevicePose_t |
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{ |
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HmdMatrix34_t mDeviceToAbsoluteTracking; |
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HmdVector3_t vVelocity; // velocity in tracker space in m/s |
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HmdVector3_t vAngularVelocity; // angular velocity in radians/s (?) |
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HmdTrackingResult eTrackingResult; |
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bool bPoseIsValid; |
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// This indicates that there is a device connected for this spot in the pose array. |
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// It could go from true to false if the user unplugs the device. |
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bool bDeviceIsConnected; |
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}; |
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/** Identifies which style of tracking origin the application wants to use |
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* for the poses it is requesting */ |
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enum TrackingUniverseOrigin |
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{ |
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TrackingUniverseSeated = 0, // Poses are provided relative to the seated zero pose |
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TrackingUniverseStanding = 1, // Poses are provided relative to the safe bounds configured by the user |
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TrackingUniverseRawAndUncalibrated = 2, // Poses are provided in the coordinate system defined by the driver. You probably don't want this one. |
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}; |
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/** Each entry in this enum represents a property that can be retrieved about a |
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* tracked device. Many fields are only valid for one TrackedDeviceClass. */ |
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enum TrackedDeviceProperty |
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{ |
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// general properties that apply to all device classes |
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Prop_TrackingSystemName_String = 1000, |
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Prop_ModelNumber_String = 1001, |
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Prop_SerialNumber_String = 1002, |
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Prop_RenderModelName_String = 1003, |
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Prop_WillDriftInYaw_Bool = 1004, |
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Prop_ManufacturerName_String = 1005, |
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Prop_TrackingFirmwareVersion_String = 1006, |
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Prop_HardwareRevision_String = 1007, |
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// Properties that are unique to TrackedDeviceClass_HMD |
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Prop_ReportsTimeSinceVSync_Bool = 2000, |
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Prop_SecondsFromVsyncToPhotons_Float = 2001, |
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Prop_DisplayFrequency_Float = 2002, |
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Prop_UserIpdMeters_Float = 2003, |
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Prop_CurrentUniverseId_Uint64 = 2004, |
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Prop_PreviousUniverseId_Uint64 = 2005, |
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Prop_DisplayFirmwareVersion_String = 2006, |
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// Properties that are unique to TrackedDeviceClass_Controller |
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Prop_AttachedDeviceId_String = 3000, |
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Prop_SupportedButtons_Uint64 = 3001, |
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Prop_Axis0Type_Int32 = 3002, // Return value is of type EVRControllerAxisType |
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Prop_Axis1Type_Int32 = 3003, // Return value is of type EVRControllerAxisType |
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Prop_Axis2Type_Int32 = 3004, // Return value is of type EVRControllerAxisType |
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Prop_Axis3Type_Int32 = 3005, // Return value is of type EVRControllerAxisType |
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Prop_Axis4Type_Int32 = 3006, // Return value is of type EVRControllerAxisType |
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// Properties that are unique to TrackedDeviceClass_TrackingReference |
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Prop_FieldOfViewLeftDegrees_Float = 4000, |
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Prop_FieldOfViewRightDegrees_Float = 4001, |
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Prop_FieldOfViewTopDegrees_Float = 4002, |
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Prop_FieldOfViewBottomDegrees_Float = 4003, |
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Prop_TrackingRangeMinimumMeters_Float = 4004, |
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Prop_TrackingRangeMaximumMeters_Float = 4005, |
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}; |
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/** Used to pass device IDs to API calls */ |
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typedef uint32_t TrackedDeviceIndex_t; |
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static const uint32_t k_unTrackedDeviceIndexInvalid = 0xFFFFFFFF; |
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/** No string property will ever be longer than this length */ |
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static const uint32_t k_unMaxPropertyStringSize = 32 * 1024; |
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/** Used to return errors that occur when reading properties. */ |
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enum TrackedPropertyError |
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{ |
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TrackedProp_Success = 0, |
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TrackedProp_WrongDataType = 1, |
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TrackedProp_WrongDeviceClass = 2, |
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TrackedProp_BufferTooSmall = 3, |
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TrackedProp_UnknownProperty = 4, |
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TrackedProp_InvalidDevice = 5, |
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TrackedProp_CouldNotContactServer = 6, |
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TrackedProp_ValueNotProvidedByDevice = 7, |
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TrackedProp_StringExceedsMaximumLength = 8, |
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}; |
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/** a single vertex in a render model */ |
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struct RenderModel_Vertex_t |
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{ |
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HmdVector3_t vPosition; // position in meters in device space |
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HmdVector3_t vNormal; |
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float rfTextureCoord[ 2 ]; |
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}; |
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/** A texture map for use on a render model */ |
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struct RenderModel_TextureMap_t |
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{ |
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uint16_t unWidth, unHeight; // width and height of the texture map in pixels |
