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66 lines
1.8 KiB
66 lines
1.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "basecombatweapon_shared.h" |
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#ifndef BASEHLCOMBATWEAPON_SHARED_H |
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#define BASEHLCOMBATWEAPON_SHARED_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#if defined( CLIENT_DLL ) |
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#define CBaseHLCombatWeapon C_BaseHLCombatWeapon |
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#endif |
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class CBaseHLCombatWeapon : public CBaseCombatWeapon |
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{ |
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#if !defined( CLIENT_DLL ) |
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#ifndef _XBOX |
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DECLARE_DATADESC(); |
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#else |
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protected: |
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DECLARE_DATADESC(); |
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private: |
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#endif |
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#endif |
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DECLARE_CLASS( CBaseHLCombatWeapon, CBaseCombatWeapon ); |
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public: |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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virtual bool WeaponShouldBeLowered( void ); |
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bool CanLower(); |
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virtual bool Ready( void ); |
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virtual bool Lower( void ); |
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virtual bool Deploy( void ); |
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virtual bool Holster( CBaseCombatWeapon *pSwitchingTo ); |
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virtual void WeaponIdle( void ); |
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virtual void AddViewmodelBob( CBaseViewModel *viewmodel, Vector &origin, QAngle &angles ); |
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virtual float CalcViewmodelBob( void ); |
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virtual Vector GetBulletSpread( WeaponProficiency_t proficiency ); |
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virtual float GetSpreadBias( WeaponProficiency_t proficiency ); |
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virtual const WeaponProficiencyInfo_t *GetProficiencyValues(); |
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static const WeaponProficiencyInfo_t *GetDefaultProficiencyValues(); |
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virtual void ItemHolsterFrame( void ); |
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int m_iPrimaryAttacks; // # of primary attacks performed with this weapon |
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int m_iSecondaryAttacks; // # of secondary attacks performed with this weapon |
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protected: |
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bool m_bLowered; // Whether the viewmodel is raised or lowered |
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float m_flRaiseTime; // If lowered, the time we should raise the viewmodel |
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float m_flHolsterTime; // When the weapon was holstered |
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}; |
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#endif // BASEHLCOMBATWEAPON_SHARED_H
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