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271 lines
10 KiB
271 lines
10 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#include "cbase.h" |
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#if GAME_DLL |
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#include "achievementmgr.h" |
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#include "baseachievement.h" |
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CAchievementMgr g_AchievementMgrHL2; // global achievement mgr for HL2 |
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class CAchievementHL2KillBarnaclesWithOneBarrel : public CBaseAchievement |
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{ |
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protected: |
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virtual void Init() |
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{ |
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_WITH_GAME ); |
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SetInflictorFilter( "prop_physics" ); |
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SetVictimFilter( "npc_barnacle" ); |
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SetGoal( 1 ); |
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m_pLastInflictor = NULL; |
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m_iBarnacleCount = 0; |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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int iDamageBits = event->GetInt( "damagebits" ); |
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// only interested blast damage. (Barrels or other explosive phys objects are all OK) |
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if ( !( iDamageBits & DMG_BLAST ) ) |
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return; |
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if ( m_pLastInflictor != NULL && pInflictor != m_pLastInflictor ) |
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{ |
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m_iBarnacleCount = 1; |
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} |
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else |
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{ |
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m_iBarnacleCount++; |
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if ( 5 == m_iBarnacleCount ) |
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{ |
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IncrementCount(); |
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} |
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} |
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m_pLastInflictor = pInflictor; |
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} |
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CBaseEntity *m_pLastInflictor; |
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int m_iBarnacleCount; |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementHL2KillBarnaclesWithOneBarrel, ACHIEVEMENT_HL2_KILL_BARNACLESWITHBARREL, "HL2_KILL_BARNACLESWITHBARREL", 5 ); |
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extern int CalcPlayerAttacks( bool bBulletOnly ); |
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class CAchievementHL2BeatRavenholmNoWeapons : public CFailableAchievement |
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{ |
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DECLARE_CLASS( CAchievementHL2BeatRavenholmNoWeapons, CFailableAchievement ); |
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void Init() |
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{ |
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SetFlags( ACH_LISTEN_MAP_EVENTS | ACH_SAVE_WITH_GAME ); |
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SetGoal( 1 ); |
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m_iInitialAttackCount = 0; |
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} |
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// map event where achievement is activated |
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virtual const char *GetActivationEventName() { return "HL2_BEAT_RAVENHOLM_NOWEAPONS_START"; } |
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// map event where achievement is evaluated for success |
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virtual const char *GetEvaluationEventName() { return "HL2_BEAT_RAVENHOLM_NOWEAPONS_END"; } |
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virtual void PreRestoreSavedGame() |
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{ |
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m_iInitialAttackCount = 0; |
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BaseClass::PreRestoreSavedGame(); |
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} |
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virtual void OnActivationEvent() |
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{ |
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// get current # of attacks by player w/all weapons (except grav gun) and store that |
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m_iInitialAttackCount = CalcPlayerAttacks( false ); |
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BaseClass::OnActivationEvent(); |
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} |
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virtual void OnEvaluationEvent() |
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{ |
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// get current # of attacks by player w/all weapons (except grav gun) |
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int iCurAttackCount = CalcPlayerAttacks( false ); |
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// compare to # of attacks when we started |
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if ( iCurAttackCount > m_iInitialAttackCount ) |
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{ |
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// if there have been any more weapon attacks, achievement fails |
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SetFailed(); |
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} |
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BaseClass::OnEvaluationEvent(); |
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} |
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// additional status for debugging |
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virtual void PrintAdditionalStatus() |