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const uint8_t *rubTextureMapData; // Map texture data. All textures are RGBA with 8 bits per channel per pixel. Data size is width * height * 4ub |
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}; |
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/** Contains everything a game needs to render a single tracked or static object for the user. */ |
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struct RenderModel_t |
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{ |
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uint64_t ulInternalHandle; // Used internally by SteamVR |
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const RenderModel_Vertex_t *rVertexData; // Vertex data for the mesh |
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uint32_t unVertexCount; // Number of vertices in the vertex data |
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const uint16_t *rIndexData; // Indices into the vertex data for each triangle |
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uint32_t unTriangleCount; // Number of triangles in the mesh. Index count is 3 * TriangleCount |
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RenderModel_TextureMap_t diffuseTexture; // RGBA diffuse texture for the model |
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}; |
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/** The types of events that could be posted (and what the parameters mean for each event type) */ |
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enum EVREventType |
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{ |
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VREvent_None = 0, |
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VREvent_TrackedDeviceActivated = 100, |
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VREvent_TrackedDeviceDeactivated = 101, |
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VREvent_TrackedDeviceUpdated = 102, |
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VREvent_ButtonPress = 200, // data is controller |
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VREvent_ButtonUnpress = 201, // data is controller |
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VREvent_ButtonTouch = 202, // data is controller |
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VREvent_ButtonUntouch = 203, // data is controller |
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VREvent_MouseMove = 300, // data is mouse |
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VREvent_MouseButtonDown = 301, // data is mouse |
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VREvent_MouseButtonUp = 302, // data is mouse |
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VREvent_InputFocusCaptured = 400, // data is process |
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VREvent_InputFocusReleased = 401, // data is process |
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}; |
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/** VR controller button and axis IDs */ |
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enum EVRButtonId |
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{ |
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k_EButton_System = 0, |
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k_EButton_ApplicationMenu = 1, |
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k_EButton_Grip = 2, |
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k_EButton_Axis0 = 32, |
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k_EButton_Axis1 = 33, |
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k_EButton_Axis2 = 34, |
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k_EButton_Axis3 = 35, |
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k_EButton_Axis4 = 36, |
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// aliases for well known controllers |
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k_EButton_SteamVR_Touchpad = k_EButton_Axis0, |
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k_EButton_SteamVR_Trigger = k_EButton_Axis1, |
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k_EButton_Max = 64 |
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}; |
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inline uint64_t ButtonMaskFromId( EVRButtonId id ) { return 1ull << id; } |
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/** used for controller button events */ |
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struct VREvent_Controller_t |
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{ |
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EVRButtonId button; |
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}; |
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/** used for simulated mouse events in overlay space */ |
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enum EVRMouseButton |
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{ |
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VRMouseButton_Left = 0x0001, |
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VRMouseButton_Right = 0x0002, |
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VRMouseButton_Middle = 0x0004, |
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}; |
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/** used for simulated mouse events in overlay space */ |
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struct VREvent_Mouse_t |
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{ |
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float x, y; |
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EVRMouseButton button; |
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}; |
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/** Used for events about processes */ |
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struct VREvent_Process_t |
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{ |
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uint32_t pid; |
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uint32_t oldPid; |
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}; |
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/** Not actually used for any events. It is just used to reserve |
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* space in the union for future event types */ |
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struct VREvent_Reserved_t |
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{ |
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uint64_t reserved0; |
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uint64_t reserved1; |
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}; |
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/** If you change this you must manually update openvr_interop.cs.py */ |
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typedef union |
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{ |
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VREvent_Reserved_t reserved; |
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VREvent_Controller_t controller; |
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VREvent_Mouse_t mouse; |
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VREvent_Process_t process; |
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} VREvent_Data_t; |
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/** An event posted by the server to all running applications */ |
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struct VREvent_t |
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{ |
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EVREventType eventType; |
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TrackedDeviceIndex_t trackedDeviceIndex; |
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VREvent_Data_t data; |
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float eventAgeSeconds; |
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}; |
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/** The mesh to draw into the stencil (or depth) buffer to perform |
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* early stencil (or depth) kills of pixels that will never appear on the HMD. |
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* This mesh draws on all the pixels that will be hidden after distortion. |
