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30 lines
1.5 KiB
30 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#ifndef SCRIPTEVENT_H |
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#define SCRIPTEVENT_H |
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#define SCRIPT_EVENT_DEAD 1000 // character is now dead |
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#define SCRIPT_EVENT_NOINTERRUPT 1001 // does not allow interrupt |
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#define SCRIPT_EVENT_CANINTERRUPT 1002 // will allow interrupt |
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#define SCRIPT_EVENT_FIREEVENT 1003 // Fires OnScriptEventXX output in the script entity, where XX is the event number from the options data. |
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#define SCRIPT_EVENT_SOUND 1004 // Play named wave file (on CHAN_BODY) |
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#define SCRIPT_EVENT_SENTENCE 1005 // Play named sentence |
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#define SCRIPT_EVENT_INAIR 1006 // Leave the character in air at the end of the sequence (don't find the floor) |
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#define SCRIPT_EVENT_ENDANIMATION 1007 // Set the animation by name after the sequence completes |
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#define SCRIPT_EVENT_SOUND_VOICE 1008 // Play named wave file (on CHAN_VOICE) |
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#define SCRIPT_EVENT_SENTENCE_RND1 1009 // Play sentence group 25% of the time |
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#define SCRIPT_EVENT_NOT_DEAD 1010 // Bring back to life (for life/death sequences) |
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#define SCRIPT_EVENT_EMPHASIS 1011 // Emphasis point for gestures |
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#define SCRIPT_EVENT_BODYGROUPON 1020 // Turn a bodygroup on |
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#define SCRIPT_EVENT_BODYGROUPOFF 1021 // Turn a bodygroup off |
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#define SCRIPT_EVENT_BODYGROUPTEMP 1022 // Turn a bodygroup on until this sequence ends |
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#define SCRIPT_EVENT_FIRE_INPUT 1100 // Fires named input on the event handler |
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#endif //SCRIPTEVENT_H
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