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{ |
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if ( m_bActivated ) |
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{ |
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Msg( "Starting wpn attacks: %d Current wpn attacks: %d\n", m_iInitialAttackCount, CalcPlayerAttacks( false ) ); |
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} |
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} |
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int m_iInitialAttackCount; |
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public: |
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DECLARE_DATADESC() |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementHL2BeatRavenholmNoWeapons, ACHIEVEMENT_HL2_BEAT_RAVENHOLM_NOWEAPONS, "HL2_BEAT_RAVENHOLM_NOWEAPONS", 25 ); |
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BEGIN_DATADESC( CAchievementHL2BeatRavenholmNoWeapons ) |
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DEFINE_FIELD( m_iInitialAttackCount, FIELD_INTEGER ), |
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END_DATADESC() |
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class CAchievementHL2KillGunships : public CBaseAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_WITH_GAME ); |
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SetVictimFilter( "npc_combinegunship" ); |
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SetGoal( 6 ); // note: goal is really six, although #define is "THREEGUNSHIPS" |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementHL2KillGunships, ACHIEVEMENT_HL2_KILL_THREEGUNSHIPS, "HL2_KILL_THREEGUNSHIPS", 5 ); |
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class CAchievementHL2KillEnemiesWithAntlions : public CBaseAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_LISTEN_KILL_ENEMY_EVENTS | ACH_SAVE_WITH_GAME ); |
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SetInflictorFilter( "npc_antlion" ); |
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SetGoal( 50 ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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CBasePlayer *pPlayer = UTIL_GetLocalPlayer(); |
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if ( pPlayer ) |
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{ |
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// Only count antlion kills once player owns bugbait. |
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if ( pPlayer->Weapon_OwnsThisType( "weapon_bugbait" ) ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementHL2KillEnemiesWithAntlions, ACHIEVEMENT_HL2_KILL_ENEMIES_WITHANTLIONS, "HL2_KILL_ENEMIES_WITHANTLIONS", 10 ); |
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class CAchievementHL2KillEnemyWithToilet : public CBaseAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_WITH_GAME ); |
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SetInflictorFilter( "prop_physics" ); |
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SetGoal( 1 ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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const char *pszName = GetModelName( pInflictor ); |
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// skip past any directories and get just the file name |
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pszName = V_UnqualifiedFileName( pszName ); |
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// if model name matches one of the toilets, this counts |
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if ( ( 0 == Q_stricmp( pszName, "FurnitureToilet001a.mdl" ) ) || ( 0 == Q_stricmp( pszName, "prison_toilet01.mdl" ) ) ) |
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{ |
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IncrementCount(); |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementHL2KillEnemyWithToilet, ACHIEVEMENT_HL2_KILL_ENEMY_WITHTOILET, "HL2_KILL_ENEMY_WITHTOILET", 5 ); |
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class CAchievementHL2DisintegrateSoldiersInField : public CBaseAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_WITH_GAME ); |
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SetGoal( 15 ); |
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} |
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virtual void ListenForEvents() |
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{ |
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ListenForGameEvent( "ragdoll_dissolved" ); |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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if ( 0 == Q_strcmp( event->GetName(), "ragdoll_dissolved" ) ) |
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{ |
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CBaseEntity *pRagdoll = UTIL_EntityByIndex( event->GetInt( "entindex", 0 ) ); |
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if ( pRagdoll ) |
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{ |
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const char *pszName = GetModelName( pRagdoll ); |
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// skip past any directories and get just the file name |
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pszName = V_UnqualifiedFileName( pszName ); |
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if ( ( 0 == Q_stricmp( pszName, "combine_soldier.mdl" ) ) || |
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( 0 == Q_stricmp( pszName, "combine_super_soldier.mdl" ) ) ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementHL2DisintegrateSoldiersInField, ACHIEVEMENT_HL2_DISINTEGRATE_SOLDIERSINFIELD, "HL2_DISINTEGRATE_SOLDIERSINFIELD", 10 ); |
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class CAchievementHL2FindAllLambdas : public CBaseAchievement |
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{ |
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virtual void Init() |
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{ |
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static const char *szComponents[] = |
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{ |
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"HL2_LAMDACACHE_KLEINERSLAB", "HL2_LAMDACACHE_CANALSSTATION", "HL2_LAMDACACHE_VENTCRAWL", "HL2_LAMDACACHE_CANALSTUNNEL", |
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"HL2_LAMDACACHE_SEWERGRATE", "HL2_LAMDACACHE_STEAMPIPE", "HL2_LAMDACACHE_CURVEDROOM", "HL2_LAMDACACHE_SHANTYTOWN", |