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* |
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* If the HMD does not provide a visible area mesh pVertexData will be |
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* NULL and unTriangleCount will be 0. */ |
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struct HiddenAreaMesh_t |
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{ |
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const HmdVector2_t *pVertexData; |
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uint32_t unTriangleCount; |
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}; |
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/** Identifies what kind of axis is on the controller at index n. Read this type |
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* with pVRSystem->Get( nControllerDeviceIndex, Prop_Axis0Type_Int32 + n ); |
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*/ |
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enum EVRControllerAxisType |
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{ |
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k_eControllerAxis_None = 0, |
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k_eControllerAxis_TrackPad = 1, |
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k_eControllerAxis_Joystick = 2, |
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k_eControllerAxis_Trigger = 3, // Analog trigger data is in the X axis |
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}; |
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/** contains information about one axis on the controller */ |
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struct VRControllerAxis_t |
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{ |
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float x; // Ranges from -1.0 to 1.0 for joysticks and track pads. Ranges from 0.0 to 1.0 for triggers were 0 is fully released. |
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float y; // Ranges from -1.0 to 1.0 for joysticks and track pads. Is always 0.0 for triggers. |
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}; |
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/** the number of axes in the controller state */ |
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static const uint32_t k_unControllerStateAxisCount = 5; |
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/** Holds all the state of a controller at one moment in time. */ |
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struct VRControllerState001_t |
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{ |
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// If packet num matches that on your prior call, then the controller state hasn't been changed since |
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// your last call and there is no need to process it |
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uint32_t unPacketNum; |
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// bit flags for each of the buttons. Use ButtonMaskFromId to turn an ID into a mask |
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uint64_t ulButtonPressed; |
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uint64_t ulButtonTouched; |
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// Axis data for the controller's analog inputs |
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VRControllerAxis_t rAxis[ k_unControllerStateAxisCount ]; |
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}; |
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typedef VRControllerState001_t VRControllerState_t; |
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/** determines how to provide output to the application of various event processing functions. */ |
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enum EVRControllerEventOutputType |
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{ |
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ControllerEventOutput_OSEvents = 0, |
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ControllerEventOutput_VREvents = 1, |
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}; |
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/** Allows the application to customize how the overlay appears in the compositor */ |
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struct Compositor_OverlaySettings |
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{ |
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uint32_t size; // sizeof(Compositor_OverlaySettings) |
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bool curved, antialias; |
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float scale, distance, alpha; |
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float uOffset, vOffset, uScale, vScale; |
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float gridDivs, gridWidth, gridScale; |
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HmdMatrix44_t transform; |
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}; |
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/** error codes returned by Vr_Init */ |
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enum HmdError |
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{ |
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HmdError_None = 0, |
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HmdError_Unknown = 1, |
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HmdError_Init_InstallationNotFound = 100, |
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HmdError_Init_InstallationCorrupt = 101, |
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HmdError_Init_VRClientDLLNotFound = 102, |
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HmdError_Init_FileNotFound = 103, |
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HmdError_Init_FactoryNotFound = 104, |
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HmdError_Init_InterfaceNotFound = 105, |
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HmdError_Init_InvalidInterface = 106, |
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HmdError_Init_UserConfigDirectoryInvalid = 107, |
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HmdError_Init_HmdNotFound = 108, |
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HmdError_Init_NotInitialized = 109, |
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HmdError_Init_PathRegistryNotFound = 110, |
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HmdError_Init_NoConfigPath = 111, |
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HmdError_Init_NoLogPath = 112, |
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HmdError_Init_PathRegistryNotWritable = 113, |
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HmdError_Driver_Failed = 200, |
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HmdError_Driver_Unknown = 201, |
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HmdError_Driver_HmdUnknown = 202, |
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HmdError_Driver_NotLoaded = 203, |
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HmdError_Driver_RuntimeOutOfDate = 204, |
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HmdError_Driver_HmdInUse = 205, |
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HmdError_IPC_ServerInitFailed = 300, |
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HmdError_IPC_ConnectFailed = 301, |
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HmdError_IPC_SharedStateInitFailed = 302, |
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HmdError_IPC_CompositorInitFailed = 303, |
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HmdError_IPC_MutexInitFailed = 304, |
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HmdError_VendorSpecific_UnableToConnectToOculusRuntime = 1000, |
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HmdError_Steam_SteamInstallationNotFound = 2000, |
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}; |
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#pragma pack( pop ) |
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} |
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// vrannotation.h |
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#ifdef __clang__ |
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# define VR_CLANG_ATTR(ATTR) __attribute__((annotate( ATTR ))) |
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#else |
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# define VR_CLANG_ATTR(ATTR) |
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#endif |
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#define VR_METHOD_DESC(DESC) VR_CLANG_ATTR( "desc:" #DESC ";" ) |
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#define VR_IGNOREATTR() VR_CLANG_ATTR( "ignore" ) |
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#define VR_OUT_STRUCT() VR_CLANG_ATTR( "out_struct: ;" ) |
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#define VR_OUT_STRING() VR_CLANG_ATTR( "out_string: ;" ) |
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#define VR_OUT_ARRAY_CALL(COUNTER,FUNCTION,PARAMS) VR_CLANG_ATTR( "out_array_call:" #COUNTER "," #FUNCTION "," #PARAMS ";" ) |
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#define VR_OUT_ARRAY_COUNT(COUNTER) VR_CLANG_ATTR( "out_array_count:" #COUNTER ";" ) |
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#define VR_ARRAY_COUNT(COUNTER) VR_CLANG_ATTR( "array_count:" #COUNTER ";" ) |
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#define VR_ARRAY_COUNT_D(COUNTER, DESC) VR_CLANG_ATTR( "array_count:" #COUNTER ";desc:" #DESC ) |
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#define VR_BUFFER_COUNT(COUNTER) VR_CLANG_ATTR( "buffer_count:" #COUNTER ";" ) |
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#define VR_OUT_BUFFER_COUNT(COUNTER) VR_CLANG_ATTR( "out_buffer_count:" #COUNTER ";" ) |
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#define VR_OUT_STRING_COUNT(COUNTER) VR_CLANG_ATTR( "out_string_count:" #COUNTER ";" ) |
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// ivrsystem.h |
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namespace vr |
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{ |
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class IVRSystem |
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{ |
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public: |
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// ------------------------------------ |
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// Display Methods |
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// ------------------------------------ |
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/** Size and position that the window needs to be on the VR display. */ |
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virtual void GetWindowBounds( int32_t *pnX, int32_t *pnY, uint32_t *pnWidth, uint32_t *pnHeight ) = 0; |
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/** Suggested size for the intermediate render target that the distortion pulls from. */ |
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virtual void GetRecommendedRenderTargetSize( uint32_t *pnWidth, uint32_t *pnHeight ) = 0; |
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/** Gets the viewport in the frame buffer to draw the output of the distortion into */ |
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virtual void GetEyeOutputViewport( Hmd_Eye eEye, uint32_t *pnX, uint32_t *pnY, uint32_t *pnWidth, uint32_t *pnHeight ) = 0; |
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/** The projection matrix for the specified eye */ |
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virtual HmdMatrix44_t GetProjectionMatrix( Hmd_Eye eEye, float fNearZ, float fFarZ, GraphicsAPIConvention eProjType ) = 0; |
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/** The components necessary to build your own projection matrix in case your |
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* application is doing something fancy like infinite Z */ |
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virtual void GetProjectionRaw( Hmd_Eye eEye, float *pfLeft, float *pfRight, float *pfTop, float *pfBottom ) = 0; |
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/** Returns the result of the distortion function for the specified eye and input UVs. UVs go from 0,0 in |
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* the upper left of that eye's viewport and 1,1 in the lower right of that eye's viewport. */ |
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virtual DistortionCoordinates_t ComputeDistortion( Hmd_Eye eEye, float fU, float fV ) = 0; |
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/** Returns the transform from eye space to the head space. Eye space is the per-eye flavor of head |
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* space that provides stereo disparity. Instead of Model * View * Projection the sequence is Model * View * Eye^-1 * Projection. |
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* Normally View and Eye^-1 will be multiplied together and treated as View in your application. |
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*/ |
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virtual HmdMatrix34_t GetEyeToHeadTransform( Hmd_Eye eEye ) = 0; |
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/** Returns the number of elapsed seconds since the last recorded vsync event. This |
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* will come from a vsync timer event in the timer if possible or from the application-reported |
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* time if that is not available. If no vsync times are available the function will |
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* return zero for vsync time and frame counter and return false from the method. */ |
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virtual bool GetTimeSinceLastVsync( float *pfSecondsSinceLastVsync, uint64_t *pulFrameCounter ) = 0; |
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/** [D3D9 Only] |
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* Returns the adapter index that the user should pass into CreateDevice to set up D3D9 in such |
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* a way that it can go full screen exclusive on the HMD. Returns -1 if there was an error. |
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*/ |
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virtual int32_t GetD3D9AdapterIndex() = 0; |
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/** [D3D10/11 Only] |
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* Returns the adapter index and output index that the user should pass into EnumAdapters and EnumOutputs |
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* to create the device and swap chain in DX10 and DX11. If an error occurs both indices will be set to -1. |
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*/ |
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virtual void GetDXGIOutputInfo( int32_t *pnAdapterIndex, int32_t *pnAdapterOutputIndex ) = 0; |
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/** [Windows Only] |
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* Notifies the system that the VR output will appear in a particular window. |
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*/ |
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virtual bool AttachToWindow( void *hWnd ) = 0; |
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// ------------------------------------ |
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// Tracking Methods |
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// ------------------------------------ |
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/** The pose that the tracker thinks that the HMD will be in at the specified number of seconds into the |
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* future. Pass 0 to get the state at the instant the method is called. Most of the time the application should |
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* calculate the time until the photons will be emitted from the display and pass that time into the method. |
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* |