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"HL2_LAMDACACHE_TUNNELLADDER", "HL2_LAMDACACHE_REDBARN", "HL2_LAMDACACHE_ZOMBIEAMBUSH", "HL2_LAMDACACHE_BELOWAPCS", |
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"HL2_LAMDACACHE_COUNTERWEIGHT", "HL2_LAMDACACHE_RAILWAYBRIDGE", "HL2_LAMDACACHE_TUNNELPLATFORMS", "HL2_LAMDACACHE_BANKEDCANAL", |
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"HL2_LAMDACACHE_CANALWALL", "HL2_LAMDACACHE_CHANNELSPLIT", "HL2_LAMDACACHE_BMEDOCK", "HL2_LAMDACACHE_GENERATORS", |
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"HL2_LAMDACACHE_CARCRUSHERARENA", "HL2_LAMDACACHE_RAVENHOLMATTIC", "HL2_LAMDACACHE_MINETUNNELEXIT", |
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"HL2_LAMDACACHE_COASTSHACK", "HL2_LAMDACACHE_POISONSHACK", "HL2_LAMDACACHE_GUNSHIPVAN", "HL2_LAMDACACHE_SUICIDECITIZEN", |
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"HL2_LAMDACACHE_RAILROADSHACK", "HL2_LAMDACACHE_COASTABOVEBATTERY", "HL2_LAMDACACHE_SANDSHACK", "HL2_LAMDACACHE_GMANCACHE", |
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"HL2_LAMDACACHE_CELLCACHE", "HL2_LAMDACACHE_POISONLAUNDRY", "HL2_LAMDACACHE_SODAMACHINE", |
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"HL2_LAMDACACHE_STREETWARDOGWALL", "HL2_LAMDACACHE_STREETWARSHACK", "HL2_LAMDACACHE_STREETWARFENCE", "HL2_LAMDACACHE_FREEWAYTUNNEL", "HL2_LAMDACACHE_DRAWBRIDGE", |
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"HL2_LAMDACACHE_PLAZAFENCE", "HL2_LAMDACACHE_SEWERSCATWALKS", "HL2_LAMDACACHE_POISONZOMBIEALCOVE", "HL2_LAMDACACHE_PIPEHOPTUNNEL", |
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"HL2_LAMDACACHE_ENDOFC1712B", "HL2_LAMDACACHE_EXITCATWALK" |
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}; |
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SetFlags( ACH_HAS_COMPONENTS | ACH_LISTEN_COMPONENT_EVENTS | ACH_SAVE_GLOBAL ); |
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m_pszComponentNames = szComponents; |
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m_iNumComponents = ARRAYSIZE( szComponents ); |
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SetComponentPrefix( "HL2_LAMDACACHE" ); |
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SetGoal( m_iNumComponents ); |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementHL2FindAllLambdas, ACHIEVEMENT_HL2_FIND_ALLLAMBDAS, "HL2_FIND_ALLLAMBDAS", 15 ); |
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// achievements which are won by a map event firing once |
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DECLARE_MAP_EVENT_ACHIEVEMENT_HIDDEN( ACHIEVEMENT_HL2_HIT_CANCOP_WITHCAN, "HL2_HIT_CANCOP_WITHCAN", 5 ); |
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DECLARE_MAP_EVENT_ACHIEVEMENT_HIDDEN( ACHIEVEMENT_HL2_PUT_CANINTRASH, "HL2_PUT_CANINTRASH", 5 ); |
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DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_ESCAPE_APARTMENTRAID, "HL2_ESCAPE_APARTMENTRAID", 5 ); |
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DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_BREAK_MINITELEPORTER, "HL2_BREAK_MINITELEPORTER", 5 ); |
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DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_GET_CROWBAR, "HL2_GET_CROWBAR", 5 ); |
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DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_GET_AIRBOAT, "HL2_GET_AIRBOAT", 5 ); |
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DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_GET_AIRBOATGUN, "HL2_GET_AIRBOATGUN", 5 ); |
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DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_FIND_VORTIGAUNTCAVE, "HL2_FIND_VORTIGAUNTCAVE", 13 ); |
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DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_KILL_CHOPPER, "HL2_KILL_CHOPPER", 10 ); |
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DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_FIND_HEVFACEPLATE, "HL2_FIND_HEVFACEPLATE", 10 ); |
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DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_GET_GRAVITYGUN, "HL2_GET_GRAVITYGUN", 5 ); |
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DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_MAKEABASKET, "HL2_MAKEABASKET", 2 ); |
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DECLARE_MAP_EVENT_ACHIEVEMENT_HIDDEN( ACHIEVEMENT_HL2_BEAT_CEMETERY, "HL2_BEAT_CEMETERY", 5 ); |
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DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_KILL_ENEMIES_WITHCRANE, "HL2_KILL_ENEMIES_WITHCRANE", 5 ); |
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DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_PIN_SOLDIER_TOBILLBOARD, "HL2_PIN_SOLDIER_TOBILLBOARD", 5 ); |
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DECLARE_MAP_EVENT_ACHIEVEMENT_HIDDEN( ACHIEVEMENT_HL2_KILL_ODESSAGUNSHIP, "HL2_KILL_ODESSAGUNSHIP", 5 ); |
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DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_BEAT_DONTTOUCHSAND, "HL2_BEAT_DONTTOUCHSAND", 20 ); |
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DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_BEAT_TURRETSTANDOFF2, "HL2_BEAT_TURRETSTANDOFF2", 10 ); |
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DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_FOLLOW_FREEMAN, "HL2_FOLLOWFREEMAN", 10 ); |
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DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_BEAT_TOXICTUNNEL, "HL2_BEAT_TOXICTUNNEL", 5 ); |
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DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_BEAT_PLAZASTANDOFF, "HL2_BEAT_PLAZASTANDOFF", 10 ); |
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DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_KILL_ALLC1709SNIPERS, "HL2_KILL_ALLC1709SNIPERS", 5 ); |
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DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_BEAT_SUPRESSIONDEVICE, "HL2_BEAT_SUPRESSIONDEVICE", 10 ); |
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DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_BEAT_C1713STRIDERSTANDOFF, "HL2_BEAT_C1713STRIDERSTANDOFF", 10 ); |
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DECLARE_MAP_EVENT_ACHIEVEMENT_HIDDEN( ACHIEVEMENT_HL2_BEAT_GAME, "HL2_BEAT_GAME", 25 ); |
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#endif // GAME_DLL
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