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* This is roughly analogous to the inverse of the view matrix in most applications, though |
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* many games will need to do some additional rotation or translation on top of the rotation |
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* and translation provided by the head pose. |
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* |
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* For devices where bPoseIsValid is true the application can use the pose to position the device |
|
* in question. The provided array can be any size up to k_unMaxTrackedDeviceCount. |
|
* |
|
* Seated experiences should call this method with TrackingUniverseSeated and receive poses relative |
|
* to the seated zero pose. Standing experiences should call this method with TrackingUniverseStanding |
|
* and receive poses relative to the chaperone soft bounds. TrackingUniverseRawAndUncalibrated should |
|
* probably not be used unless the application is the chaperone calibration tool itself, but will provide |
|
* poses relative to the hardware-specific coordinate system in the driver. |
|
*/ |
|
virtual void GetDeviceToAbsoluteTrackingPose( TrackingUniverseOrigin eOrigin, float fPredictedSecondsToPhotonsFromNow, VR_ARRAY_COUNT(unTrackedDevicePoseArrayCount) TrackedDevicePose_t *pTrackedDevicePoseArray, uint32_t unTrackedDevicePoseArrayCount ) = 0; |
|
|
|
/** Sets the zero pose for the seated tracker coordinate system to the current position and yaw of the HMD. After |
|
* ResetSeatedZeroPose all GetDeviceToAbsoluteTrackingPose calls that pass TrackingUniverseSeated as the origin |
|
* will be relative to this new zero pose. The new zero coordinate system will not change the fact that the Y axis |
|
* is up in the real world, so the next pose returned from GetDeviceToAbsoluteTrackingPose after a call to |
|
* ResetSeatedZeroPose may not be exactly an identity matrix. */ |
|
virtual void ResetSeatedZeroPose() = 0; |
|
|
|
/** Returns the transform from the seated zero pose to the standing absolute tracking system. This allows |
|
* applications to represent the seated origin to used or transform object positions from one coordinate |
|
* system to the other. |
|
* |
|
* The seated origin may or may not be inside the soft or hard bounds returned by IVRChaperone. Its position |
|
* depends on what the user has set in the chaperone calibration tool and previous calls to ResetSeatedZeroPose. */ |
|
virtual HmdMatrix34_t GetSeatedZeroPoseToStandingAbsoluteTrackingPose() = 0; |
|
|
|
// ------------------------------------ |
|
// RenderModel methods |
|
// ------------------------------------ |
|
|
|
/** Loads and returns a render model for use in the application. pchRenderModelName should be a render model name |
|
* from the Prop_RenderModelName_String property or an absolute path name to a render model on disk. |
|
* |
|
* The resulting render model is valid until VR_Shutdown() is called or until FreeRenderModel() is called. When the |
|
* application is finished with the render model it should call FreeRenderModel() to free the memory associated |
|
* with the model. |
|
* |
|
* The method returns false if the model could not be loaded. |
|
* |
|
* The API expects that this function will be called at startup or when tracked devices are connected and disconnected. |
|
* If it is called every frame it will hurt performance. |
|
*/ |
|
virtual bool LoadRenderModel( const char *pchRenderModelName, RenderModel_t *pRenderModel ) = 0; |
|
|
|
|
|
/** Frees a previously returned render model */ |
|
virtual void FreeRenderModel( RenderModel_t *pRenderModel ) = 0; |
|
|
|
// ------------------------------------ |
|
// Property methods |
|
// ------------------------------------ |
|
|
|
/** Returns the device class of a tracked device. If there has not been a device connected in this slot |
|
* since the application started this function will return TrackedDevice_Invalid. For previous detected |
|
* devices the function will return the previously observed device class. |
|
* |
|
* To determine which devices exist on the system, just loop from 0 to k_unMaxTrackedDeviceCount and check |
|
* the device class. Every device with something other than TrackedDevice_Invalid is associated with an |
|
* actual tracked device. */ |
|
virtual TrackedDeviceClass GetTrackedDeviceClass( vr::TrackedDeviceIndex_t unDeviceIndex ) = 0; |
|
|
|
/** Returns true if there is a device connected in this slot. */ |
|
virtual bool IsTrackedDeviceConnected( vr::TrackedDeviceIndex_t unDeviceIndex ) = 0; |
|
|
|
/** Returns a bool property. If the device index is not valid or the property is not a bool type this function will return false. */ |
|
virtual bool GetBoolTrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, TrackedDeviceProperty prop, TrackedPropertyError *pError = 0L ) = 0; |
|
|
|
/** Returns a float property. If the device index is not valid or the property is not a float type this function will return 0. */ |
|
virtual float GetFloatTrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, TrackedDeviceProperty prop, TrackedPropertyError *pError = 0L ) = 0; |
|
|
|
/** Returns an int property. If the device index is not valid or the property is not a int type this function will return 0. */ |
|
virtual int32_t GetInt32TrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, TrackedDeviceProperty prop, TrackedPropertyError *pError = 0L ) = 0; |
|
|
|
/** Returns a uint64 property. If the device index is not valid or the property is not a uint64 type this function will return 0. */ |
|
virtual uint64_t GetUint64TrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, TrackedDeviceProperty prop, TrackedPropertyError *pError = 0L ) = 0; |
|
|
|
/** Returns a matrix property. If the device index is not valid or the property is not a matrix type, this function will return identity. */ |
|
virtual HmdMatrix34_t GetMatrix34TrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, TrackedDeviceProperty prop, TrackedPropertyError *pError = 0L ) = 0; |
|
|
|
/** Returns a string property. If the device index is not valid or the property is not a float type this function will |
|
* return 0. Otherwise it returns the length of the number of bytes necessary to hold this string including the trailing |
|
* null. Strings will generally fit in buffers of k_unTrackingStringSize characters. */ |
|
virtual uint32_t GetStringTrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, TrackedDeviceProperty prop, VR_OUT_STRING() char *pchValue, uint32_t unBufferSize, TrackedPropertyError *pError = 0L ) = 0; |
|
|
|
/** returns a string that corresponds with the specified property error. The string will be the name |
|
* of the error enum value for all valid error codes */ |
|
virtual const char *GetPropErrorNameFromEnum( TrackedPropertyError error ) = 0; |
|
|
|
// ------------------------------------ |
|
// Event methods |
|
// ------------------------------------ |
|
|
|
/** Returns true and fills the event with the next event on the queue if there is one. If there are no events |
|
* this method returns false */ |
|
virtual bool PollNextEvent( VREvent_t *pEvent ) = 0; |
|
|
|
/** Returns true and fills the event with the next event on the queue if there is one. If there are no events |
|
* this method returns false. Fills in the pose of the associated tracked device in the provided pose struct. |
|
* This pose will always be older than the call to this function and should not be used to render the device. */ |
|
virtual bool PollNextEventWithPose( TrackingUniverseOrigin eOrigin, vr::VREvent_t *pEvent, vr::TrackedDevicePose_t *pTrackedDevicePose ) = 0; |
|
|
|
/** returns the name of an EVREvent enum value */ |
|
virtual const char *GetEventTypeNameFromEnum( EVREventType eType ) = 0; |
|
|
|
// ------------------------------------ |
|
// Rendering helper methods |
|
// ------------------------------------ |
|
|
|
/** Returns the stencil mesh information for the current HMD. If this HMD does not have a stencil mesh the vertex data and count will be |
|
* NULL and 0 respectively. This mesh is meant to be rendered into the stencil buffer (or into the depth buffer setting nearz) before rendering |
|
* each eye's view. The pixels covered by this mesh will never be seen by the user after the lens distortion is applied and based on visibility to the panels. |
|
* This will improve perf by letting the GPU early-reject pixels the user will never see before running the pixel shader. |
|
* NOTE: Render this mesh with backface culling disabled since the winding order of the vertices can be different per-HMD or per-eye. |
|
*/ |
|
virtual HiddenAreaMesh_t GetHiddenAreaMesh( Hmd_Eye eEye ) = 0; |
|
|
|
|
|
// ------------------------------------ |
|
// Controller methods |
|
// ------------------------------------ |
|
|
|
/** Fills the supplied struct with the current state of the controller. Returns false if the controller index |
|
* is invalid. */ |
|
virtual bool GetControllerState( vr::TrackedDeviceIndex_t unControllerDeviceIndex, vr::VRControllerState_t *pControllerState ) = 0; |
|
|
|
/** fills the supplied struct with the current state of the controller and the provided pose with the pose of |
|
* the controller when the controller state was updated most recently. Use this form if you need a precise controller |
|
* pose as input to your application when the user presses or releases a button. */ |
|
virtual bool GetControllerStateWithPose( TrackingUniverseOrigin eOrigin, vr::TrackedDeviceIndex_t unControllerDeviceIndex, vr::VRControllerState_t *pControllerState, TrackedDevicePose_t *pTrackedDevicePose ) = 0; |
|
|
|
/** Trigger a single haptic pulse on a controller. After this call the application may not trigger another haptic pulse on this controller |
|
* and axis combination for 5ms. */ |
|
virtual void TriggerHapticPulse( vr::TrackedDeviceIndex_t unControllerDeviceIndex, uint32_t unAxisId, unsigned short usDurationMicroSec ) = 0; |
|
|
|
/** returns the name of an EVRButtonId enum value */ |
|
virtual const char *GetButtonIdNameFromEnum( EVRButtonId eButtonId ) = 0; |
|
|
|
/** returns the name of an EVRControllerAxisType enum value */ |
|
virtual const char *GetControllerAxisTypeNameFromEnum( EVRControllerAxisType eAxisType ) = 0; |
|
|
|
/** Processes mouse input from the specified controller as though it were a mouse pointed at a compositor overlay with the |
|
* specified settings. The controller is treated like a laser pointer on the -z axis. The point where the laser pointer would |
|
* intersect with the overlay is the mouse position, the trigger is left mouse, and the track pad is right mouse. When using |
|
* system event output the caller should ensure that it has focus so that it receives the system events. |
|
* |
|
* Return true if the controller is pointed at the overlay and an event was generated. */ |
|
virtual bool HandleControllerOverlayInteractionAsMouse( const vr::Compositor_OverlaySettings & overlaySettings, |
|
vr::HmdVector2_t vecWindowClientPositionOnScreen, vr::HmdVector2_t vecWindowClientSize, |
|
vr::TrackedDeviceIndex_t unControllerDeviceIndex, |
|
vr::EVRControllerEventOutputType eOutputType |
|
) = 0; |
|
|
|
/** Tells OpenVR that this process wants exclusive access to controller button states and button events. Other apps will be notified that |
|
* they have lost input focus with a VREvent_InputFocusCaptured event. Returns false if input focus could not be captured for |
|
* some reason. */ |
|
virtual bool CaptureInputFocus() = 0; |
|
|
|
/** Tells OpenVR that this process no longer wants exclusive access to button states and button events. Other apps will be notified |
|
* that input focus has been released with a VREvent_InputFocusReleased event. */ |
|
virtual void ReleaseInputFocus() = 0; |
|
|
|
/** Returns true if input focus is captured by another process. */ |
|
virtual bool IsInputFocusCapturedByAnotherProcess() = 0; |
|
}; |
|
|
|
static const char * const IVRSystem_Version = "IVRSystem_003"; |
|
|
|
} |
|
|
|
// ivrchaperone.h |
|
namespace vr |
|
{ |
|
|
|
#if defined(__linux__) || defined(__APPLE__) |
|
// The 32-bit version of gcc has the alignment requirement for uint64 and double set to |
|
// 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned. |
|
// The 64-bit version of gcc has the alignment requirement for these types set to |
|
// 8 meaning that unless we use #pragma pack(4) our structures will get bigger. |
|
// The 64-bit structure packing has to match the 32-bit structure packing for each platform. |
|
#pragma pack( push, 4 ) |
|
#else |
|
#pragma pack( push, 8 ) |
|
#endif |
|
|
|
enum ChaperoneCalibrationState |
|
{ |
|
// OK! |
|
ChaperoneCalibrationState_OK = 1, // Chaperone is fully calibrated and working correctly |
|
|
|
// Warnings |
|
ChaperoneCalibrationState_Warning = 100, |
|
ChaperoneCalibrationState_Warning_BaseStationMayHaveMoved = 101, // A base station thinks that it might have moved |
|
ChaperoneCalibrationState_Warning_BaseStationRemoved = 102, // There are less base stations than when calibrated |
|
ChaperoneCalibrationState_Warning_SeatedBoundsInvalid = 103, // Seated bounds haven't been calibrated for the current tracking center |
|
|
|
// Errors |
|
ChaperoneCalibrationState_Error = 200, |
|
ChaperoneCalibrationState_Error_BaseStationUninitalized = 201, // Tracking center hasn't be calibrated for at least one of the base stations |
|
ChaperoneCalibrationState_Error_BaseStationConflict = 202, // Tracking center is calibrated, but base stations disagree on the tracking space |
|
ChaperoneCalibrationState_Error_SoftBoundsInvalid = 203, // Soft bounds haven't been calibrated for the current tracking center |
|
ChaperoneCalibrationState_Error_HardBoundsInvalid = 204, // Hard bounds haven't been calibrated for the current tracking center |
|
}; |
|
|
|
/** SOFT BOUNDS ASSUMPTIONS |
|
* Corners are in clockwise order. |
|
* Tracking space center (0,0,0) is contained within the Soft Bounds. |
|
* Angles of corners are between 25 and 155 degrees. |
|
* Quadrilateral formed is convex. |
|
* One side will run parallel to the X axis. |
|
* Height of every corner is 0Y (on the floor). */ |
|
struct ChaperoneSoftBoundsInfo_t |
|
{ |
|
HmdQuad_t quadCorners; |
|
}; |
|
|
|
struct ChaperoneSeatedBoundsInfo_t |
|
{ |
|
HmdVector3_t vSeatedHeadPosition; |
|
HmdVector3_t vDeskEdgePositions[ 2 ]; |
|
}; |
|
|
|
/** HIGH LEVEL TRACKING SPACE ASSUMPTIONS: |
|
* 0,0,0 is the preferred standing area center. |
|
* 0Y is the floor height. |
|
* -Z is the preferred forward facing direction. */ |
|
class IVRChaperone |
|
{ |
|
public: |
|
|
|
/** Get the current state of Chaperone calibration. This state can change at any time during a session due to physical base station changes. */ |
|
virtual ChaperoneCalibrationState GetCalibrationState() = 0; |
|
|
|
/** Returns the 4 corner positions of the Soft Bounds (also know as Safe Zone and Play Space). */ |
|
virtual bool GetSoftBoundsInfo( ChaperoneSoftBoundsInfo_t *pInfo ) = 0; |
|
|
|
/** Returns the quads representing the Hard Bounds (static physical obstacles). */ |
|
virtual bool GetHardBoundsInfo( VR_OUT_ARRAY_COUNT(punQuadsCount) HmdQuad_t *pQuadsBuffer, uint32_t* punQuadsCount ) = 0; |
|
|
|
/** Returns the preferred seated position and front edge of their desk. */ |
|
virtual bool GetSeatedBoundsInfo( ChaperoneSeatedBoundsInfo_t *pInfo ) = 0; |
|
|
|
}; |
|
|
|
static const char * const IVRChaperone_Version = "IVRChaperone_002"; |
|
|
|
#pragma pack( pop ) |
|
|
|
} |
|
// ivrcompositor.h |
|
namespace vr |
|
{ |
|
|
|
#if defined(__linux__) || defined(__APPLE__) |
|
// The 32-bit version of gcc has the alignment requirement for uint64 and double set to |
|
// 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned. |
|
// The 64-bit version of gcc has the alignment requirement for these types set to |
|
// 8 meaning that unless we use #pragma pack(4) our structures will get bigger. |
|
// The 64-bit structure packing has to match the 32-bit structure packing for each platform. |
|
#pragma pack( push, 4 ) |
|
#else |
|
#pragma pack( push, 8 ) |
|
#endif |
|
|
|
/** Identifies the graphics API for the associated device */ |
|
enum Compositor_DeviceType |
|
{ |
|
Compositor_DeviceType_None, |
|
Compositor_DeviceType_D3D9, |
|
Compositor_DeviceType_D3D9Ex, |
|
Compositor_DeviceType_D3D10, |
|
Compositor_DeviceType_D3D11, |
|
Compositor_DeviceType_OpenGL |
|
}; |
|
|
|
|
|
/** Provides a single frame's timing information to the app */ |
|
struct Compositor_FrameTiming |
|
{ |
|
uint32_t size; // sizeof(Compositor_FrameTiming) |
|
double frameStart; |
|
float frameVSync; // seconds from frame start |
|
uint32_t droppedFrames; |
|
uint32_t frameIndex; |
|
vr::TrackedDevicePose_t pose; |
|
}; |
|
|
|
|
|
/** Allows the application to control what part of the provided texture will be used in the |
|
* frame buffer. */ |
|
struct Compositor_TextureBounds |
|
{ |
|
float uMin, vMin; |
|
float uMax, vMax; |
|
}; |
|
|
|
#pragma pack( pop ) |
|
|
|
|
|
/** Allows the application to interact with the compositor */ |
|
class IVRCompositor |
|
{ |
|
public: |
|
/** Returns the last error that occurred in the compositor */ |
|
virtual uint32_t GetLastError( VR_OUT_STRING() char* pchBuffer, uint32_t unBufferSize ) = 0; |
|
|
|
/** Turns vsync on or off on the compositor window */ |
|
virtual void SetVSync( bool bVSync ) = 0; |
|
|
|
/** Returns true if vsync is enabled in the compositor window */ |
|
virtual bool GetVSync() = 0; |
|
|
|
/** Sets gamma for the compositor window */ |
|
virtual void SetGamma( float fGamma ) = 0; |
|
|
|
/** Returns the gamma for the compositor window */ |
|
virtual float GetGamma() = 0; |
|
|
|
/** Sets the graphics device or context for the application that is going to feed |
|
* images to the compositor. The type of the pDevice parameter must match the |
|
* type that is provided: |
|
* Compositor_DeviceType_D3D9 IDirect3DDevice9* |
|
* Compositor_DeviceType_D3D9Ex IDirect3DDevice9Ex* |
|
* Compositor_DeviceType_D3D10 ID3D10Device* |
|
* Compositor_DeviceType_D3D11 ID3D11Device* |
|
* Compositor_DeviceType_OpenGL HGLRC |
|
* |
|
* Note: D3D9 and D3D9Ex are not implemented at this time |
|
*/ |
|
virtual void SetGraphicsDevice( Compositor_DeviceType eType, void* pDevice ) = 0; |
|
|
|
/** Returns pose(s) to use to render scene. */ |
|
virtual void WaitGetPoses( VR_ARRAY_COUNT(unPoseArrayCount) TrackedDevicePose_t* pPoseArray, uint32_t unPoseArrayCount ) = 0; |
|
|
|
/** Updated scene texture to display. If pBounds is NULL the entire texture will be used. |
|
* |
|
* OpenGL dirty state: |
|
* glBindTexture |
|
*/ |
|
virtual void Submit( Hmd_Eye eEye, void* pTexture, Compositor_TextureBounds* pBounds ) = 0; |
|
|
|
/** Clears the frame that was sent with the last call to Submit. This will cause the |
|
* compositor to show the grid until Submit is called again. */ |
|
virtual void ClearLastSubmittedFrame() = 0; |
|
|
|
/** returns the default settings that will be used for the overlay texture. Fetching these defaults |
|
* can be useful if you mostly want the default values but want to change a few settings. */ |
|
virtual void GetOverlayDefaults( Compositor_OverlaySettings* pSettings ) = 0; |
|
|
|
/** Texture to draw over the scene at distortion time. This texture will appear over the world on a quad. |
|
* The pSettings parameter controls the size and position of the quad. */ |
|
virtual void SetOverlay(void* pTexture, Compositor_OverlaySettings* pSettings ) = 0; |
|
|
|
/** Separate interface for providing the data as a stream of bytes, but there is an upper bound on data that can be sent */ |
|
virtual void SetOverlayRaw(void* buffer, uint32_t width, uint32_t height, uint32_t depth, Compositor_OverlaySettings* pSettings ) = 0; |
|
|
|
/** Separate interface for providing the image through a filename: |
|
* can be png or jpg, and should not be bigger than 1920x1080 */ |
|
virtual void SetOverlayFromFile( const char *pchFilePath, Compositor_OverlaySettings* pSettings ) = 0; |
|
|
|
/** Removes the scene overlay texture. */ |
|
virtual void ClearOverlay() = 0; |
|
|
|
/** Returns true if timing data is filled it. Sets oldest timing info if nFramesAgo is larger than the stored history. |
|
* Be sure to set timing.size = sizeof(Compositor_FrameTiming) on struct passed in before calling this function. */ |
|
virtual bool GetFrameTiming( Compositor_FrameTiming *pTiming, uint32_t unFramesAgo = 0 ) = 0; |
|
|
|
/** Fades the view on the HMD to the specified color. The fade will take fSeconds, and the color values are between |
|
* 0.0 and 1.0. This color is faded on top of the scene based on the alpha parameter. Removing the fade color instantly |
|
* would be FadeToColor( 0.0, 0.0, 0.0, 0.0, 0.0 ). */ |
|
virtual void FadeToColor( float fSeconds, float fRed, float fGreen, float fBlue, float fAlpha, bool bBackground = false ) = 0; |
|
|
|
/** Fading the Grid in or out in fSeconds */ |
|
virtual void FadeGrid( float fSeconds, bool bFadeIn ) = 0; |
|
|
|
/** Brings the compositor window to the front. This is useful for covering any other window that may be on the HMD |
|
* and is obscuring the compositor window. */ |
|
virtual void CompositorBringToFront() = 0; |
|
|
|
/** Pushes the compositor window to the back. This is useful for allowing other applications to draw directly to the HMD. */ |
|
virtual void CompositorGoToBack() = 0; |
|
|
|
/** Tells the compositor process to clean up and exit. You do not need to call this function at shutdown. Under normal |
|
* circumstances the compositor will manage its own life cycle based on what applications are running. */ |
|
virtual void CompositorQuit() = 0; |
|
|
|
/** Return whether the compositor is fullscreen */ |
|
virtual bool IsFullscreen() = 0; |
|
|
|
/** Computes the overlay-space pixel coordinates of where the ray intersects the overlay with the |
|
* specified settings. Returns false if there is no intersection. */ |
|
virtual bool ComputeOverlayIntersection( const Compositor_OverlaySettings* pSettings, float fAspectRatio, vr::TrackingUniverseOrigin eOrigin, vr::HmdVector3_t vSource, vr::HmdVector3_t vDirection, vr::HmdVector2_t *pvecIntersectionUV, vr::HmdVector3_t *pvecIntersectionTrackingSpace ) = 0; |
|
|
|
/** Sets tracking space returned by WaitGetPoses */ |
|
virtual void SetTrackingSpace( TrackingUniverseOrigin eOrigin ) = 0; |
|
|
|
/** Gets current tracking space returned by WaitGetPoses */ |
|
virtual TrackingUniverseOrigin GetTrackingSpace() = 0; |
|
}; |
|
|
|
static const char * const IVRCompositor_Version = "IVRCompositor_005"; |
|
|
|
} // namespace vr |
|
|
|
|
|
// ivrcontrolpanel.h |
|
namespace vr |
|
{ |
|
|
|
class IVRControlPanel |
|
{ |
|
public: |
|
|
|
// ------------------------------------ |
|
// Driver enumeration methods |
|
// ------------------------------------ |
|
|
|
/** the number of active drivers */ |
|
virtual uint32_t GetDriverCount() = 0; |
|
|
|
/** The ID of the specified driver as a UTF-8 string. Returns the length of the ID in bytes. If |
|
* the buffer is not large enough to fit the ID an empty string will be returned. In general, 128 bytes |
|
* will be enough to fit any ID. */ |
|
virtual uint32_t GetDriverId( uint32_t unDriverIndex, char *pchBuffer, uint32_t unBufferLen ) = 0; |
|
|
|
// ------------------------------------ |
|
// Display Enumeration Methods |
|
// ------------------------------------ |
|
|
|
/** the number of active displays on the specified driver */ |
|
virtual uint32_t GetDriverDisplayCount( const char *pchDriverId ) = 0; |
|
|
|
/** The ID of the specified display in the specified driver as a UTF-8 string. Returns the |
|
* length of the ID in bytes. If the buffer is not large enough to fit the ID an empty |
|
* string will be returned. In general, 128 bytes will be enough to fit any ID. */ |
|
virtual uint32_t GetDriverDisplayId( const char *pchDriverId, uint32_t unDisplayIndex, char *pchBuffer, uint32_t unBufferLen ) = 0; |
|
|
|
// ------------------------------------ |
|
// Display Detail Methods |
|
// ------------------------------------ |
|
|
|
/** The model name of the specified driver in the specified driver as a UTF-8 string. Returns the |
|
* length of the model name in bytes. If the buffer is not large enough to fit the model name an empty |
|
* string will be returned. In general, 128 bytes will be enough to fit any model name. Returns 0 if |
|
* the display or driver was not found. */ |
|
virtual uint32_t GetDriverDisplayModelNumber( const char *pchDriverId, const char *pchDisplayId, char *pchBuffer, uint32_t unBufferLen ) = 0; |
|
|
|
/** The serial number of the specified driver in the specified driver as a UTF-8 string. Returns the |
|
* length of the serial number in bytes. If the buffer is not large enough to fit the serial number an empty |
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* string will be returned. In general, 128 bytes will be enough to fit any model name. Returns 0 if |
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* the display or driver was not found. */ |
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virtual uint32_t GetDriverDisplaySerialNumber( const char *pchDriverId, const char *pchDisplayId, char *pchBuffer, uint32_t unBufferLen ) = 0; |
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/** Returns the IVRSystem interface for the current display that matches the specified version number. |
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* This is usually unnecessary and the return value of VR_Init can be used without calling this method. */ |
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VR_IGNOREATTR() |
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virtual class IVRSystem *GetCurrentDisplayInterface( const char *pchHmdInterfaceVersion ) = 0; |
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// ------------------------------------ |
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// Shared Resource Methods |
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// ------------------------------------ |
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/** Loads the specified resource into the provided buffer if large enough. |
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* Returns the size in bytes of the buffer required to hold the specified resource. */ |
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virtual uint32_t LoadSharedResource( const char *pchResourceName, char *pchBuffer, uint32_t unBufferLen ) = 0; |
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// ------------------------------------ |
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// IPD Methods |
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// ------------------------------------ |
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/** Gets the current IPD (Interpupillary Distance) in meters. */ |
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virtual float GetIPD() = 0; |
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/** Sets the current IPD (Interpupillary Distance) in meters. */ |
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virtual void SetIPD( float fIPD ) = 0; |
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// ------------------------------------ |
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// Compositor Methods |
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// ------------------------------------ |
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/** Returns the IVRCompositor interface that matches the specified interface version. This will only |
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* return the compositor interface if it has already been initialized by the current process. */ |
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virtual class IVRCompositor *GetCurrentCompositorInterface( const char *pchInterfaceVersion ) = 0; |
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}; |
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static const char * const IVRControlPanel_Version = "IVRControlPanel_001"; |
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}// End |
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#endif // _OPENVR_API |
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|
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namespace vr |
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{ |
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// figure out how to import from the VR API dll |
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#if defined(_WIN32) |
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|
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#ifdef VR_API_EXPORT |
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#define VR_INTERFACE extern "C" __declspec( dllexport ) |
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#else |
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#define VR_INTERFACE extern "C" __declspec( dllimport ) |
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#endif |
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|
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#elif defined(GNUC) || defined(COMPILER_GCC) |
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|
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#ifdef VR_API_EXPORT |
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#define VR_INTERFACE extern "C" __attribute__((visibility("default"))) |
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#else |
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#define VR_INTERFACE extern "C" |
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#endif |
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#else |
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#error "Unsupported Platform." |
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#endif |
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#if defined( _WIN32 ) |
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#define VR_CALLTYPE __cdecl |
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#else |
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#define VR_CALLTYPE |
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#endif |
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/** Finds the active installation of the VR API and initializes it. The provided path must be absolute |
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* or relative to the current working directory. These are the local install versions of the equivalent |
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* functions in steamvr.h and will work without a local Steam install. |
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* |
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* This path is to the "root" of the VR API install. That's the directory with |
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* the "drivers" directory and a platform (i.e. "win32") directory in it, not the directory with the DLL itself. |
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*/ |
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VR_INTERFACE vr::IVRSystem *VR_CALLTYPE VR_Init( vr::HmdError *peError ); |
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|
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/** unloads vrclient.dll. Any interface pointers from the interface are |
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* invalid after this point */ |
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VR_INTERFACE void VR_CALLTYPE VR_Shutdown(); |
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/** Returns true if there is an HMD attached. This check is as lightweight as possible and |
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* can be called outside of VR_Init/VR_Shutdown. It should be used when an application wants |
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* to know if initializing VR is a possibility but isn't ready to take that step yet. |
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*/ |
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VR_INTERFACE bool VR_CALLTYPE VR_IsHmdPresent(); |
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|
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/** Returns the string version of an HMD error. This function may be called outside of VR_Init()/VR_Shutdown(). */ |
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VR_INTERFACE const char *VR_CALLTYPE VR_GetStringForHmdError( vr::HmdError error ); |
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|
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/** Returns the interface of the specified version. This method must be called after VR_Init. The |
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* pointer returned is valid until VR_Shutdown is called. |
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*/ |
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VR_INTERFACE void *VR_CALLTYPE VR_GetGenericInterface( const char *pchInterfaceVersion, vr::HmdError *peError ); |
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|
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} |